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1996-04-01
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SOLEAU SOFTWARE
* * * OILCAP ARCADE GAME * * *
(version 1.0 Jan.88)
Version 7.1
(Apr.96)
*** OILCAP PRO for Windows and Windows 95 is released!!! ***
*** See our web site at: http://www.soleau.com ***
Program by William Soleau
Requires Mouse and EGA/VGA Graphics Card
Requires Files: OILCAP.OV1 OILCAP.OV2 OILCAP.OV3
OILCAP.OV4 OILCAP.OV5 OILCAP.OV6
OILCAP.JFT OILCAP1.JFT
INSTRUCTIONS
Welcome to Oil Cap....
The objective of Oil Cap is to create a consecutive series
of links as long as possible through which the oil can flow without
reaching a dead end.
At the beginning of each level, there will be a starting square.
It will say "Start" on it. It is from this grid that the oil
will begin to flow once the clock timer reaches 0:00. At the bottom
of the screen (below the game board), you will see four blocks of
links. Your mouse cursor will be on the forth one across. This is
the present link to be placed onto the 8 X 11 grid board. Select
that link by pressing the left button on your mouse. The link will
then disappear, and your cursor will now be visible on the game board.
You must remember what that link looked like because you won't be
able to see it again until you place it on the board. Simply find
the grid with your mouse cursor where you want to put that link and
press the left button again to place it there.
Once you place the link, the other pieces below will move over
one, and you can continue placing links until the clock counts
down to 0:00 and the oil starts to flow from the starting grid.
You can still place links on the game board even while the oil is
flowing, but don't let the oil run out of links to move through, or
that level will end and your score will be totaled.
SPECIAL LINKS
There are many special links which you can use to increase
your score. Bonus links sometimes appear on the grid board. Each
one of these has either 100/200/500/1000 points written on it.
If you can make the oil pass through these links, that number will
be added to your total at the end of the round. Also you will
find special 50 point links that occasionally will come along
to be placed by you. These links are very squiggly. This makes
the oil spend more time getting through them, thus giving you
valuable time racing to keep ahead of the gushing oil.
You cannot place links on any black grid or the starting
grid. Once the oil starts to flow, and has passed through
a link, it also cannot be replaced by a new link. You ARE allowed
to place a link on top of an existing link, however there will be
a time delay of 4 or 5 seconds in which you will have to wait
before you can continue to lay links. Therefore place your links
carefully and think ahead. By looking at the links that are
coming up, you can figure out just where to place the link to the
best advantage. Certain links are built like this (+) which means
that the oil can either pass down through it or across it. If
you can get the oil to pass through itself, then 100 points will
be added to you score. If you can get 4/8/12/16 crosses of oil,
you also get bonus points. (see scoring)
On some levels, there will be a floating black grid that will
move around the board each time you select a link to place. It
sometimes will appear in the place you might want to put your
present link... get the idea! (you'll have to wait until your
next selection to make it move)
OIL RIGS
At certain levels there will be a Oil Rig on the game board.
NO MATTER WHAT, YOU MUST MAKE THE OIL END UP FLOWING INTO THE BOTTOM
OF THAT RIG, OR ELSE THE GAME WILL BE OVER, NO MATTER HOW MANY
POINTS YOU HAVE SCORED THAT ROUND!
END OF LEVEL
The round will end once the oil has found it cannot continue
to flow. The points will then be totaled up. For each link
not used, it will deduct 60 points from your score. To continue
onto the next level you must have at least a certain number of
points, which is calculated as follows.
(your present score)+ 200 + ( Level* 20 )
Therefore at level 1, you need at least 220 points in order to
continue to the next level. The score you need to reach for the next
level will be shown at the bottom of the screen, along with
your score and the present level. On the right hand side of your
screen, there is a special box marked crosses, which will keep
track of how many times you got the oil to cross itself during
game play.
The game will end if you do not reach your total needed for
continuation of play, or if there is an Oil Rig present on the
grid board and you did not end the flow of oil there, no matter
how many points you scored. Remember! If you see a Oil Rig on
the game board, YOU MUST END THE OIL THERE! or the game will end.
CLOCK / OIL SPEED
In the upper right hand side of the board, there is a clock.
At the beginning, you will have 40 seconds to place your links
before the oils starts to flow. At the higher levels, the clock
will only give you 35 then 30...25 etc....
The speed of the oil flow will increase at level 7.
NOTE: For 66mhz/Pentium Computers Only or Real Cheaters
If you have anything under a 33mhz computer the game will set
the proper speed. If you find that it is too fast, then create
a special file called OILCAP.SPD and put 0 in the file.
To do this:
At the Dos prompt type -> COPY CON OILCAP.SPD (enter)
type -> 0 (enter)
press <F6>
KEY ASSIGNMENTS & SCORING
<P>ause
<S>ound Toggle
<H>igh Scores
<Q>uit Oilcap
50 point links = 50 points
100 point links = 100 points
200 point links = 200 points
500 point links = 500 points
1000 point links = 1000 points
4 oil crosses = 1000 points
8 oil crosses = 3000 points
12 oil crosses = 5000 points
16+ oil crosses = 10000 points
Oil Rig = 100 points
Unused link = minus 60
Unused Oil Rig = Game over
BONUS ROUNDS
Every 10000 points, you will get a special bonus round. You
don't have to worry about reaching any score to continue. All
points you acquire, will be added to you score. Unused links will
not be subtracted, so the bonus round can only increase your
score.
SPEEDING UP OIL
Speeding up oil when links are placed
If you have placed all your links dow