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MANUAL.TXT
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1997-02-11
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_____________________________________________________________________________
--|****\ NOSTALGY ================ DRAK =================== NOSTALGY \****|--
_____________________________________________________________________________
REQUIREMENTS :
Drak■ will works on any IBM■ or compatible 80286+ with MS-DOS■ 3.3 minimum.
Music and sound effects are available through AdLib■, Sound Blaster■ and
100% compatibles.
Note for WINDOWS: The game must be run in MS-DOS mode, if you want to play
it with sound or music on.
_____________________________________________________________________________
LEGAL STUFF :
■1995 Nostalgy enr.. All rights reserved.
NostalgyTM is a trademark of Nostalgy enr.
DrakTM is a trademark and copyright of Nostalgy enr.
AdLib■ is a a trademark of AdLib Incorporated.
Sound Blaster■ is a trademark of Creative Labs Inc.
IBM■ is a trademark of IBM corporation.
MS-DOS■ is a trademark of Microsoft Corporation.
No part of this document may be reproduced or distributed in any form or by
any means without the writen autorization of Nostalgy enr.
_____________________________________________________________________________
______ ______
____________________/////// TABLE OF CONTENTS \\\\\\\________________________
THE LEGEND OF THE DRAK .................................... 1.0
HOW TO PLAY ............................................... 2.0
- THE MOUSE ......................................... 2.1
- THE JOYSTICK ...................................... 2.2
- THE KEYBOARD ...................................... 2.3
GETTING STARTED ........................................... 3.0
- PRATICE ........................................... 3.1
- CONQUEST .......................................... 3.2
MAIN MENU ................................................. 4.0
- PRATICE MENU ...................................... 4.1
- CONQUEST MENU ..................................... 4.2
THE DIFFERENTS OPTIONS .................................... 5.0
- OPTIONS IN THE PRATICE MODE ....................... 5.1
- DETAILS ON CONTROL OPTIONS ........................ 5.2
HINTS AND STRATEGIES ...................................... 6.0
CONTACTING NOSTALGY ....................................... 7.0
___ ___ ______ ______
//// 1.0 \\\\____________/////// STORY \\\\\\\_______________________________
The Legend Of The Drak
by Sylph
No memories of this could ever hope to, one day, go back to the origins of
the Drak. Only in the writings can we remember, through the narrator's point
of view what cannot be described.
As the years made no sense, Gods ruled powerfully. They offered protection to
mankind in exchange for their worship. Everything was related to knowledge,
but a mistake was made. A time of decadence, still impossible up till then,
came upon them. It was the end of the devine influence. Gods were going
against each other as men initiated themselves to their rituals. They so
aspire for their fellow man's sun, and evil will be engulfed by their wounds.
Wars were bloody... deadly through the participation of the gods. All land,
as pure as they may have seemed before the conflict, were soiled by blood
from the battles.
Life was no more; survival replaced it and men forgot. Conscious of the
senseless acts they had done, the victorious Gods, forever retired. Mankind
quickly forgot the superior beings at the origin of their misfortune.
Nevertheless, no one could repress these emerging new feelings. From that
point on, Evil was part of man's soul.
After several generations and with the help of some thinkers from the
original conflict, a certain order was re-established. From the hierarchical
system in place, a new council was formed. Founded by men and women of
knowledge, it opposed to evil in any and all forms. Many people joined and
many of them followed the teachings. Through the travels of the disciples a
moral was born. The values portrayed were nobles. They were not in anyway
resemblant to those conveyed by the old Gods. And so, the council gained some
notoriety. Presuming the influence it had on the population, it made it its
duty to straighten evolution and bring back hope to a meaningless future...
it created the Drak.
Nothing could better illustrate the Drak's creation than the tale of its
genesis by its creators...
Except from "The Sacred Dawn of the Awakening", part 7th.
"We, men and women of knowledge pledge on this sacred day of the
awakening; to perpetuate wisdom and to ensure that such a tragedy
will die at the roots."
Those were the wise words of the council before they were justified in
meaning.
Chosen by the council, an elder undertook a journey. As it was selected by
the council, the highest mountain of the region would serve as its
undertaking. After numerous detours, he finally made it to the base.
Contemplating its beauty, he also felt the dangers within.
Through the years, a city grew larger at the foot of the hill, insignificant
in der frailty. Everyone spoke of the Drak, henceforth part of legends.
People were reminded...
The old man carefully climbed the slopes. One after another the next a little
steeper than the one before. Up there nature was unstable. The elements,
crazy changed endlessly. Hot, cold, the old man clenched his teeth.
Ensuring his grips, the old man looked for stability. Death, patiently waited
for a slip up. Anxiety could be seen on the elder's reddened face. Fog was up
and the wind was whirling; lashing the battered body of a man on his last few
steps.
Calling upon his last ressources, he stood and cleared his mind. The council
was looking for the wanderer; himself the center of communion. Strength, new
and powerful came from within. He had the power. He was linked to everyone
and they gave their life to him. Emerging from within, a desir was difficult
to suppress... Nevertheless he did his job and did it well. When he came to,
he glanced one last time at the scenery for the end was near. Reaped by two
dragons, he passed away in silence. But, the Drak was born: never ending
symbol of spiritual and physical achievment, whose guardians layed the faith
of their creator.
___ ___ ______ ______
//// 2.0 \\\\__________/////// HOW TO PLAY \\\\\\\___________________________
You may choose between:
- THE MOUSE
- THE JOYSTICK
- THE KEYBOARD
(To modify this option, go to the CONTROL option in the main menu (ESC) or
press F1)
2.1. THE MOUSE:
To move the block, slide the mouse left or right. To rotate it 90 degrees,
click the mouse.
2.2. THE JOYSTICK:
To move the block, use the control pad. To rotate it, press a button.
2.3. THE KEYBOARD:
To move the block, use the arrows. To rotate it, press on the arrow up.
Play at Drak with numeric keypad:
- The 4 move the block to the left.
- The 6 move the block to the right.
- The 8 turns the block clockwise.
- The 0 and Insert turns the block anticlockwise.
- The 2 makes the block to go down.
- The 1, 3, PageDown and End makes the block to go rapidly down.
P.S. Anywhere in Drak, ESC is used for canceling an option and the
second botton of a joystick do the same thing.
___ ___ ______ ______
//// 3.0 \\\\________/////// GETTING STARTED \\\\\\\________________________
You may choose from two modes:
- PRACTICE (Not available in shareware version)
- CONQUEST
At the beggining of each game, you're in the CONQUEST mode.
3.1. PRACTICE (Not available in shareware version):
In PRATICE mode, you may choose different game options. Options include
the following modes:
- NORMAL
- CRISTAL
- ELEMENTAL
- ANNULMENT
- OBSTRUCTION
Possible co