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1994-09-01
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Tile Match
Release 1.2 September 1, 1994
Nels Anderson
585 Edmands Road
Framingham, MA 01701 U.S.A.
With all the beautiful tiles people have been creating for my Mah Jongg
solitaire game it seemed a shame that only one game could make use of them.
There are many other solitaire games for which tiles would make suitable
playing pieces so it seemed only logical to develop one of them and that's
how Tile Match was born.
Tile Match is based on a card game that is known by various names such as
concentration solitaire and memory. There are a number of variations on
this game with different playing and scoring rules and even multi-player
versions. Tile Match includes all these variations; there are 72 different
solitaire variants, plus it can be played as a multi-player game with two
to four players, or as a two player game where the computer plays one of
the sides. That should be enough options to keep any player happy!
Tile Match is an easy game to play, though obviously some thinking will be
required to do well. You might want to just jump right into the game and
start playing rather than reading the instructions. The basic objective is
to find matching pairs of tiles from the set of tiles displayed with their
backs showing. Once you've mastered the basics you can take a look at the
various options available and try those that interest you. The game has a
help function built in which you can reference at any time.
Tile Match runs in 640x350, 16 color graphics mode supported by EGA and VGA
cards. No other graphics modes are supported so if you have an older CGA,
Hercules, etc. system you will not be able to use the game. Tile Match
works best when played with a mouse but also has a keyboard interface which
primarily uses the arrow keys for movements.
Tile Match is distributed as Shareware -- this allows you to try it before
you buy it, but if you continue to use the game regularly you are expected
to register. When you register, please let me know what version you have
(it's right on the title screen) and I'd also be interested to know where
you got it from. Please, make sure you put your name and address on your
letter! Or you can use the instant registration form in the file
"orderfrm.txt". Just copy the file to your printer, fill it out, and mail
it. If you're not familiar with the Shareware concept, please read the
file "sharewre.txt".
The registration is $15, for which I will send you a disk with the latest
version. Or for $22 you can get the "deluxe" version which includes a copy
of the latest version of the game in a binder with printed instructions.
Either version also includes more tile sets and more background pictures.
Shipping and handling is $2, or $4 for outside North America or for the
deluxe version. Please note that all prices are in U.S. dollars.
If you live in the U.K. you can register through Nildram Software. Please
print the file UKORDER.TXT for an order form all ready to go or just send
#12.95 to:
Nildram Software
82 Akeman Street
Tring
Herts HP23 6AF
SPECIAL OFFER: After writing the original Tile Match I found another game
that was quite similar. While it still requires a good memory and involves
matching objects this version is played as a series of increasingly harder
games. Starting with a small number of tiles you work up to larger
boards, then repeat while matching three and then four tiles of a kind.
I've titled this version "Tile Match/Pair-Three-Four". Beating the
computer in a full series of games is the ultimate Tile Match challenge!
Tile Match/Pair-Three-Four is normally $15 and is not available as
shareware. But, if you order it at the same time as regular Tile Match
it's only $10. As a special introductory offer order before July 1,
1995 and get Tile Match/Pair-Three-Four for $5. If you have previously
registered regular Tile Match you may also order Tile Match/Pair-Three-
Four at these special prices.
If you have any suggestions or discover any problems with the program
you can reach me via the Xevious BBS (PCBoard) system (300 thru 28800
bps, HST/v.32/v.34, 8N1) at 508-788-6951. Leave a C)omment to the
sysop to reach me. Xevious is the official support BBS for all my
software and the latest versions are always available for downloading
there. There is also a support conference for people to exchange game
tips or ask questions. J)oin conference #31 and check out the latest
tips. Also check B)ulletin #1 for the list of latest versions of all
my software.
You can also reach Xevious through RelayNet. If there's a RelayNet board
in your area send a routed message to me at node XEVIOUS. The Shareware
conference would be the best choice, but if that's not available try
TPascal, Games or even Common.
I'm also available through CompuServe's email system. Send email to me at
71020,2613. Or join me and many other Shareware authors in the Shareware
forum (GO SHAREWARE). You can also reach my CompuServe mail box via
Internet by addressing to 71020.2613@compuserve.com.
*****************************************************************************
* PLAYING THE GAME *
*****************************************************************************
OBJECT
The object of the game is to find exactly matching pairs of tiles as
quickly as possible. The tiles are placed on the playing surface face
down so a good memory is required to make matches.
Most variants favor fastest time in judging how well you do, though there
are some variants where extra points are awarded for making multiple
matches on one turn and here points are used for scoring.
In the multiple player variants each player tries to make more matches on
his turns than the other player(s) make. There are a number of variations
on the scoring system.
GENERAL
You can end the game at any time by hitting the F10 key. You can also
stop by using the mouse cursor to point to QUIT on the menu bar and
clicking the mouse button. Other commands on the menu bar can also be
clicked on using the mouse. If you prefer using the keyboard, each menu
bar function can be accessing using a function key or by holding down the
ALT key while pressing the letter key that is the first letter in the
command you want (i.e., press ALT-H for the HELP command).
Several menu items open up sub-menus. In the sub-menus either click on
your choice with the mouse cursor, move the cursor with the arrow keys
and select with the enter key, or type the number corresponding to your
choice. A few of the most commonly used functions have keyboard
shortcuts that are listed along with the function descriptions below.
MOUSE PLAY SPECIFICS
Tile Match can be played entirely with a mouse. Select your first tile by
moving the mouse cursor (which looks like a pointing finger) over the tile
and clicking the mouse button. The tile will flip over and remain
displayed until you complete your move. Select a second tile as before and
it will also flip over. If you have a match, your score will be updated
and the tiles will either disappear or remain face up depending on which
option you've selected in the Master Setup menu. If the tiles you selected
don't match they will remain displayed briefly and then flip back over.
How long they remain face up can be set in the Master Setup menu.
To be able to use a mouse with Tile Match you must have a mouse driver
loaded before running the game. The driver should have come with your
mouse when you bought it and installation instructions should have been
included with the mouse documentation. In general, the mouse driver is
either an .exe file that you can run at any time or a .sys file that is
included in your "config.sys" file making it load when you boot your
computer. Mouse drivers are frequently updated by manufacturers so if
you have any problems with your mouse