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Pikoban Copyright (c) 1996-2000 Tan Kok Mun
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is version 3.0 of Pikoban aka Sokoban for PalmPilot.
+----------------------------------------------------------------------+
| Sokoban is Copyright(C)1982 by Thinking Rabbit Inc. Japan. |
| The Classic Levels 1-50 is Copyright(C)1982 by Thinking Rabbit. |
| The Bonus Level 1-40 is Public Domain. |
| |
| The Classic Levels 1-50 is similar to XSokoban Levels 1-50, and the |
| Public Domain Levels 1-40 is similar to XSokoban Levels 51-90. |
| The XSokoban Web-page maintained a Global High Score at: |
| http://xsokoban.lcs.mit.edu/cgi-bin/xsokoban/best-scores |
| |
| You can participate in the score by submitting your solution. |
| Use the export feature to store your solution. |
| Information is available at : |
| http://xsokoban.lcs.mit.edu/~andru/xsokoban/manual-solve.html |
| |
+----------------------------------------------------------------------+
| The sample memopad levels (Yoshio.csv and Autogen.csv) included in |
| the package are Copyright(c)1996-2000 by Yoshio Murase. Distributed |
| with permission. |
| |
| Yoshio.csv contains levels manually created by Yoshio Murase. There |
| are currently 45 very challenging levels. He published new levels at |
| his web-site from time to time. |
| Autogen.csv contains computer generated levels created by |
| Yoshio Murase on the study of Automatic making of Sokoban problems. |
| Looks simple but beware of it's challenge. |
+----------------------------------------------------------------------+
Note: If you have additional information on the Levels copyright
information, please let me know.
Please read LICENSE.TXT for important licencing information before
installation.
NOTE FOR REGISTERED USERS :
If you are using Pikoban2, please delete it. All puzzle levels are
now integrated into a single program.
If you have register, thankyou for registering.
If you have not register and will like to know how to,
please read REGISTER.TXT for more information.
The latest version of this software can be found at :
http://home.pacific.net.sg/~kokmun/palmpilot.htm
The Pikoban Dedicated Web-site is at
http://home.pacific.net.sg/~kokmun/pikoban/pikoban.htm
CONTENTS
========
0. WHAT'S NEW
1. GAME FEATURES
2. THE GAME
3. TO PLAY
4. DEFINE MEMOPAD LEVEL
5. EXPORT SOLUTION
6. IMPORT SOLUTION
7. INSTALLATION
8. DISCLAIMER
9. REGISTERATION INFORMATION
10. DISTRIBUTION
11. SHAREWARE AGREEMENT
12. HISTORY
13. PROBLEM ?
0. WHAT'S NEW (3.0)
==================
Version 2.1 and above requires a minimum PalmOS 3.0 and above
to run. For older PalmOS user, please use the older version
of Pikoban.
New Features
- Unlimited undo, with support for undo move, undo push,
undo push till tap, and undo move till tap.
Note: The undo implemented in this version is very much
different from the previous version.
If you undo past your last memorized position, the
memorized is cleared.
Theoritically able to store around 3000 moves. Only
moves used are stored and is highly compressed.
ie. If your current number of move is 800, it will
only stored the 800 moves and at an average
compression ratio of 1.5:1, it will only used
around 534 bytes.
During undo move/push till tap, the undo speed can be changed
with the up/down key. Up-key to speed up and down-key to
slow down.
- Export moves to memopad, with user defined move characters.
- Import moves from memopad for solution playback or restore
game to export status. During playback, press the up-key to speed
up and down-key to slow down and tap anywhere on screen to forward
to last move. If sound is enabled, you can turn sound-off with the
Address-Key.
Note: With the export/import feature, you can now:
- show other users your solution.
- saved uncompleted game/level for later completion.
- analyze your solution.
- Auto replay at end of each level, to playback your solution.
During playback, tap anywhere on screen to forward to last move.
The playback speed is defined in Preference-Animation Speed.
You can press the up-key to speed up the playback or down-key
to slow the playback.
If sound is enabled, you can turn sound-off with the
Address-Key.
- Basic sound effect. Set in preference.
- New movement control. You can now control Pikoban to move
around the cargo instead of pushing it, by tapping on Pikoban first
and then the destination where you want it to move to.
When it is in move mode only, the pikoban will be inverted. If
blinking is enabled, the blinking rate is faster.
This does not save any tapping stroke but do make it easier
on the player, cause now you no longer need to tap to another
destination before tapping into the final destination.
All previous movement behaviour is still the same.
Updated
- Level title display in Goto Games-Levels/Stats, to show
level numbering when title is too long.
1. GAME FEATURES
~~~~~~~~~~~~~
- Graphics are bigger when possible.
- All new flexi movement. If there is a path to the location
you specified, it will find it and move there in the shortest
path possible.
You can push the cargo while moving either horizontally or
vertically only.
- 50 classic levels, plus 40 more levels for registered users,
plus more.....
- Unlimited undo, with support for undo move, undo push,
undo push till tap, and undo move till tap.
- Pen and key movement Input.
- Game change (registered user only) and Level change.
- Memorized current positions and restore memorized positions.
- Game statistics.
- Color, Gray-scale and Black & White supported.
- New levels via MEMOPAD.
- Support board size up to 32x32.
- Export moves to memopad, with user defined move characters.
- Import moves from memopad for solution playback or restore
game to export status.
- Auto replay at end of each level, to playback your solution.
2. THE GAME
========
Pikoban is a puzzle game.
You are in a warehouse operating a push vehicle called the Pikoban.
In this world the building is a maze, and the Pikoban can only push
one cargo at a time.
Your task is to push all the cargos scattered in the warehouse to
the designated locations for pickup.
Pikoban can be moved horizontally or vertically only. Built into the
game is a smart maze move engine, where you can tap the location you
want to move to and it will decide the shortest possible path to the
location. If there is any obstruction to the destination, it will not
move.
3. TO PLAY
=======
The game will start at Level 1. At the completion of each level you will
have a choice to proceed to the next level. There are altogether 50 levels.
The MENU commands are as follows :
COMMANDS
~~~~~~~~
- RESET LEVEL : Reset the current level and start over.
- GOTO Game/LEVEL... :
Allows you to change the game/Level.
Use CLEAR to clear the level statistics.
If you clear more than three level continuously you
will be prompted with a CLEAR ALL option.