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1999-04-05
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115 lines
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BoulderMan by Julian Scott, copyright 1998 Seimitsu Software
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Version 1.0
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Traverse the levels, collecting enough diamonds to exit to the next level
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Controls
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Use Up, Down Left and Right keys, Push and Pause.
Define your own keys in the options screen.
You may also use the top, left, right and bottom portions of the play area
with your fingers or a stylus to move those directions
Pressing a direction key will move your player in that direction, unless he
is blocked by an obstacle.
Holding down the push button and pressing a direction will either move an
obstacle, collect a diamond, or clear the dirt from the adjacent square.
You must collect enough diamonds (as shown in the left of the panel) for
the door to appear to the next level. When you have collected enough diamonds,
The blank areas in the map will flash with the door symbol to tell you to exit.
Diamonds collected are worth a different amount of points per level, and those
collected after the exit appears are usually worth more.
Bonus lives are awarded every 1000 points
Every fifth level is a bonus screen. If you exit it you are awarded an extra
life. If you die on a bonus screen, you dont lose a life.
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Obstacles
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Collect the Diamonds
Move the Boulders.
Watch out for flys and fireflys.
Pushing a boulder onto a fly will explode it
Pushing a boulder onto a firefly will explode it, generating nine diamonds
Explode flys near to walls to remove the walls.
Slime will expand. Use boulders to suffocate it, and turn it into diamonds
Pushing a boulder through a magic wall will activate it. It only lasts for
a limited time, so watch out. If there is space below a magic wall, the boulders
will turn into diamonds as they pass through.
You may find you are unable to complete a level, because you are blocked in, etc.
In that case, Pause the game then press the Push button to restart the level
(and lose a life)
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Options
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Difficulty 1-5
The levels layout changes with the difficulty level, so there are effectively
100 different levels
If you pass through level T, you go back to level A with a higher difficulty setting
Sound -
Toggle sound on/off. The game runs slightly faster with no sound.
Smooth Scroll -
Turn this on if you have enough light, for a more pleasant experience
If there isn't much light, then this might be too blurred.
Speed -
Change the overall speed of the game from 0 (slowest) to 10 (fastest)
depending upon your preferences. (have a go on 10, it's quite funny)
Register -
If you register the game you will receive your personalised registration code
choose this option to enable all registered features.
Remap Keys -
Choose your own key layout
Reset hiscore -
Someone set a score you can't beat? then reset it here.
Default -
Reset all options to their default setings.
Level -
Choose your starting level, from A,F,K,or P. (every 5)
Pen Mode-
Absolute or Relative
Absolute means the screen works like a joystick centered at the middle of the
screen. Push in the direction you want to go.
Relative means relative to the BoulderMan- point to his right to make him go
right, his left to go left, etc.
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V1.0 indroduces Palm IIIx and Palm V compatability
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Thank you for playing BoulderMan
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Note: Unregistered version has 2 difficulty levels and five levels only!
Don't forget to register.
at http://www.pilotgear.com
or http://www.seimitsu.demon.co.uk/pilotprogs.htm
Whether you like the game or not, why not review it at :
http://www.eurocool.com