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SCUBA.TXT
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1996-04-01
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6KB
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169 lines
Alive Software
Presents ... S C U B A M A N ' S Q U E S T (tm)
1.................. INTRODUCTION
2.................. WARRANTY
3.................. SYSTEM REQUIREMENTS AND OPTIONS
4.................. GAME OPERATION
5.................. SPECIAL NOTES FOR SHAREWARE VERSION
1. INTRODUCTION
Welcome, you are about to experience underwater adventures as Scubaman.
Your goal is to stay alive, collect rare marine creatures, recover lost
treasures and artifacts and then try to find the exit to the next
level. Pickup "hearts" for extra health points. Avoid your enemies
and shoot at mines for extra points.
Scubaman's Quest is an underwater action arcade Game with many levels.
It features VGA horizontal, vertical and diagonal scrolling action.
The Scubaman's Quest program, graphics, sounds and manuals on paper or
on disk, are (C) copyright 1994-96 by Alive Software, All Rights
Reserved. Game Design, Programming, Graphics and Sound by Bill Dedes.
Scubaman's Quest is distributed as Shareware: if you like the program
and you wish to receive the latest version, the additional episodes
and graphics, please use ORDER.TXT to order it. Feel free to pass this
program around to friends and relatives, as long as all of the files
are included in the distributed disk and are not altered in any way.
If you are a vendor and plan to distribute this program, please read
files LICENSE.TXT and VENDINFO.DIZ
2. WARRANTY
THIS PROGRAM IS PROVIDED "AS-IS", NO WARRANTIES OF ANY KIND, EXPRESS OR
IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. WE WILL PROVIDE
NO REMEDY FOR INDIRECT, CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES
ARISING FROM IT, INCLUDING SUCH FROM NEGLIGENCE, STRICT LIABILITY, OR
BREACH OF WARRANTY OR CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF
SUCH DAMAGES.
3. SYSTEM REQUIREMENTS AND OPTIONS
REQUIRES: PC 386 compatible with 530K free memory and a VGA card.
( 560K of memory for full SoundBlaster support )
OPTIONAL: * Joystick
* SoundBlaster compatible card
* XMS or EMS memory support
Page 1 of 3
4. GAME OPERATION
Type SCUBA <Enter> to start, select an episode by using the arrow keys,
or you may press ESC to exit to DOS. Then select "Start Game" from the
main menu.
4.1 CONTROL
Boost Forwards: Press the CTRL key or Joystick button 1 to spring
forwards.
Shoot straight: press the ALT key or Joystick button 2 to shoot straight
Double diagonal shot: Press the SHIFT key for two diagonal shots.
Move: Use the Up, Down, Left, Right arrow keys or the Joystick to move
around.
Quit: Press the ESC key to quit the game and return to main menu.
Help: Press the F1 key for a brief help screen.
4.2 MAIN MENU
--------------
Start New Game Once you have selected an episode select this entry to
-------------- get the game started.
--------------
Introduction Game hints and short description of each episode.
--------------
--------------
Top Scores Displays current and past top scores.
--------------
--------------
Game Setup Select Joystick or Keyboard. Sound effects or no sound.
-------------- Music or No music option.
--------------
New Player Change the current player's name. This name will be
-------------- used when saving the player's high scores.
--------------
Demo For a quick introduction to playing the game or a non-
-------------- stop demonstration select this option. To stop the
demo simply press any key.
--------------
Exit To Dos Select this entry to quit the program and return to DOS.
-------------- Before you exit, our catalog will be displayed. Press
the up or down key to browse through or Esc to Exit.
Page 2 of 3
4.3 GAME OBJECTIVES
You are Scubaman and the goal of the game is to stay alive, collect
rare marine creatures and then find the exit to the next level. Pickup
valuable items such as gold, artifacts etc. Shoot at mines for extra
points.
SCORE : You get points every time you pickup a valuable item or you
shoot and hit an enemy. You loose points when you get hit or touch
a mine. To achieve very high scores you must start with episode 1 and
work your way up, collecting points in each episode.
HEALTH: Every time you get hit or touch a mine, you loose one health
point. If you run out of health points the game ends. Look for special
"flashing hearts" that give you extra health points.
ENEMIES: Some fish may require one hit to immobilize others may
require more, depending upon the enemy's size.
5. SPECIAL NOTES FOR SHAREWARE VERSION
Here is a list of benefits you get by ordering the complete Scubaman's
Quest episodes for ONLY $ 20 ( US Dollars ) plus shipping.
* YOU GET THE LATEST ENHANCED version of Scubaman's Quest and all ten
episodes including:
* Discover the Golden gates
* Explore the Dark cave
* Face killer mutant jellyfish
* uncover treasures of the ship-wreck
* Avoid the shark attack
* Evade the gate keepers
* Discover the secrets of Poseidonia
* Lost treasure
* Escape from Poseidonia
* Your voyage home
* Cheat codes for unlimited health points. Use the cheat codes to get
even higher scores.
* When you order from Alive Software you will also get more FREE
Shareware, our catalog, newsletter, new product announcements and low
cost updates.
* Registered users Get TECHNICAL support by phone, mail, fax or Email.
For more information run program ALIVECAT.EXE, our catalog containing
detailed descriptions of our programs. For Information on how to
contact us or on how to Order, print or list and fill ORDER.TXT form
and mail, fax or phone your order today.
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