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1997-04-19
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4KB
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131 lines
README File for KERBOOM! - by PLBM Games
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File Updated: April 19, 1997
Registration information located at the bottom of this file.
Cheat Mode is Alt-F3 (registered version only).
System Requirements:
~~~~~~~~~~~~~~~~~~~~
>>>> THIS GAME CAN *NOT* BE PLAYED VIA THE KEYBOARD!!! <<<<
This program requires an IBM PC or compatible with at least VGA,
with a mouse (or trakball) installed. If you do not have a
mouse or trakball then you must have a joystick to play.
In general, faster systems will run the program more efficiently.
Sound Blaster Notes:
~~~~~~~~~~~~~~~~~~~~
This program contains routines to play digital sound on a Sound
Blaster or compatible card. However, this program does NOT
contain autodetection routines. This program relies upon the
BLASTER= variable being set appropriately in your environment.
If the BLASTER= variable is set incorrectly, the program may
crash. If the BLASTER= variable is absent the program will
not attempt to use Sound Blaster sound.
Additionally you will need to have free EMS memory to hear
all digital sounds (they're too big to fit in conventional
memory). The sounds deemed "most important" to game play
will be loaded into conventional memory on a first-come,
first-served basis. To hear ALL sounds you will need
enough EMS free to fit the file KBSFX.DBO. Check free EMS
with the MEM command under DOS.
Controls:
~~~~~~~~~
Use mouse for side-to-side movement.
Use Button 1 to start each wave.
Additional Keys:
~~~~~~~~~~~~~~~~
[F1] - Review this file (HELP)
[F2] - Display high score chart
[F5] - Toggle sound on/off
[F10] - Quit game, go to menu
[ESC] - Quit game, go to DOS
[A] - set mouse sensitivity - MOST SENSITIVE
[B] - set mouse sensitivity - MEDIUM SENSITIVITY
[C] - set mouse sensitivity - LEAST SENSITIVE
[J] - toggle joystick on/off
[Ctrl-J] - calibrate joystick
*** IF JOYSTICK IS OFF, YOU MUST USE THE MOUSE! ***
When you choose a new mouse sensitivity, it is stored in the
game startup information file (KERBOOM.INI).
Game Notes:
~~~~~~~~~~~
Kerboom! features a criminal who moves randomly across the
top area of the screen, raining bombs down upon you. All
you have is your buckets of water to catch the bombs.
At the beginning of the game you have three (3) buckets of
water to render-safe the falling bombs. Every time you
miss catching a bomb you lose one of your precious buckets.
When all of your buckets are gone, the game is over.
For every 10,000 points of game play you will be awarded a
spare bucket, which will replace any bucket you have lost,
or any bucket you might lose in the future. If you are
playing in extended mode (see below), then the bonuses are
spaced every 5,000 points.
Classic Kerboom! vs Extended Kerboom!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The two versions keep completely separate high score charts.
The following features distinguish play in extended mode:
- bombs can fall diagonally in later waves
- buckets are "consumed" from the bottom up
- bonus buckets are only 5,000 points each
- the criminal issues random "taunts" to the player
Both play modes are provided in the hopes that you will
enjoy the game enough to send in your registration fee. :)
Scoring:
~~~~~~~~
Every bomb you catch is worth 1 point multiplied by the
wave number. Each wave has more and more bombs.
Internet Support:
~~~~~~~~~~~~~~~~~
Contact support@plbm.com for support via email. You may also check
the following site(s) for upgrades:
http://www.plbm.com
ftp://ftp.netcom.com/pub/kw/kwd/games
Ordering Information:
~~~~~~~~~~~~~~~~~~~~~
To order the full version of this game, send your $14.95 registration
fee (plus $4.95 per order for shipping and handling) to:
PLBM Games <sales@plbm.com>
PO Box 10342
Costa Mesa, CA 92627
You may also call 1-800-909-5701 to order using your credit card.
International orders call 1-714-752-8848 to order via credit card.
Include your name, address, phone number and email to ensure rapid
delivery.
<EOF>