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T H E P R O G R A M M E R ' S
---------------------------------
P R O D U C T I V I T Y P A C K
------------------------------------
* L I T E *
---------------
Version 1.01
--------------
U S E R ' S G U I D E
--------------------------
Copyright (c) 1988-1991 by Falk Data Systems.
All Rights Reserved.
Last updated: March, 1991
Falk Data Systems
5322 Rockwood Court
El Paso, Texas 79932-2412
U.S.A.
Voice: (915) 584-7670
FAX: (915) 584-1540
CompuServe: 71420,2431
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
--- CONTENTS ---
General Information ........................................... 1
The Programmer's Productivity Pack Lite (ProLite) .......... 1
License .................................................... 1
Warranty ................................................... 1
Registration ............................................... 1
Technical Support .......................................... 1
ASP Ombudsman Statement .................................... 2
Obtaining Updates .......................................... 3
Trademarks Mentioned ....................................... 4
Introduction ................................................. 5
What is ProLite? ........................................... 5
System Requirements ........................................ 6
Memory Requirements ........................................ 7
How To Use This Manual ..................................... 7
How to Install ProLite ........................................ 9
Which Files Do I Need? . . . . . . . . . . . . . . . . . . . 9
Installing On A Hard Disk System ........................... 9
Installing On A Floppy Disk System ......................... 10
Setting ProLite For Your Monitor ........................... 11
The 80 Column Text Mode .................................... 12
The Modifier Keys .......................................... 12
ProLite and Your Keyboard .................................. 12
How To Load And Unload ProLite ............................... 14
Using ProLite .............................................. 14
Loading ProLite .......................................... 15
ProLite Command Line Options ............................. 16
ProLite as a Stand-Alone Program ......................... 20
Renaming PROLITE.EXE ..................................... 21
Unloading ProLite .......................................... 21
Sidekick Considerations .................................... 21
The DOS PRINT Program ...................................... 23
In Case of Conflicts With Other Memory-Resident Programs ... 23
ProLite and Batch Files .................................... 24
ProLite Error Messages ..................................... 24
Beeps and Doesn't Pop Up ................................. 25
Doesn't Beep or Pop Up ................................... 25
Table of Contents i
--- CONTENTS ---
The Programmer's Calculator and Attachments .................. 27
The Programmer's Calculator .................................. 27
The Quick Start Tutorial ................................... 27
The In-Depth Reference Guide ............................... 34
The Range Of Values Available ............................ 34
The Programmer's Calculator Display ...................... 35
The Quick Reference Menu ................................. 36
Signed And Unsigned Modes ................................ 36
The Four Numeric Formats ................................. 37
The Calculator Commands .................................. 37
The Mathematical Operations .............................. 41
Logical and Bit Manipulation Operations .................. 43
Moving The Calculator's Display .......................... 45
Going To The Attachments ................................. 45
The ASCII and Color Attribute Chart .......................... 47
The Quick Start Tutorial ................................... 47
The In-Depth Reference Guide ............................... 49
25, 43, And 50 Line Screens .............................. 49
The Columns On The Chart ................................. 49
The Extended Characters .................................. 50
Moving Around The Chart .................................. 50
Other Available Commands ................................. 51
Returning to the Calculator .............................. 51
The Keystroke Reference Center ............................... 52
The Quick Start Tutorial ................................... 52
The In-Depth Reference Guide ............................... 55
How To Access The Keystroke Reference Center ............. 56
The Display .............................................. 56
Scan Codes and INKEY() Values ............................ 57
Portability Notes ........................................ 58
Moving the Display ....................................... 58
Other Available Commands ................................. 59
Park Disk(s) and Blank Screen ................................ 60
The In-Depth Reference Guide ............................... 60
PCustom: The Customizing Program ............................. 62
The Quick Start Tutorial ................................... 62
The In-Depth Reference Guide ............................... 64
Starting PCustom ......................................... 64
How PCustom Works ........................................ 64
The PCustom Menus ........................................ 65
The Main Menu ............................................ 65
The Colors Menu ........................................ 65
The Hot Keys Menu ...................................... 72
The Sound Effects Menu ................................. 73
The Advanced Options Menu .............................. 74
The Exit PCustom Menu .................................. 78
Table of Contents ii
--- CONTENTS ---
Miscellaneous Information .................................... 78
Change History ............................................. 78
Appendix A
The Bits and the Bytes. .................................... 79
Appendix B
Understanding Two's Complement Numbers ..................... 88
Appendix C
What is Falk Data Systems? ................................. 90
Other Products From Falk Data Systems ...................... 90
Index ........................................................ 91
Table of Contents iii
Figures
Figure 1: Programmer's Calculator Display ................... 35
Figure 2: The Quick Reference Menu .......................... 36
Figure 3: Decimal Box Display ............................... 42
Figure 4: ASCII Chart Display ............................... 49
Figure 5: Keystroke Reference Center Display ................ 57
Figure 6: PCustom Main Menu ................................. 65
Figure 7: PCustom Colors Menu ............................... 65
Figure 8: Custom Colors Submenu ............................. 67
Figure 9: Calculator Sub-Submenu ............................ 68
Figure 10: Customize Hot Keys Submenu ........................ 72
Figure 11: Hot Keys Submenu .................................. 73
Figure 12: Sound Effects Submenu ............................. 73
Figure 13: Advanced Options Submenu .......................... 74
Figure 14: Miscellaneous Sub-Submenu ......................... 77
Figure 15: Exit PCustom Submenu .............................. 78
Table of Contents vi
- Programmer's Productivity Pack Lite 1.01 -
---------------------
General Information
---------------------
The Programmer's Productivity Pack (ProPak):
============================================
"The Programmer's Productivity Pack Lite" is a very long title!
To help keep things brief we will often refer to the Programmer's
Productivity Pack Lite as "ProLite". When we use the word
"ProLite" as a shortened form of "Programmer's Productivity Pack
Lite" we are referring to the entire package and all the programs
in the package (including ProLite and PCustom).
License:
========
The Programmer's Productivity Pack Lite is NOT a public domain
program. It is Copyright (c) 1988, 1989,1990 by Falk Data
Systems.
Please refer to the LICENSE.DOC text file for important license
information.
Warranty:
=========
Please refer to the WARRANTY.DOC text file for important warranty
information.
Registration:
=============
Please refer to the REGISTER.DOC text file for complete
registration information.
Technical Support:
==================
Free technical support is available to all registered users of
the Programmer's Productivity Pack Lite.
If you are a registered user and have a question, problem, or
need help in any way, please feel free to contact us for
technical support. We are here to help you. Falk Data Systems
wants its customers to be happy with our products. We will do
General Information 1 of 94
- Programmer's Productivity Pack Lite 1.01 -
our best to help you get the most out of the Programmer's
Productivity Pack Lite.
If you are not yet a registered user, please read the
REGISTER.DOC text file for complete registration information and
a list of benefits for registered users.
Most technical support questions are answered in the ProLite
User's Guide (this document). So before contacting us for
technical support, please try to find the answer to your question
in the User's Guide. Please check the ANSWERS.DOC text file for
the answers to the most commonly asked questions regarding
ProLite. If you are unable to find the information you need,
then please feel free to contact us. Perhaps you've come across
something that should be included in the User's Guide in the
future.
The best way to obtain technical support is through CompuServe.
You may send CompuServe Mail messages to us on CompuServe
[71420,2431]. We check our messages every working day, and
frequently on weekends too. If you are not a CompuServe
subscriber be sure to check the appropriate box on your
registration form and we will provide you with a free CompuServe
Introductory Membership and a $15.00 usage credit.
You may also obtain technical support by writing or calling Falk
Data Systems. Registered users may call our technical support
line at (915) 584-7670. Our hours are 9:00 am to 5:00 pm,
Mountain time, Monday through Friday.
Please refer to page 90 for our address and other phone numbers.
ASP Ombudsman Statement:
========================
Falk Data Systems is a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a
shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products. Please
write to the ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006
or send a CompuServe message via easyplex to ASP Ombudsman
70007,3536.
General Information 2 of 94
- Programmer's Productivity Pack Lite 1.01 -
Obtaining Updates:
==================
Distributing a new version of a shareware product can be more
expensive than most people realize. Hundreds of disks must be
sent to shareware distributors, computer user groups, clubs and
organizations, magazine editors, and more. This is in addition
to sending copies to any registered users who are entitled to the
new version. The process is costly not only in postage, but also
in time and energy. Therefore, we don't always send out updates
and modifications to all the usual channels. This is one of the
reasons registered users are often able to acquire updates and
new versions long before non-registered users.
Another reason why registered users are often able to receive
updates months before non-registered users is because of the lead
time involved in updating the catalogs of the disk vendors. Most
disk vendors update their catalogs every 1-3 months (depending
upon the frequency of catalog releases). This means that even
after a vendor receives an update it may be several months before
you find out about it. If you happen to miss a catalog issue or
overlook an update notice then it could take even longer for you
to find out about an update.
When we release a new version it is sent FIRST to all registered
users who are entitled to the new version. Their copy goes in
the mail even before copies to magazine editors and columnists.
Some versions are sent ONLY to registered users and NOT to anyone
else.
Unless you are a registered user, you have no reliable way of
knowing whether you have the most current version or an older,
less capable version. This clearly shows yet another benefit to
becoming a registered user.
When you become a registered user of ProLite, we will send you
the most current version on disk in a sealed envelope along with
other material.
Registered users also receive free notification of all future
updates and the opportunity to receive them automatically, at a
substantially reduced cost. Please refer to the REGISTER.DOC
text file for complete details.
General Information 3 of 94
- Programmer's Productivity Pack Lite 1.01 -
Trademarks Mentioned:
=====================
Falk Data Systems, ProPak, ProSwap, the Programmer's Productivity
Pack, ProLite, and the Programmer's Productivity Pack Lite are
trademarks of Falk Data Systems.
BRIEF is a trademark of UnderWare, Inc.
CompuServe is a trademark of CompuServe Incorporated.
dBASE is a trademark of Ashton-Tate, Inc.
DESQview is a trademark of Quarterdeck Office Systems.
Hercules is a registered trademark of Hercules
Computer Technology, Inc.
IBM, PC-DOS, PC/XT/AT and PS/2 are registered trademarks of
International Business Machines Corporation.
Microsoft and MS-DOS are trademarks or registered trademarks of
Microsoft Corporation.
OPTASM is a registered trademark of SLR Systems.
TaskView and OmniView are trademarks of Sunny Hill Software.
Periscope is a trademark of The Periscope Company.
Solution Systems is a trademark of the Software
Developer's Corporation.
Turbo Professional is a registered trademark of Sunny
Hill Software, used under license to TurboPower
Software.
TurboPower Software is a trademark of TurboPower Software.
Turbo Pascal, Turbo Assembler, Turbo Debugger, Sidekick and
SideKick Plus are registered trademarks of Borland International.
WordStar is a registered trademark of MicroPro International
Corporation.
Some of the trademarks of other companies mentioned in this
user's guide appear for identification purposes only.
General Information 4 of 94
- Programmer's Productivity Pack Lite 1.01 -
--------------
Introduction
--------------
What is ProLite?
================
ProLite is a subset of the larger Programmer's Productivity Pack
(ProPak). The complete Programmer's Productivity Pack is also
available on a try-before-you-buy basis. Please refer to the
PRODUCTS.DOC text file for more information.
The Programmer's Productivity Pack Lite, ProLite, is a software
package designed to provide the utilities and reference tools
most frequently needed by programmers. What's more, each
individual tool or "attachment" within the ProLite package was
designed to be the best, most powerful, most flexible, and
easiest to use in its category.
For instance, The Programmer's Calculator, which is only one of
the tools built into ProLite, is the best Programmer's Calculator
on the market, bar none! Integrating all of these tools into one
program and placing them at your disposal at one time will make
the time you spend programming more productive than ever.
ProLite provides you with:
~~~~~~~~~~~~~~~~~~~~~~~~~~
o A Programmer's Calculator that works simultaneously in
decimal, binary, hexadecimal, and octal.
o Addition, subtraction, multiplication, integer division,
and modulus mathematical functions.
o SHL, SHR, ROL, ROR, SAL, SAR, RCL, RCR bit manipulation
functions.
o AND, NOT, OR, and XOR logical functions.
o Exchange word and exchange double word functions.
o An ASCII and color attribute chart.
o A keystroke reference utility that returns both the BIOS
scan codes and the dBASE INKEY() values.
o A screen blanking facility that will park your hard disk
(or disks) while the screen is blanked.
Introduction 5 of 94
- Programmer's Productivity Pack Lite 1.01 -
o A pop-up DOS shell capability which enables you to shell
to DOS from any program, with as much as 600K bytes of
memory available in the DOS shell.
o Complete control of all the Hot Keys, colors, sound
effects, file extensions, memory usage, and more, through
PCustom, the customizing program.
All this and more. All in one smoothly integrated package. The
Programmer's Productivity Pack Lite includes tools which can run
stand-alone, memory-resident (even with Sidekick), memory-
resident with swapping, or as a background task in a multitasking
environment. And since ProLite provides you with the ability to
customize every detail, it not only helps you to be more
productive, it also gives you the freedom to adapt it to your
particular needs and preferences.
The Programmer's Productivity Pack Lite can handle dual monitor
systems, EMS and XMS memory, multitasking systems like DESQview
and TaskView/OmniView, and more. ProLite can be easily and
safely unloaded from memory when the need arises. You even have
three different methods by which it may be unloaded.
The Programmer's Productivity Pack Lite is even compatible with
Borland's Sidekick. It is so compatible that it can be safely
loaded AFTER Sidekick.
All things considered, the Programmer's Productivity Pack Lite
should become one of your most often used utilities, and you
might find yourself wondering how you ever got along without it.
Congratulations on one of your best software acquisitions!
System Requirements:
--------------------
The Programmer's Productivity Pack Lite requires PC/MS-DOS 2.0 or
higher, on an IBM PC, XT, AT, PS/2, or close compatible. ProLite
will work on a floppy disk only system, but a hard disk is
recommended.
ProLite supports all common video adapter and monitor
combinations, including dual monitor systems. ProLite has been
tested with the following adapter types: MDA, CGA, EGA, MCGA,
and VGA, as well as the Hercules and Hercules InColor cards.
EMS and/or XMS memory is helpful but not required.
Introduction 6 of 94
- Programmer's Productivity Pack Lite 1.01 -
Memory Requirements:
--------------------
The actual memory requirements will vary depending upon how
swapping is handled, the amount of memory you reserve for the
Pop-Up DOS Shell, etc.
When loaded in swapping mode, ProLite retains only about 7K bytes
of memory while resident (and swapped out).
The customizing program, PCustom, requires 256K bytes of RAM.
ProLite.EXE:
~~~~~~~~~~~~
ProLite uses as little memory as possible. ProLite can swap
itself to disk, to EMS memory, or to XMS memory. All this
flexibility means that ProLite is ideal when memory is scarce.
How To Use This Manual:
-----------------------
This manual is designed to get you up and running with the
Programmer's Productivity Pack Lite as quickly as possible.
Besides being written in a simple, conversational style there are
five special features which will help you get the most from
ProLite in the minimum amount of time.
The Quick Start Tutorials:
~~~~~~~~~~~~~~~~~~~~~~~~~~
The "Quick Start Tutorials" are designed to help you begin
using the individual tools in the Programmer's Productivity
Pack Lite in an efficient and productive manner as quickly as
possible.
Each Quick Start Tutorial is complete in itself. This means
that they don't have to be read together or in any particular
order. Each tutorial should take about 15 minutes or less to
complete. Although the tutorials don't cover every single
feature of the program in detail, they will get you
comfortable and familiar with the major functions in each tool
quickly and painlessly. It would be to your benefit to read
the Quick Start Tutorials, even if you never looked at the
rest of the manual. They will help you get your money's worth
out of this software package. Take advantage of them. You'll
be glad you did!
Since ProLite was written to be easy to learn and use (to be
"intuitive") you will probably find that the Quick Start
Tutorials are all you will need to start working profitably
with it.
Introduction 7 of 94
- Programmer's Productivity Pack Lite 1.01 -
The In-Depth Reference Guides:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The In-Depth Reference Guides in the ProLite User's Guide
cover each one of the tools and utilities individually. As
the name implies, this is where you can find a complete
listing and description of each and every feature of that tool
or program. Every command and option will be given, along
with any necessary information on how and when to use it.
The In-Depth Reference Guides contain a tremendous amount of
helpful information and we suggest that you consult them.
They are written in the same simple, conversational style and
should be just as comfortable to read as the tutorials.
Tips and Tricks:
~~~~~~~~~~~~~~~~
Wherever we have been able to develop helpful tips and tricks
to make the use of ProLite even more efficient we have put
them in the User's Guide and marked them with "TIP:". Using
these techniques does not require any more expertise than
using any other feature of the program. They are just the
by-product of the many hours the author, beta-testers, and
users have spent using the program. In future upgrades we
will include any other tips that we find or develop or that
you bring to our attention. Our desire is to provide you with
the best tools and documentation possible.
The Appendices:
~~~~~~~~~~~~~~~
There are three appendices following the User's Guide that
will be of special value to any of you that are new to
programming. They may even help some of you old pros to fill
in a few gaps in your understanding. We have endeavored to
make ProLite a useful tool for both the student and the
professional programmer.
The Index:
~~~~~~~~~~
The Index at the back of the User's Guide is as comprehensive
as we could make it without overwhelming you with unnecessary
references.
Introduction 8 of 94
- Programmer's Productivity Pack Lite 1.01 -
-----------------------
How to Install ProLite
-----------------------
Which Files Do I Need?:
=======================
The following discussion outlines the files included in the
Programmer's Productivity Pack Lite.
ProLite.EXE: This is the flexible-loading version (called
ProSwap in the full size Programmer's Productivity Pack).
ProLite can run as a memory-resident "swapping" version, a
standard memory-resident version, a background task under
DESQview or OmniView/TaskView, or as a stand-alone program under
MS-DOS.
PCustom.EXE: This is the customizing program which will enable
you to customize ProLite.
The customizing program does not need to be present to make
changes to the program "on the fly". You can change some items
(such as Hot Keys) while ProLite is actually loaded in memory.
The customizing program DOES have to be used if you want the
changes to be "permanent". That is, written to disk and
available to you the next time you turn on your computer.
Changes made from within ProLite are not "permanent" because they
are made in memory and will be lost when you unload ProLite or
turn off your computer. Both methods of customizing are simple
to use whenever needed.
We recommend that both ProLite.EXE and PCustom.EXE be placed in
the same subdirectory on your hard disk, or on the same diskette
on floppy disk-only systems.
By the way, PCustom, the customizing program, is not required for
the operation of ProLite, but it is nice to have on hand. Unless
disk space is at a premium, keep it available at all times.
We have also provided a file called "ANSWERS.DOC", which answers
the most commonly asked questions concerning the use of the
Programmer's Productivity Pack Lite.
Installing On A Hard Disk System:
=================================
The first step, which should be taken BEFORE you install the
programs on your hard disk, is to make backup copies. This is a
very important safety measure which you should take with every
Installing ProLite 9 of 94
- Programmer's Productivity Pack Lite 1.01 -
new program. This protects your investment in case a disk
becomes damaged or erased. We provide extra labels with the
registered version for you to place on your backup copies.
Finally, we recommend that you use the copies as "working
copies" and place the original diskettes in a safe place.
Installing the Programmer's Productivity Pack Lite on your hard
disk is simply a matter of deciding which files you want to copy
to your hard disk, and which subdirectory you want to place them
in.
Running an actual "installation" program is not required. Any
one of the two programs will run fine. There is no "PInstall"
program.
PCustom enables you to customize various features of the program,
but it is not necessary in order to get ProLite up and running.
In fact, ProLite is sophisticated enough to determine for itself
if you are using a color or monochrome monitor, EMS memory, etc.
We should add however, that if you are using a black-and-white
monitor, such as an LCD or gas plasma display, or other gray
scale type of monitor, you will probably want to run PCustom to
change the screen colors to the gray scale values. This is
covered in the section "Setting ProLite For Your Monitor" (page
11). ProLite is already set to look good on monochrome and color
monitors.
Installing On A Floppy Disk System:
===================================
Because ProLite uses swapping to conserve memory, we recommend
that it be run from a hard disk rather than from the slower
floppy diskette drives. But, if you do not have a hard disk,
don't worry. You can still use the Programmer's Productivity
Pack Lite. To take advantage of its swapping capabilities,
however, you will need either a hard disk, or sufficient EMS or
XMS memory for swapping purposes.
As with every software product you purchase, your first step
should be to make backup copies of the distribution diskettes.
This will protect your investment in case something unexpected
happens to the original diskettes. We provide (with the
registered version) printed labels for you to place on your
backup copies. Finally, we recommend that you use the backup
diskettes as the "working copy" and place the original diskettes
in a safe place.
We recommend that you include PCustom on each ProLite diskette.
This way you will be able to customize the program whenever you
wish. However, PCustom is not required for ProLite to run.
Installing ProLite 10 of 94
- Programmer's Productivity Pack Lite 1.01 -
Running an actual "installation" program is not required. Any
one of the two programs will run fine. There is no "PInstall"
program.
PCustom enables you to customize various features of ProLite, but
it is not necessary in order to get ProLite up and running. In
fact, ProLite is sophisticated enough to determine for itself if
you are using a color or monochrome monitor, etc. We should add
however, that if you are using a black-and-white monitor, such as
an LCD or gas plasma display, or another gray scale type of
monitor, you will probably want to run PCustom to change the
screen colors to the gray scale values. This is covered in the
next section "Setting ProLite For Your Monitor". ProLite is
already set to look good on monochrome and color monitors.
If you are new to MS-DOS and are not sure how to copy files from
one disk to another, then please consult your DOS manual to
familiarize yourself with DOS and to answer any questions that
may arise.
Setting ProLite For Your Monitor:
=================================
You do not have to do anything to set up ProLite for your monitor
if you are using either a color or monochrome monitor. ProLite
is sophisticated enough to know which one you have without asking
you.
However, gray scale type monitors (LCD, gas plasma, etc.) look
like color monitors to any software. If you don't tell ProLite
that you really have a black-and-white display then some of the
screens will not be very clear. PCustom enables you to set
ProLite to look good on a black-and-white monitor.
To set ProLite to look good on your black-and-white monitor,
simply type "PCUSTOM -B" <Enter>. When the PCustom Main Menu
appears choose "Modify All Versions Present". Wait for a second
and another Menu will appear. Choose "Colors". When the
"Colors" Submenu appears choose "Gray Scale Attribute Set". Move
the highlight bar with the <Down> arrow key and press <Enter>
when "Gray Scale Attribute Set" is highlighted. Now go to "Exit
PCustom" and press <Enter>. Choose "Save Changes" and you are
done.
Refer to the section on PCustom (page 66) for more detailed
information.
You do not have to make any special arrangements to use ProLite
with a dual monitor system.
Installing ProLite 11 of 94
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The 80 Column Text Mode:
========================
In general, the features provided by ProLite are only available
while in an 80 column text mode. ProLite will recognize and take
advantage of 25, 43 and 50 line modes. ProLite is not designed
to pop up while in graphics mode. This is due to the fact that
much more memory would be needed to save a graphics screen than a
text screen. For the same reason, ProLite was not designed for
use in 132 column mode (which is rarely used). Also, since most
of ProLite's displays cannot fit on a 40 column screen, it will
not pop up under those conditions.
The Modifier Keys:
==================
Many times in both the manual and the on-screen menus, a
keystroke command is listed with a caret (^) in front of the key.
For instance, the Calculator's Quick Reference Menu is opened
using <^M>. ProLite is not excessively picky about keystrokes.
To make things as easy as possible such keys can actually be
entered in a number of different ways. Let's use the "^M"
example. <^M> can be entered as Ctrl-M, Alt-M, Shift-M, or just
plain "M". This makes keystroke commands very easy to remember.
There are only two categories of exceptions to this rule and they
will always be explained as they are encountered. The two
general categories are outlined below.
When you are in Hexadecimal format in The Programmer's
Calculator, the letters "A" through "F" correspond to the
hexadecimal values 0A hex (10 decimal) through 0F hex (15
decimal). Therefore, to use one of these letters as anything
other than a hexadecimal value, they must be preceded by either
<Ctrl> or <Alt>.
Some keys such as <Tab> or <F1> mean the opposite when they are
modified with <Ctrl>, <Alt> or a <Shift> key.
ProLite and Your Keyboard:
==========================
Knowing how ProLite uses your keyboard can help you get the most
out of ProLite. ProLite is able to use more key combinations
than most software. The reason for this is twofold.
When ProLite is installed, it hooks into the BIOS keyboard
services (Interrupts 09h and 16h) and adds several additional
capabilities to those services. These additional features are
Installing ProLite 12 of 94
- Programmer's Productivity Pack Lite 1.01 -
much more apparent to those of you who do not have enhanced
keyboards. ProLite is able to recognize many key combinations
that are normally usable only with an enhanced keyboard. Also,
for users of enhanced keyboards, ProLite is able to use about a
dozen key combinations that are not normally recognized by the
BIOS alone. This enhancement to normal keyboard functionality is
at a very low level, meaning that you do not have to do anything
special to obtain this benefit.
On a higher level, ProLite goes to extreme lengths to recognize
keys logically according to the context in which they are typed.
For instance, if you are using The Programmer's Calculator and do
not have NumLock set and you press the <Up> Arrow key, it is
fairly obvious that you intended to enter the number 8. This
concept helps to make ProLite so easy to use. It even works with
the number 5 key, the center key on the numeric keypad, when
NumLock is NOT on.
By being aware of ProLite's efforts to make your keyboard more
functional, you can often think of additional ways to improve
your productivity. After all, who knows more about the kinds of
things you use your computer for than you do?
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--------------------------------
How To Load And Unload ProLite
--------------------------------
Now that you have chosen which files you want to use and have
installed them on your system, all that remains is to use them.
Using ProLite:
==============
ProLite is an extremely flexible program containing the most used
features of The Programmer's Productivity Pack.
o ProLite can be loaded as a swapping memory resident
version which swaps most of itself out of memory when not
in use. When loaded in this fashion ProLite retains only
about 7K bytes of memory while resident. ProLite can swap
itself to:
- XMS memory.
- EMS memory.
- a RAM disk.
- a hard disk.
- a Bernoulli drive.
o ProLite can be loaded as a traditional memory resident
program (no swapping).
o ProLite can also be run as a stand-alone DESQview aware
program which does not remain memory resident.
ProLite also provides a useful pop-up DOS shell capability. When
activated, this capability swaps the currently running program
out, freeing as much memory as possible, then loads a secondary
copy of the command processor, and places you at the DOS prompt.
This capability enables you to shell to DOS from programs that do
not have this capability built in.
Important Note: To use the pop-up DOS shell capability you must
have PC/MS-DOS 3.0 or later. If you are using an earlier version
of DOS you will have to disable the DOS shell capability using
PCustom, before you can use ProLite.
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Loading ProLite:
----------------
To start ProLite simply type "PROLITE" <Enter> at the DOS prompt.
This will start ProLite in its default (normal) mode. Several
command line options are available and are described in detail
below. Before we discuss the command line options, you should be
aware of some limitations.
ProLite is designed to provide you with as much usable memory as
possible while it is resident. To accomplish this ProLite must
be able to swap itself into and out of memory. Because of this
swapping behavior there are several things you must avoid.
o ProLite cannot be loaded into "high" memory using
utilities such as QRAM, QEMM, 386MAX, or any similar
utility.
o ProLite should not be loaded before programs that contain
hardware interrupt handlers. Examples of such programs
are network shells, multitasking operating systems, and
communications programs. If you are going to use ProLite
in these environments you should load it after the network
shell or multitasking operating system is installed.
o It is possible to load ProLite and still run
communications programs like ProComm or TAPCIS, providing
you follow some simple guidelines. Do NOT pop ProLite up
over your communications program while it is online,
uploading or downloading, or waiting to answer an incoming
call. When ProLite pops up it swaps the current
application out - essentially trading places with it in
memory. This will be a problem if the other program was
trying to deal with com ports or some other hardware
related activity. Of course, if you are using a program
like ProComm or TAPCIS and the program is not online or
waiting to answer an incoming call, then it is safe to pop
up ProLite.
o ProLite will not pop up over a program operating in
graphics mode. ProLite does not know how to save and
restore a graphics screen. So to prevent problems,
ProLite will simply beep and refuse to pop up when your
video system is in graphics mode.
There are also some important restrictions regarding the pop-up
DOS shell capabilities.
o You cannot pop to a DOS shell while you are at the DOS
command line. The problem has to do with the way DOS
handles its internal stacks. You're probably wondering
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"why would I want to shell to the DOS command line when
I'm already at the DOS command line?". Well, there's
really no reason to do this, so this isn't much of a
limitation. Unfortunately, this is one of the first
things users try to do when they start experimenting with
ProLite.
o This same conflict arises if you pop up a TSR from the DOS
command line and then try to pop to a DOS shell using
ProLite. Even though you popped up another TSR,
technically you are still at the DOS command line.
o The DOS programs DEBUG and EDLIN are very similar to the
DOS command line in terms of how internal DOS stacks are
managed. Because of this you cannot pop to a DOS shell
from within DEBUG or EDLIN.
o It is possible, under a multitasking system such as
DESQview, for ProLite to not recognize that you are at the
DOS command line. So be very careful when using ProLite
under a multitasking operating system - don't try to pop
to a DOS shell from the DOS command line.
o Finally, the most important restriction: Do NOT install
another memory resident program while you are within the
ProLite DOS shell. When you exit from the DOS shell
ProLite will swap the new memory resident program out and
the results will not be pretty.
When ProLite is swapping to disk, it must be absolutely
guaranteed that it will have access to its swap files when it
swaps itself into or out of memory. This requirement, coupled
with the speed issue, means that ProLite's swap file cannot be
located on removable media such as a floppy diskette. ProLite
checks for this and will refuse to load if you specify a floppy
drive as the location for the swap files. Even though the media
is technically removable, you may still use a Bernoulli drive as
the location for the swap files.
ProLite Command Line Options:
-----------------------------
Some programs are overly picky about how a command line option is
entered. Some programs expect each option to be preceded by a
space and a backslash. Even worse, some programs are case
sensitive - a command line option must be lower case, or it must
be upper case, or some other limitation. Command line options
with ProLite are very easy.
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For instance, if a command line option is "/X" - the "X" may be
either upper or lower case. Furthermore, it may be preceded by a
forward slash (/), a backslash (\), a dash (-), or a space ( ).
Here is a brief list of each option. The list is followed by a
detailed description of each option.
-D force swapping to Disk only
-E force swapping to EMS memory only
-H Help (same as "-?")
-M Minimize swap size (XMS and Disk only)
-N No swapping (TSR mode - same as "-T")
-P Preserve mouse state within the DOS shell
-S Stand-alone (non-resident), DESQview aware mode
-T TSR mode (no swapping - same as "-N")
-U Unload the previously loaded copy of ProLite from memory
-X force swapping to XMS memory only
-? shows a list of all available command line options and
returns to the DOS command line (help - same as "-H")
(D) Force Swapping to Disk Only:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This option forces ProLite to swap to disk even if sufficient
EMS or XMS memory is available. Swapping to disk is
inevitably slower than swapping to EMS or XMS memory. The
speed of the swapping process can be further controlled by the
"-M" option described below.
This option can be permanently controlled using PCustom.
(E) Force Swapping to EMS Memory Only:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This option forces ProLite to swap to EMS memory. If there is
not enough EMS memory available, then ProLite will abort
without attempting to swap to either disk or XMS memory.
This option can be permanently controlled using PCustom.
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(H) Help:
~~~~~~~~~
Displays a list of command line options and returns to DOS
without going resident. This can be accomplished using any
command line option that is not recognized by ProLite. This
option is the same as "-?" described below.
(M) Minimize Swap Size:
~~~~~~~~~~~~~~~~~~~~~~~
This option applies only when ProLite is swapping to disk or
to XMS memory (it is ignored when swapping to EMS memory).
When swapping to disk, two swap files are used. When swapping
to XMS memory, two blocks of memory are used. One is used for
storing the memory under the control of ProLite, the other is
used for storing the memory under the control of the
application being swapped out. This allows the swapping
operation to occur as quickly as possible - at the expense of
using more disk space, or more XMS memory.
When the "-M" option is used, ProLite will use only one file
when swapping to disk, or one memory block when swapping to
XMS. In effect, the two swap images "trade places" with each
other during the swapping operation.
This option causes ProLite to use much less disk space, or
much less XMS memory. The price you pay for conserving these
resources is speed. Swapping takes much longer in this mode.
This option can be permanently controlled using PCustom.
(N) No Swapping, and
(T) TSR Mode:
~~~~~~~~~~~~~
These options are identical. Use the one that is easiest for
you to remember.
When ProLite is loaded in TSR mode, it will load just like
ProLite. It will remain in memory until it is unloaded - no
swapping will be performed. This means that it will pop-up
instantly when a hot key is pressed, but it will take much
more memory away from your other programs. The pop-up DOS
shell capability is not available in this mode.
This option can be permanently controlled using PCustom.
(P) Preserve Mouse State:
~~~~~~~~~~~~~~~~~~~~~~~~~
Most people won't pop to DOS from a program that uses a mouse
and then run another program that uses a mouse. So there is
usually no need for ProLite to preserve the mouse state when
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it pops to DOS and restore it when it returns from DOS. Some
newer mouse drivers are annoyingly slow at initializing (which
happens every time you pop to DOS), which is yet another
reason why ProLite does not normally preserve the state of the
mouse.
This option tells ProLite to preserve the mouse state before
it shells to DOS, and to restore the mouse state when it
returns from the DOS shell. If you use a mouse often, you
will want to start ProLite with the "-P" option.
(S) Stand-Alone Mode:
~~~~~~~~~~~~~~~~~~~~~
This option tells ProLite to run like a traditional program.
This means that ProLite will not go memory resident. When you
are finished using ProLite and exit, you will return to DOS.
In this mode ProLite is DESQview aware and sends all screen
output to the buffer provided by DESQview rather than directly
to video memory.
This option can be permanently controlled using PCustom.
(U) Unload From Memory:
~~~~~~~~~~~~~~~~~~~~~~~
Tells ProLite to look for a copy of itself already loaded into
memory, and to unload that copy if found. When this option is
used, ProLite will unload the resident copy and then return to
DOS.
This is the safest way to unload ProLite from memory!
If ProLite was not previously loaded then this option is
ignored.
* When this option is used it should be the *only* option
used.
(X) Force Swapping to XMS Memory Only:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This option forces ProLite to swap to XMS memory. If there is
not enough XMS memory available then ProLite will abort
without attempting to swap to either disk or EMS memory.
NOTE: XMS swapping is only available with XMS (Extended
Memory Specification) extended memory - not with simulated
extended memory or extended memory which doesn't conform to
the XMS standard.
This option can be permanently controlled using PCustom.
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(?) Help:
~~~~~~~~~
Displays a list of command line options and returns to DOS
without going resident. This can be accomplished using any
command line option which is not recognized by ProLite. This
option is the same as "-H" described above.
ProLite as a Stand-Alone Program:
---------------------------------
By now you have a good grasp of how a memory-resident program is
loaded into memory. Now let's examine some of the differences
between the memory-resident and the stand-alone or multitasking
capabilities of ProLite. ProLite, when loaded with the "/S"
option, is designed to run as a stand-alone program under MS-DOS
or as a background task under DESQview or TaskView/OmniView.
The memory-resident versions of ProLite write directly to video
memory when they output information to the screen. There are
several advantages to this technique. First and foremost,
writing directly to video memory is much faster than sending all
screen output through the operating system. Additionally, direct
screen writing allows ProLite to retain more control over the
screen.
Programmers running ProLite under DESQview or TaskView/OmniView
should consider the subject of "windows". In deciding how to set
up ProLite you should be aware that some features use the entire
screen. For instance, The ASCII and Color Attribute Chart will
use the entire 25, 43 or 50 lines available on the screen
(depending upon the current video mode and hardware
capabilities). Of course, before overwriting anything currently
displayed on the screen, ProLite will copy the screen contents to
its own internal buffer, and then restore the screen before
exiting. If you specify a window size smaller than the entire
screen, sometimes ProLite will write outside the boundaries of
that window. It will always restore it when it is finished, so
don't worry.
When ProLite is running under a multitasking system (using the
"-S" command line switch) it may not be the only program using
the screen. If another program is using the screen, it would be
very rude for ProLite to overwrite the other program's output.
To avoid this, ProLite sends its screen output to the "virtual
screen" provided by the multitasking system, rather than directly
to video memory. This allows the multitasking system to retain
control over which application has access to the actual screen at
any given time.
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What this means to multitasking systems is that ProLite is very
considerate of any other programs that might be running
simultaneously.
Renaming PROLITE.EXE:
---------------------
You are free to change the name of PROLITE.EXE to any other name
as long as the .EXE extension is not changed. PCustom does not
need to be able to find PROLITE.EXE to customize it. However,
you must not change the name of the configuration file
(PROLITE.CFG).
If you change the name of the configuration file, then ProLite or
PCustom will simply write a new PROLITE.CFG file the next time
they run. The new file will have all the default values and will
not retain any customizations you may have made.
Unloading ProLite:
==================
At the DOS prompt type "ProLite -U" and press <Enter>. This will
unload ProLite from memory (if it is safe to do so). You may use
"-U", "/U", "\U", or " U" to unload ProLite from memory (the "U"
may be upper or lower case). This is the safest way to unload
ProLite from memory.
Whether you are at the DOS prompt or not you can unload ProLite
from memory by popping up The Programmer's Calculator and
pressing <Alt><U>, <Alt><U>. That's right, press it twice. If
you prefer you can press <Ctrl><U>, <Ctrl><U>. We told you
ProLite wasn't picky.
If at any time you are unsure if ProLite is loaded in memory
simply try to install it again. It won't allow itself to be
installed twice and will give you a message to the effect that it
is already resident. Pressing the Hot Keys will also tell you if
it is resident or not.
Sidekick Considerations:
========================
If you are a Sidekick user, especially if you have been one for
some time, you have probably noticed that Sidekick can cause
difficulties for other memory-resident programs. Especially for
programs loaded after Sidekick. If you are a dedicated Sidekick
fan, and there are many of them around, then it would be
beneficial for you to understand a little about Sidekick's inner
workings.
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Sidekick is an important consideration for anyone designing
memory-resident programs. Sidekick is really an industry wide
standard because of its popularity. How well a memory-resident
program gets along with Sidekick often determines how well a
memory-resident program gets along with its users.
With that in mind here are a few tips that could help you with
all the programs you use while Sidekick is resident.
As you read in Sidekick's manual, Sidekick should always be the
last memory-resident program loaded into memory. There is a very
practical reason for this requirement. The gist of the problem
lies in Sidekick's use of the BIOS keyboard services. In order
to ensure that Sidekick will always be able to see any keystrokes
directed to it, it takes steps to ensure that it gets first crack
at all keystrokes. How does Sidekick accomplish this feat?
Well, not only does Sidekick grab the keyboard hardware interrupt
when first loaded, it also monitors that interrupt constantly.
If Sidekick sees another program grab the same interrupt,
Sidekick grabs it right back. While this may seem rude, it is
actually a pretty good idea. The problem is that Sidekick may
grab it back more than once! If the keyboard hardware interrupt
is grabbed a second time, by any program at all, Sidekick grabs
the vector again, which fouls up the ISR chain (and hangs your
system to demonstrate its disapproval).
Today this seems to directly contradict our view of how a well
behaved program should conduct itself. But before you pass
judgment on Borland you should remember that Sidekick became
available "way back when". When memory-resident utilities were
rarely seen and little understood. At the time Sidekick was
written there were very few programs that grabbed the keyboard
hardware interrupt. Primarily because there were very few
memory-resident programs around. Of course, one could argue that
Borland should have corrected the problem in a later release. If
you've tried SideKick Plus, the next generation of Sidekick,
you've seen that Borland has in fact corrected this problem.
With this brief historical background out of the way, we can get
down to the business of dealing with Sidekick's stingy attitude
towards the keyboard interrupt. Even though SideKick Plus is now
available, there are still hundreds of thousands of people using
Sidekick. It is to these people that this information will be
the most useful.
Once you understand Sidekick's refusal to share with other
programs, you will be able to prevent problems from arising.
Simply make sure not to incur Sidekick's wrath by taking the
keyboard interrupt away from it. This holds true for any
program, memory-resident or stand-alone. Sidekick must always be
catered to when dealing with the keyboard hardware interrupt.
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ProLite grabs the keyboard hardware interrupt twice. Once when
it loaded, and a second time when The Keystroke Reference Center
is displayed. That's how ProLite is able to show you the
contents of the BIOS keyboard status bytes.
It is for these reasons that ProLite was specially designed to
work with Sidekick. ProLite, during the process of loading
itself into memory, alters Sidekick internally to prevent it from
hogging up the keyboard interrupt. This is very similar to the
technique used by SideKick Plus when it is used in conjunction
with Sidekick. This technique works so well that ProLite can
safely be loaded AFTER Sidekick, and Sidekick will not mind the
company at all.
There is a side effect to this technique (isn't there always?).
When ProLite is loaded after Sidekick, Sidekick loses its ability
to detect whether or not it has already been loaded into memory.
This means that you could load a second copy of Sidekick into
memory if you forget that it is already loaded. Actually that's
a very minor inconvenience compared to the alternative (Sidekick
throwing up its hands and hanging your system).
The DOS PRINT Program:
======================
The DOS PRINT program was not designed to be unloaded from memory
except by rebooting your system. The reason we mention this here
is because ProLite will not be able to unload itself if PRINT is
loaded after it. The obvious solution is to load PRINT before
you load ProLite. This will help to retain ProLite's ability to
unload itself from memory. Of course you still have the problem
of unloading PRINT from memory when you no longer need it. We
also have a solution for that problem. Registered users of
ProLite receive a Bonus Disk containing tools to help you deal
with programs like PRINT which were not designed to be unloaded.
In Case of Conflicts With Other Memory-Resident Programs:
=========================================================
ProLite was carefully designed to ensure that it is well behaved
and can get along with other memory-resident programs. Of course
today there are so many memory-resident utilities available that
it simply wasn't possible to test ProLite with all of them.
As a general rule, whenever you encounter a memory-resident
program that doesn't get along well with ProLite, simply load
ProLite before loading the other program. In virtually every
instance, this should solve any problems you may encounter with
other memory-resident programs.
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One example is PopCalc from BellSoft, Inc. PopCalc is extremely
rude in the way it deals with other memory resident programs. As
pointed out here, the way to avoid conflicts is to load ProLite
before loading PopCalc.
ProLite and Batch Files:
========================
Many people like to include ProLite in their AUTOEXEC.BAT(ch)
file so that it will be loaded automatically each time the
machine is turned on. There is a number of details that should
be taken into consideration before positioning ProLite in your
AUTOEXEC.BAT file.
First, if you want to be able to unload ProLite from memory, you
should endeavor to load ProLite last among your memory-resident
programs. Of course if your other memory-resident programs can
also be removed from memory then you may load them in any order.
Just be sure to unload them in the reverse order from which they
were installed. This will avoid having "holes" in memory between
programs.
One other consideration when using batch files is the DOS
ERRORLEVEL value returned by other programs.
The programs that come with the Programmer's Productivity Pack
Lite provide clear and detailed error messages if an error should
occur. But they also return values in the DOS ERRORLEVEL for any
errors that result in program termination. After ProLite or
PCustom terminate, the value in DOS ERRORLEVEL will be 0 for
normal termination, or 1 if any errors occurred.
ProLite Error Messages:
=======================
Unlike many programs that display a meaningless code for each
error, the ProLite programs all display simple, clear messages
when an error occurs. In almost every case you will understand
any error messages you encounter without needing any additional
information.
There are a few error situations in which the problem may not be
so obvious. Two errors that fall into this category are a
missing swap file, and incorrect video modes. The following
information describes each of these two situations in detail.
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Beeps and Doesn't Pop Up:
-------------------------
If you press a Hot Key and ProLite beeps instead of popping up
there can be two possible causes.
Not in 80 Column Text Mode. Another situation which would
cause ProLite to beep rather than popping up, is pressing a
Hot Key while the system is in graphics mode, or in 40 or 132
column text mode. The solution is to switch back to an 80
column text mode before popping up ProLite.
ProLite will beep but refuse to pop up if the swap file(s)
(marked with the hidden attribute) are deleted, renamed, or
moved.
There are also two situations in which ProLite will not pop
up, but no beep sound will be generated to indicate a problem.
This is because these situations are not errors, rather they
are safety measures to prevent errors from arising. These
situations are explained below.
Doesn't Beep or Pop Up:
-----------------------
Unsafe to Pop Up. There is one situation where no error
message will appear to explain the current situation. This
occurs when you attempt to pop up ProLite at a time when it is
not safe for ProLite to pop up. This is a safety measure
designed to prevent problems from arising. When you press a
Hot Key, ProLite does a number of things before actually
popping up on your screen. First and most importantly,
ProLite checks the current state of your system to see if it
is safe to pop up. If ProLite determines that it may not be
safe to pop up at that particular time, then it will instead
monitor the system very closely for the next two seconds in
case things become safe during that time. If ProLite
determines that the system is in a state that enables ProLite
to pop up safely, then ProLite will pop up. However, if the
two seconds pass without any significant change in the state
of things, ProLite will simply not pop up. You will rarely,
if ever, encounter this situation. But if you do, then you'll
know that ProLite is not asleep at the switch, but rather it
is taking steps to ensure that you encounter no unexpected
surprises.
When is it unsafe for ProLite to pop up? For instance,
ProLite uses DOS services for several things. If another
program is using that same DOS service then ProLite should
wait until the service is completed before interrupting the
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other program. In other words, ProLite avoids interrupting
any services that ProLite will need to use.
There is also a special case regarding the pop-up DOS shell
capability of ProLite. You cannot pop-up the DOS shell if you
are already at the DOS command line (this includes popping up
another TSR over the DOS command line, then attempting to pop up
a DOS shell).
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---------------------------------------------
The Programmer's Calculator and Attachments
---------------------------------------------
The Programmer's Calculator and its attachments, The ASCII and
Color Attribute Chart and The Keystroke Reference Center, are an
integrated set of tools that are powerful, flexible, and fun to
use.
Not even a hand-held programmer's calculator could provide all of
the features that are built into The Programmer's Calculator.
The Programmer's Calculator has enough features to satisfy the
professional programmer and yet remains simple enough to be
useful to the newcomer or student. The Quick Start Tutorial for
The Programmer's Calculator begins below. The In-Depth Reference
Guide begins on page 34.
The ASCII and Color Attribute Chart provides a wealth of
information on the different ASCII characters, color attributes,
monochrome attributes, and extended characters. Now you can
press a key instead of leaving your work to find a reference
book. The Quick Start Tutorial for The ASCII and Color
Attributes Chart begins on page 47. The In-Depth Reference Guide
begins on page 49.
After you try The Keystroke Reference Center you may ask yourself
how you ever got along without it. A programmer's dream! BIOS
scan codes and dBASE INKEY() values on screen at the touch of a
key. The Quick Start Tutorial for The Keystroke Reference Center
begins on page 52. The In-Depth Reference Guide begins on page
55.
The Screen Blanking and Disk Parking utility is available from
any one of the attachments to The Programmer's Calculator. The
separate In-Depth Reference Guide on page 60 gives you all the
information you need concerning the Screen Blanking and Disk
Parking capability.
The Quick Start Tutorial:
=========================
This Quick Start Tutorial is designed to familiarize you with the
functions and capabilities of The Programmer's Calculator.
Be sure that ProLite is resident in memory. Type "ProLite"
<Enter> at the DOS prompt. Once you are sure that ProLite is
resident in memory you may activate, or pop up, the Calculator,
by holding down the <Alt> key and pressing <LeftShift>. This
will bring up The Programmer's Calculator display.
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As you can see, you have six outlined boxes making up The
Programmer's Calculator display. The boxes are: The Decimal Box;
The Hexadecimal Box; The Binary Box; The Octal Box; The Program
Information, Date and Time Box; and The Saved Values Box.
If you look at the box titles you will see that the Decimal Box
is highlighted on your screen. This means that you are currently
in Decimal format. In other words, numbers are entered as
Decimal numbers. You will still be able to see the same values
appear in each of the other numeric formats simultaneously. The
Signed heading is also highlighted. This means you can enter
numbers as positive or negative values.
To enter numbers into The Programmer's Calculator, you can use
the top row of number keys, or the numeric keypad. ProLite does
not care whether NumLock is set or not. It is smart enough to
know that if you press the <PgUp> key, you want it to enter the
value "9", because that is the key that shares <PgUp>.
The Programmer's Calculator will accept any digit from 0-9 in
Decimal format. In Hexadecimal format, the Calculator will
accept any value from 0-9 and A-F. In Binary Format the
acceptable digits are 0 and 1. In Octal Format the acceptable
digits are 0-7.
Common operations like addition, subtraction, multiplication, or
division, are performed by pressing their corresponding key.
Press <+> for addition, <-> for subtraction, <*> for
multiplication, and either </> or <\> for division.
Since we don't always enter our numbers correctly it is helpful
to know how to clear values, delete digits, and even start from
scratch all over again. Use the <BackSpace> or <Delete> keys to
delete a single digit at a time, or use <^E> to clear the current
Entry. Use <^A> to Clear All (to reset the whole Calculator).
Remember, <^E> means Ctrl-E, Alt-E, or just plain "E", as
explained on page 12.
Let's start with a simple problem. Type the following, watching
the screen to see what happens:
<5> <+> <5> <=>
There you have it! A Calculator can't get much easier to operate
than that!
A whole series of calculations can be performed before ever
requesting a final result. For instance, type the following:
<5> <+> <7> <+> <2> <-> <1> <=>
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As you entered the numbers you noticed that the values
accumulated in the top value until you requested a final result
by pressing <=>. Then the answer appeared on the bottom line. A
final result can also be obtained by pressing <Enter> instead of
<=>. Type the following:
<100> <-> <50> <-> <25> <+> <10> <Enter>
Now let's try multiplication. Type the following:
<16> <*> <4> <*> <4> <=>
Division works the same. Type the following:
<64> </> <2> <\> <2> <=>
Since this is integer division you will not get any fractional
answers. As an example of this, type the following:
<49> </> <10> <=>
Ten will only go into 49 four times. There is no floating
decimal point or remainder given. To get the remainder you would
need to use the operation known as "Modulus" which is explained
in the In-Depth Reference Guide (page 42).
If you have been watching the screen closely you have noticed
that even though you have only entered values in Decimal format
the operations have been carried out simultaneously in each of
the other numeric formats.
Even after you have finished this tutorial you probably won't
remember all of the features available within The Programmer's
Calculator. To help you remember, there is a built-in Quick
Reference Menu. To activate the Menu simply press <M>.
If you have done any assembly language programming, then you are
probably familiar with all of the abbreviations used in the Menu;
such as SHL for Shift Left and ROR for Rotate Right, etc.
However, if you are not familiar with these abbreviations, don't
worry. Every single Menu option is explained in the In-Depth
Reference Guide (page 34). Besides, you're going to get familiar
with a few of them in just a minute.
You don't have to bring up the Menu in order to execute a
command. The Menu exists solely as a quick reference tool to
help you remember which keys perform which operations. Once you
have used the Calculator a few times you will find that many
times you won't need the Menu at all.
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When you press a key that corresponds to an operation the Menu
will disappear and the action will be executed. Pressing <Esc>
makes the Menu disappear without executing any other action. Try
pressing <Esc>.
Let's try one of these functions. Enter the value "57" into the
Calculator and press <M> to bring up the Menu. Shift Left is
executed by pressing <F3>. We are going to shift the value left
4 times. Press <F3> once. Each time you press <F3>, the value
will be shifted left 1 bit position. You can see this clearly by
watching the Binary Box as you press <F3> three more times.
Now we are going to shift it back to the right 4 times. Type <M>
to bring up the Menu. Shift Right (SHR) is <^F3>. Remember, "^"
means <Ctrl>, <Shift>, or <Alt>. Press <^F3> to shift the value
to the right. If you do this 4 times you will have the original
value back.
The Shift Arithmetic Left <F7> and Right <^F7> and the Rotate
Left <F5> and Right <^F5> operations function the same way. Each
time you press the corresponding key, the value is shifted or
rotated one bit position. Try it a few times. If these
functions are new to you, perhaps you would like to take the time
now to read Appendices A (page 79) and B (page 88) at the back of
The User's Guide. They should help clarify these operations for
you.
Rotate through the Carry Left <F6> and Right <^F6> operate a
little differently. The reason for this is that in order to
properly retain the value of the carry flag during the rotate
operation, we must do the entire operation in a single step.
Let's try it.
Enter any value you wish and press <F6>. You will see a small
window open asking you how many bit positions to rotate the
value. For this example, press <8> <Enter>, and watch the
Calculator carry out your command. To rotate back to the right
press <^F6>. Press <8> and <Enter> again and you have your
original value back.
Ok. Let's move on to something new. Press the <TAB> key a few
times and watch the screen as you do. As you can see, the <TAB>
key moves you from one numeric format to the next in a clockwise
direction. If you were to press <Ctrl><Tab>, <Alt><Tab>, or
<Shift><Tab> instead, you would move counterclockwise from one
format to the next.
Now, using the <TAB> key, return to Decimal format again. A
shortcut to switching numeric formats is to press the first
letter of the format you wish to be in. For instance, press <O>
and you will be in Octal format, press <B> and you will be in
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Binary format. Now press <H> for Hexadecimal format. When you
are in Hexadecimal format, the letters A through F correspond to
the hexadecimal values A through F. Obviously, pressing <B> will
not move you into Binary format, but will rather enter the value
0B Hex (11 decimal). So will <Shift><B> (upper case). Try it.
However, if you press <Ctrl><B> or <Alt><B> you will move to
Binary format. Just remember that in Hexadecimal format the
letters A through F are numeric values.
Get into Binary format now, using whichever method you prefer.
<^C>, as you may have noticed on the Menu, operates the feature
"Change Bits", ProLite's bit manipulation facility. <C> or
<Alt><C> brings up the Change Bits option as well (as explained
on page 12). The line above the 32 bit value in the Binary Box
is highlighted. There is a small arrow pointing to one of the
bits. You can move back and forth using the <Left> and <Right>
arrow keys. Try it. The <Home> key takes you directly to the
leftmost bit and the <End> key takes you directly to the
rightmost bit. When you are positioned over a bit that you want
to change simply press the <Space> bar to toggle the bit. See
how it affects the values in the other numeric formats. After
you have changed the particular bit or bits that you wanted to
change, press <Enter> to keep the changes, or press <Esc> to
cancel the changes. Pressing <Esc> will always get you out of
the bit manipulation facility.
Now, move back to Decimal format. Once you are in the Decimal
Box, press <C> again. As you can see, this option is available
from each of the four numeric formats. When you are finished
manipulating bits and press <Enter> or <Esc> you will be returned
to the format you were in before.
As you might have guessed, when you are in Hexadecimal format <C>
is a value. Therefore, you need to press <Ctrl><C> or <Alt><C>
to activate the bit manipulation facility.
To toggle the current value from positive to negative, or from
negative to positive, simply press <^-> (<Ctrl><Minus>). Enter a
value. Press <Ctrl><Minus>. Press it again. Press it again.
In the Decimal format nothing changes, except the sign. Watch
what it's doing in the other numeric formats.
The Signed mode allows positive and negative values. The
Unsigned mode does not. Enter the positive value 256 in Decimal.
To switch to Unsigned mode press <^T>. That Toggles the sign
mode. Obviously you can't toggle the sign of the current value
in Unsigned mode. Try it. Press <Ctrl><Minus>.
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Wow! 4,294,967,040 sure doesn't look like 256 or -256! We won't
go into this now, but, if you read the section on "Range Of
Values" (page 34) and "Signed And Unsigned Modes" (page 36) they
will help to explain this phenomenon.
How about saving, or storing, values for use later, and then
inserting them back into your calculations? Well, as the Menu
shows, the <F9> key is used to save values, and <Ctrl><F9>,
<Alt><F9>, or <Shift><F9> are used to insert the values back into
a later calculation.
You can use <^S> to Save a value if you don't like using a
function key. You can use <^I> to Insert a value instead of
<^F9> if you prefer.
Here's how it works. First clear the Calculator with <^A>.
Enter a value. Press <F9>. Since you have only one value
present, ProLite knows which one you want to save and saves it
automatically. Now enter <+> and another value. Press <F9>
again. Since you have more than one value present a window will
open with a simple pick list asking you which one you want to
save. Like other moving bar Menus, simply use the arrow keys to
highlight the value you wish to save and press <Enter> to save
it. Pressing <Esc> will cancel the save operation.
Likewise, if all four memory slots are full, a pick list will
appear asking you which one to overwrite.
Now you are ready to Insert a saved value into the current
calculation. Press <^F9> or <^I>. If only one memory slot has a
value saved in it, that value is automatically inserted. Since
there is more than one saved value, a pick list will appear
asking you which value to insert. Pick one and press <Enter>.
That's about as easy to use as you can get!
What if you need to leave the computer for a few minutes to do
something else? Well, you will probably want to blank your
screen to prevent it from getting screen burns as a result of
having the same pixels lit for a long time. You should also park
your hard disk (or disks) in case something happens while you are
gone. All these things are available at the touch of a key!
Press <^P> for Park and Blank. Your screen will blank and a dim
clock will appear (so you'll know that your computer is still
on), and your hard disk (or disks) will also be parked on the
last cylinder.
By the way, this dim clock will never burn your screen because
every 60 seconds it will move to another position. This means
that for every minute that a pixel is lit, it will be blank for
over 3 hours!
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To return to what you were doing when you come back to your
computer simply press any key.
What if you want to change the Hot Key that pops up the
Calculator? As you can see on the Menu, pressing <^Z> will
enable you to change the Hot Key "on the fly". We won't do it
now, but this is how it's done. Refer to the In-Depth Reference
Guide (page 38) for complete information.
What if you pop up the Calculator and it covers up something on
the screen that you need to refer to? Well, just move the
Calculator out of the way.
To move the Calculator up or down simply hold down the <Alt> key
and press the <Up> or <Down> arrows. Each time you press
<Alt><Up> or <Alt><Down> the Calculator will move one line up or
down. You can move quickly to the top or bottom of the screen
using <Alt><PgUp> or <Alt><PgDn>. When moving the display you
must use <Alt> and a direction key. <Shift> and <Ctrl> will not
work here. Don't feel constrained, though. You can use <Home>
instead of <PgUp> and <End> instead of <PgDn>.
You can unload ProLite from memory right from within the
Calculator. Press <Alt><U>, <Alt><U> (be sure to press <Alt><U>
twice). Of course, <Ctrl><U>, <Ctrl><U> will also work. A
Message Window will open informing you whether it is safe or
unsafe to unload. Regardless of whether it's safe or not,
pressing <Esc> will return you to the Calculator. If it is, in
fact, safe to unload, pressing any key other than <Esc> will
unload ProLite from memory.
Well, that completes the Quick Start Tutorial for The
Programmer's Calculator. After tinkering with it for a while,
you will find that it is extremely powerful, flexible, and very
easy to learn and use.
You've covered a lot of ground already! You know how to perform
mathematical calculations and just about every low level bit
manipulation you can think of in four numeric formats, as well as
how to change the Hot Key, move the display, save and insert
values, toggle the sign, blank your screen and park your hard
disk(s). Congratulations! We told you the Calculator would be
easy to use!
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---------------------------------------------
The Programmer's Calculator and Attachments
---------------------------------------------
The In-Depth Reference Guide:
=============================
The Programmer's Calculator that is built into ProLite is a very
flexible and powerful Programmer's Calculator. As a matter of
fact, there are currently no Programmer's Calculators available
(even hand-held types) that provide all the features available in
the ProLite Programmer's Calculator.
The following pages provide detailed information on the commands
and operations available in this Programmer's Calculator, as well
as helpful information concerning its use.
The Range Of Values Available:
------------------------------
The Programmer's Calculator provides full 32 bit (double word)
values in four numeric formats and in both Signed and Unsigned
modes. The ranges of these values are as follows.
In Signed mode:
Decimal format:
-2,147,483,648 to +2,147,483,647
Hexadecimal format:
8000 0000 to 7FFF FFFF
Binary format:
10000000 00000000 00000000 00000000
to
01111111 11111111 11111111 11111111
Octal format:
20000000000 to 17777777777
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In Unsigned mode:
Decimal format:
0 to 4,294,967,295
Hexadecimal format:
0000 0000 to FFFF FFFF.
Binary format:
00000000 00000000 00000000 00000000
to
11111111 11111111 11111111 11111111.
Octal format:
000000000000 to 37777777777.
The Programmer's Calculator Display:
------------------------------------
Once ProLite is loaded into memory, The Programmer's Calculator
is accessed by pressing its Hot Key. The default Hot Key is
<LeftShift><Ctrl>. You can change the default Hot Key using
PCustom. Pressing the Hot Key will bring up The Programmer's
Calculator display.
The Programmer's Calculator display is designed to show you all
the values in the four numeric formats simultaneously. This
feature is especially helpful to those who are just learning
about other numeric bases. It also helps you to get a feel for
the relationship between the different numeric bases commonly
used in the computer industry.
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 1: Programmer's Calculator Display
In addition, the display tells you which numeric format you are
currently in, whether you are in Signed or Unsigned mode, whether
there is any mathematical operation pending, what values (if any)
are saved, the version of ProLite that you are using, the date,
and the time.
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The display is also designed to enable you to see whatever was on
the screen before the Calculator was popped up. This is
accomplished by moving the Calculator display to uncover what is
underneath it, whenever the need arises.
The Quick Reference Menu:
-------------------------
A Quick Reference Menu is available to refer to while learning to
use the Calculator, or to access operations that may not be used
often enough to memorize.
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 2: The Quick Reference Menu
To open the Menu press <^M>. Of course, as explained on page 12,
you can use <M>, <Ctrl><M>, <Alt><M> or <Shift><M>.
The Menu lists all of the functions available in The Programmer's
Calculator. There are, however, more keystrokes than those
listed here to operate each of the functions.
Signed And Unsigned Modes:
--------------------------
The Programmer's Calculator gives you the ability to choose
whether the values will be treated as Signed or Unsigned. Signed
values may be negative or positive. Unsigned values may only be
positive. This allows the Calculator to much more closely mimic
the actual operations available at the assembly language level.
Refer to "The Range of Values Available" (page 34) to see what
the numeric limitations are in each of the modes and formats.
To toggle (switch back and forth) between Signed and Unsigned
modes use <^T>.
If you switch into Unsigned mode while you have a negative number
in the display the Calculator will treat it according to its
value in Binary format. You will go from a small, negative value
to a huge, positive value instantly. If this is unclear to you,
refer to Appendix B, "Two's Complement Numbers" (page 88).
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The Four Numeric Formats:
-------------------------
The Programmer's Calculator provides you with four numeric
formats through which values may be entered. Values can only be
entered in the format which is current (the format which is
highlighted on the display). However, any values which are
entered will always be displayed in all four formats
simultaneously. Values may be entered as either decimal,
hexadecimal, binary, or octal, depending upon which format is
current.
The Programmer's Calculator will only accept values that are
relevant to the current format. In Decimal it will accept 0-9.
In Hexadecimal it will accept 0-9 and A-F. In Binary it will
accept 0 or 1. In Octal it will accept 0-7. Attempting to enter
a value which is not a part of the digit set for a particular
format will cause The Programmer's Calculator to beep and ignore
the keystroke.
Switching formats is easy. There are several ways you can do it.
<Tab> The <Tab> key switches to the next numeric format
clockwise in the display. It will go from Decimal to
Hexadecimal to Binary to Octal and back to Decimal.
<^Tab> Pressing <Shift><Tab>, <Alt><Tab> or <Ctrl><Tab> moves
backwards, or counterclockwise, through the display.
You may also switch formats using the first letter of the numeric
format.
<^D> switches to Decimal format.
<^H> switches to Hexadecimal format.
<^B> switches to Binary format.
<^O> switches to Octal format.
When you are in Hexadecimal format, the <B> and <D> keys
represent the hexadecimal values 0B Hex (11) and 0D Hex (13), so
be sure to use either the <Alt> or <Ctrl> key in conjunction with
the letter to switch to Binary or Decimal format.
The Calculator Commands:
------------------------
When you are in The Programmer's Calculator you have all of these
commands at your disposal. They are all listed on the Menu, but
the Menu does not have to be visible for you to use the commands.
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Change Hot Key - To change the Hot Key that activates the
Calculator, press <^Z>. This will open a window asking you to
press the key combination you would like to use to pop up the
Calculator. If you press a key combination that is already in
use for another pop-up, such as the Pop-Up DOS Shell, it will
beep and wait for you to enter another key. Also, if you press a
normal typing key like <A> or <B> or <F5>, that is used often,
ProLite will beep and wait for you to enter a different key. You
should always use a combination of at least two keys. Either
<Shift>, <Alt>, or <Ctrl> should always be one of the keys in the
key combination used as a Hot Key. ProLite will not accept a Hot
Key made up of two modifier keys, either, "on the fly". You
cannot enter <Alt><LeftShift> or any other such combination as a
Hot Key from within the program. That is why we didn't have you
change Hot Keys in The Quick Start Tutorial. You could not have
gone back to the default <Alt><LeftShift> without using PCustom.
If you decide not to change the Hot Key after having invoked this
option, press ^@. You could also view this as <Ctrl><TopRow2>
since the shift key need not be pressed. The Hot Key will remain
unchanged and you will be able to return to the Calculator by
pressing any key.
If you are using ProLite, you may also change the hot key for the
pop-up DOS shell through this option.
TIP:
Some Hot Keys are more effective than others. In order to
determine which Hot Keys are most effective, keep in mind how
most software views your keyboard. Most software ignores
unrecognized keystrokes. This is important because many of
the keystrokes they don't recognize, they also don't pass on
to other programs that may be present. Using partial key
combinations like <Alt><LeftShift> or <Ctrl><Alt> will many
times circumvent this problem. Since most programs expect
something along with these modifier keys they will not take
any action on key combinations such as these. Therefore,
ProLite will be able to see its Hot Key regardless of how your
other programs deal with unrecognizable key combinations.
Of course, ProLite also expects something other than modifier
keys (like <Alt><LeftShift>) when it is waiting for keyboard
input. To provide you with a means of selecting these
modifier key combinations as Hot Keys, PCustom presents them
in a simple pop up menu from which you may choose.
Change Bits - This very handy bit manipulation facility enables
you to toggle the setting of any bit or bits in a value. You do
not have to be in Binary format to use this feature. If you are
not in Binary format when you invoke the Change Bits facility you
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will be placed temporarily in Binary format. Upon completion you
will be returned to whatever format you were in previously.
The Change Bits feature is invoked by pressing <^C>. Of course,
if you are in Hexadecimal format <C> or <Shift><C> is a value, so
you would need to use <Alt><C> or <Ctrl><C>.
Once invoked, use the <Left> and <Right> arrow keys to move back
and forth until the arrow is pointing at the bit you want to
toggle. You can also use the <Home> key to go to the leftmost
bit and the <End> key to go the rightmost bit. Pressing <Space>
toggles the bit. You can toggle the bit on or off as many times
as you wish. You can change as many bits as you wish. The
changes you make here are reflected instantly in each of the
other numeric formats. When you are finished, pressing <Enter>
saves your changes, while pressing <Esc> cancels your changes.
Change Sign - This is not the same as "Toggle Sign Mode" which
changes the overall mode of the Calculator from Signed to
Unsigned or from Unsigned to Signed. The "Change Sign" operation
converts the current value from negative to positive, or from
positive to negative. This operation is performed by pressing
<Ctrl><Minus>. You may use either the top row minus key, or the
numeric keypad minus key.
This is one case where you must use <Ctrl> with <Minus>. <Alt>
and <Shift> will not activate it. Changing the sign will not
function as you expect if you are in Unsigned mode.
Clear All - Press <^A>. This command resets the Calculator and
redraws the display. All values, including those which are saved
in memory slots, will be reset to zero. When you are in
Hexadecimal format the <A> key corresponds to the value 0A Hex
(10). Therefore, to execute the Clear All command be sure to use
either <Alt><A> or <Ctrl><A>.
Clear Entry - Press <E>, <Alt><E>, <Shift><E>, or <Ctrl><E>.
This command resets the current value and the pending operation
(Add, Subtract, etc.). If you accidentally enter the wrong value
you can delete one digit at a time using <Del> or <BackSpace>.
If, however, you accidentally enter the wrong mathematical
operation you would use the Clear Entry command. The Clear Entry
command will affect only the current value, not the intermediate
value (the top value). Since <E> and <Shift><E> correspond to a
value in hexadecimal be sure to use <Alt><E> or <Ctrl><E> when in
the Hexadecimal format.
Insert a Value - This command takes a value that was previously
saved to one of the Calculator's four memory slots and inserts it
into the current value. You can invoke it in two different ways.
Either press <^I>, or, as listed on the Menu, press <^F9>.
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Inserted values are always inserted into the current value.
Inserting the value does not remove it from the memory slot. You
can insert the same value many times.
If more than one memory slot contains a non zero value ProLite
will ask you which value to insert. A pick list will appear with
one of the four memory slots highlighted. The pick list window
will always display the values in decimal. Use the <Up> and
<Down> arrow keys to select the proper value and press <Enter>.
Park Disk(s) and Blank Screen - To blank the screen and park your
hard disk (or disks) simply press <^P>. This will blank the
screen and display a clock. The clock will move every 60
seconds. When the screen is initially blanked, your hard disk
(if present) will also be "parked" on the last cylinder of the
drive. If you have two hard disks, both will be parked. Parking
simply means that the read/write heads will be positioned over
the last cylinder. This will not prevent other programs from
"unparking" the disk, but if no other programs are active the
disk will remain parked as long as the screen is blanked. The
hard disk parking option may be disabled with PCustom, if
desired. Pressing any key "unblanks" the screen and returns you
to the Calculator.
Quit the Calculator - To exit from the Calculator simply press
<Esc>. <Esc> will quit the current pop-up, but ProLite will
remain in memory ready to be called up again when needed. If you
are using ProLite in stand-alone mode, <Esc> will quit the
program and return you to DOS.
Quitting the Calculator will not undo any customizing that you
have done "on the fly". Only unloading from memory or turning
off the computer will undo your changes. Customizing done with
PCustom is not affected either way since it is written to disk.
Save a Value - This is the companion operation to Insert a Value.
To save a value to one of the Calculator's four memory slots,
press <^S>, or, as listed on the Menu, <F9>. The Save function
operates very intuitively. If there is only one value present it
will be saved to the first available memory slot.
If more than one value is present, a pick list will appear and
ProLite will ask you which one to save. The pick list window
will always display the value in decimal. However, the Saved
Values Box always displays the saved values in the current
numeric format. You choose by moving the highlight bar with the
<Up> or <Down> arrow key until it highlights the correct value.
Press <Enter> and it is saved. If all the memory slots are
filled, a pick list will appear and ProLite will ask you which
one to overwrite. Again, use the arrow keys and <Enter> to
select.
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A value that is saved to memory stays in that memory slot even if
it is inserted into the current value. This lets you use that
same value repeatedly. Pressing <^A> clears all values in the
Calculator, including those saved in the memory slots.
Screen Refresh - <^R> will redraw the screen. The Screen Refresh
command will not change any values. It will simply redraw the
Calculator display should the need ever arise.
Toggle Sign Mode - To toggle between Signed and Unsigned modes
press <^T>. This will change the way the values are treated
during calculations and display. Signed values may be negative
or positive, whereas Unsigned values may only be positive. See
"The Range Of Values Available" (page 34) if you want to know how
this affects numeric ranges.
Unload from Memory - To unload ProLite from memory press
<Alt><U>, <Alt><U> (<Alt><U> twice in a row). You may also use
<Ctrl><U>, <Ctrl><U>. ProLite will first check to see if it is
safe to unload. If it is in fact safe it will give you a chance
to press <Esc> to return to the Calculator, or any other key to
actually unload ProLite from memory. This is different than
quitting the Calculator using <Esc>. Pressing <Esc> returns you
to DOS, or to whatever program you were in when you invoked
ProLite, but it leaves ProLite in memory, ready to be called
again. If you unload ProLite from memory you would have to load
ProLite again before using it.
When ProLite is run in stand-alone (multitasking) mode, the
unload command functions exactly like pressing <Esc>, it returns
you to DOS.
The Mathematical Operations:
----------------------------
All mathematical operations are carried out by entering a value,
pressing the key corresponding to an operation, entering another
value, and pressing <Enter> or <=> to request a final result. A
whole series of calculations can be performed before requesting a
final result.
In The Programmer's Calculator, the top value in the display is
called the "Intermediate Value", the middle value (where the
cursor is positioned) is the "Current Value", and the lower value
is the "Final Result". Regardless of which numeric format you
are using, values are always entered into the Current Value (the
middle number).
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|---------------------
| Decimal |
| 5 | <-- Intermediate Value
|ADD 5 | <-- Current Value
| ------------- |
| 10 | <-- Final Result
|---------------------
Figure 3: Decimal Box Display
If you do a series of calculations without requesting a final
result, the Calculator performs the operation and updates the
value in the Intermediate Value slot. That way you can see where
your calculations have brought you so far, the current value
entered, and the mathematical function to be performed. Also, a
final result is not erased until you request another final result
or Clear All (^A). This keeps the result of a prior computation
available without having to store it to a memory slot.
By the way, it does not matter whether or not NumLock is set.
The numeric keypad can be used with or without NumLock set.
Since ProLite modifies the BIOS keyboard interrupts it is able to
detect all the numeric keypad keys (including the center or 5
key) regardless of the status of NumLock.
All of the available mathematical operations are explained in
detail below.
Add - Addition is chosen by pressing <+> (Plus). You may use the
top row <Plus> key or the numeric keypad <Plus> key.
Subtract - Subtraction is chosen by pressing <-> (Minus). You
may use the top row <Minus> key or the numeric keypad <Minus>
key.
Multiply - Multiplication is chosen by pressing the <*> key. The
asterisk key can be either the top row asterisk or the asterisk
that shares the <PrtSc> key. On 101/102 key enhanced keyboards
there is a separate numeric keypad asterisk which can also be
used.
Divide - Integer division is performed using the </> (Slash) or
<\> (Backslash) key. This is integer division, which means that
there are no fractional answers or decimal points. It does not
give a remainder, either. To obtain the remainder you would need
to use Modulus. Also, since Division (DIV) is the logical
counterpart to Modulus (MOD), which uses the <F4> key, Division
may also be performed by using <^F4>.
Modulus (Remainder) - Modulus (MOD) is chosen by pressing <F4>.
Modulus returns the remainder of a division operation. Modulus
works by dividing the intermediate (top) value by the current
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(middle) value, and returning the remainder of the division (or
zero if it divided evenly).
Show Result - Obtaining a result is done by pressing either the
<Enter> or the <=> (Equals) key. This displays the final result
of the calculation. If no calculation was entered, that is, if
the only value present is the current value, the result will
equal the current value.
The final result will remain displayed until another final result
is requested. This is very handy when you need to refer to the
value later, but don't want to save it to a memory slot.
Another thing that happens when a final result is requested is
that the current and intermediate values are automatically reset
to zero internally. However, the screen will still display the
old values until any other key is pressed. The reason for this
is that The Programmer's Calculator does its best to display as
much useful information as possible for as long as possible.
Delete Digit - Use the <BackSpace> or <Del> keys to delete one
digit at a time from the current value. If you need to change
too many digits in the current value, or if what you need to
change is the mathematical operation, use Clear Entry (^E)
instead.
Logical and Bit Manipulation Operations:
----------------------------------------
If you are new to low level bit manipulation instructions such as
AND, OR, XOR, NOT, etc., then please refer to Appendix A (page
79) which explains each operation in detail.
AND - AND is selected by pressing the <F1> key. AND performs a
logical AND on two values. It uses the intermediate value (top
value) and the current value (middle value). It will return a
value of 1 whenever both values have a 1 in the same bit
position.
NOT - NOT is selected by pressing <^F1>. NOT performs a logical
NOT operation on the current value. NOT is the same as
performing a "one's complement". It complements each bit in a
value by converting all 1's to 0's and all 0's to 1's. The best
way to see this is to watch the Binary Box as you perform the
operation.
OR - OR is chosen by pressing <F2>. OR performs a logical OR
operation, ORing the intermediate value with the current value.
It will return a value of 1 wherever either or both of the values
have a 1 in that bit position.
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XOR - XOR is selected by pressing <^F2>. XOR performs a logical
eXclusive OR operation, XORing the intermediate value with the
current value. It will return a value of 1 wherever either, but
not both, values have a 1 in that bit position.
Shift Left - Shift Left (SHL) is selected by pressing <F3>.
Shift Left affects only the current value by shifting it left one
bit position each time <F3> is pressed. This has the same effect
as multiplying by 2.
Shift Right - Shift Right (SHR) is chosen by pressing <^F3>.
Shift Right affects only the current value by shifting it right
one bit position each time the command is invoked. This has the
same effect as dividing by 2.
Rotate Left - Rotate Left (ROL) is chosen by pressing <F5>.
Rotate Left affects only the current value. Rotate Left
"rotates" the value left by one bit position each time <F4> is
pressed. In rotation the bit that "falls off" one end of the
value is inserted into the other end. This can be more clearly
visualized by watching the Binary Box as the operation is
performed.
Rotate Right - Rotate Right (ROR) is chosen by pressing <^F5>.
Like Rotate Left, Rotate Right affects only the current value.
The value will be rotated to the right by one bit position each
time the Rotate Right command is invoked. The bit that "falls
off" the right end is reinserted on the left side.
Rotate through the Carry Left - Rotate through the Carry Left
(RCL) is chosen by pressing <F6>. RCL affects only the current
value. The RCL operation is similar to the ROL (Rotate Left)
operation in that it "rotates" the value by a certain number of
bit positions. The difference between RCL and ROL lies in the
fact that with RCL the bit that "falls off" one end of a value is
inserted into the carry flag and on the next rotate the bit that
is stored in the carry flag is rotated into the other end of the
value. This can be more clearly seen by watching the Binary Box
as this operation is executed.
Unlike the other shift and rotate operations that move the value
by one bit position each time they are invoked, RCL asks you how
many bit positions to rotate the value. This is because the
value of the carry flag must be preserved between each rotation.
If this is difficult to visualize, Appendix A (page 79) provides
a detailed explanation, complete with a diagram.
Rotate through the Carry Right - Rotate through the Carry Right
(RCR) is chosen by pressing <^F6>. RCR functions exactly like
RCL except that the value is rotated right instead of left.
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Shift Arithmetic Left - Shift Arithmetic Left (SAL) is chosen by
pressing the <F7> key. Shift Arithmetic Left (SAL) is especially
useful when using Binary Coded Decimal (BCD) values at the
assembly language level. SAL is very similar to the more
commonly used Shift Left (SHL) instruction. The major difference
between the two lies in the fact that SAL preserves the sign of
the value throughout the shift operation. You could think of the
high bit as being shifted into itself. The best way to see this
in action is to watch the Binary Box as you execute the
instruction.
Shift Arithmetic Right - Shift Arithmetic Right (SAR) is chosen
by pressing <^F7>. SAR shifts the current value right one bit
position each time it is invoked, but the value of the high bit
(the sign bit) is preserved.
Exchange Words - Exchange words (XCHG DW) is activated by
pressing <F8>. Exchange words affects only the current value.
This operation swaps the two low order words in the current
value.
Exchange Double Words - Exchange Double Words (XCHG DD) is chosen
by pressing <^F8>. Exchange Double Words affects the current
value by swapping the low and high order double words. The best
way to visualize this operation is to watch either the Binary or
Hexadecimal Box as you execute the instruction.
Moving The Calculator's Display:
--------------------------------
The Programmer's Calculator is designed to let you see as much of
the screen you were working on as possible. However, the
Calculator may cover up exactly what you most need to see. To
move the Calculator's display, use the following commands:
Move Up - <Alt><Up>
Move Down - <Alt><Down>
Move to Top - <Alt><PgUp> or <Alt><Home>
Move to Bottom - <Alt><PgDn> or <Alt><End>
Going To The Attachments:
-------------------------
Attachments are tools in the Programmer's Productivity Pack Lite
that are accessed through other tools. There are two attachments
to The Programmer's Calculator. In other words, they are reached
from the Calculator. These are two commands we have not looked
at yet.
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The Keystroke Reference Center - <F10> is marked "KeyRef". This
is the command that invokes The Keystroke Reference Center. This
attachment shows you the BIOS Keyboard Status Bytes, and a wealth
of other information. Rather than explain it here, we suggest
that you go on to The Quick Start Tutorial (page 52) and The In-
Depth Reference Guide (page 55) for The Keystroke Reference
Center.
There is one point that should be covered here that pertains to
both attachments. Once you have moved to the attachment, you
must to use <Alt><Esc> to return to The Programmer's Calculator.
If you use <Esc> you will return to the DOS prompt, or wherever
you were when you popped up ProLite. This is not a bug, it's
meant to save you time. Now, whenever you press the Hot Key for
the Calculator you will go directly to the attachment. ProLite
figures that if that's where you were last, that's probably where
you want to be now.
The ASCII and Color Attribute Chart - <^F10> (Either <Shift>,
<Alt>, or <Ctrl> with <F10>) is marked ASCII. This is the
command that invokes The ASCII and Color Attribute Chart. This
is the subject of the next Quick Start Tutorial.
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-------------------------------------
The ASCII and Color Attribute Chart
-------------------------------------
The Quick Start Tutorial
=========================
Load ProLite into memory and press the Hot Key (<Alt><LeftShift>)
for The Programmer's Calculator. When the Calculator display
pops up, press <M> to bring up the Menu. The command <^F10> is
marked ASCII.:
Pressing <^F10> closes the Calculator and opens The ASCII and
Color Attribute Chart attachment.
There is a lot more to this chart than can fit on one screen,
regardless of the monitor you have. That is why the most
important commands for you to learn are the ones that move you
around the chart.
To scroll up one line at a time press <Up> Arrow.
To scroll down one line at a time press <Down> Arrow.
To scroll up a screenful at a time press <PgUp>.
To scroll down a screenful at a time press <PgDn>.
To go directly to the beginning of the chart press <Home> or
<Ctrl><PgUp>.
To go directly to the end of the chart press <End> or
<Ctrl><PgDn>.
To go directly to the middle of the chart press <5> on the
numeric keypad.
Why not take a little time and just explore your new reference
chart?
The information on the chart is self-explanatory, but, in case
something isn't clear it is all explained in the In-Depth
Reference Guide that follows this tutorial (page 49).
If you need to leave your computer for a while and want to blank
the screen and park the hard disk (or disks), just press <^P>.
The screen will blank and display a clock. Your hard disk (or
disks) are now parked over the last cylinder. Any key restores
the display when you return.
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Press <Esc>. You have left The ASCII Chart and are back at the
DOS prompt, or wherever you were when you popped up The
Programmer's Calculator. Now press <LeftShift><Ctrl> (the hot
key). Instead of going to the Calculator you have come back to
The ASCII Chart! The Hot Key will always return you to the tool
or attachment from which you quit or <Esc>aped.
Now that you are back in The ASCII and Color Attribute Chart
press <Alt><Esc>. This returns you to the Calculator. If you
quit the Calculator now with <Esc> and then press the Hot Key,
you will go to the Calculator and not the chart.
Return to The ASCII Chart now by pressing <^F10>. You cannot
unload ProLite from memory from an attachment. Try pressing
<^U><^U>. All you get are little beeps. You need to return to
the Calculator or to the DOS prompt to unload ProLite from
memory.
That is all for this Quick Start Tutorial. For more insight into
all of the information that The ASCII and Color Attribute Chart
puts at your disposal read The In-Depth Reference Guide that
follows.
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-------------------------------------
The ASCII and Color Attribute Chart
-------------------------------------
The In-Depth Reference Guide:
=============================
The ASCII and Color Attribute Chart is an attachment to The
Programmer's Calculator. The ASCII Chart is called an
"attachment" because it is attached to the Calculator, and is
accessed through the Calculator.
You access The ASCII Chart from the Calculator by pressing
<^F10>. That closes the Calculator and opens The ASCII Chart.
25, 43, And 50 Line Screens:
----------------------------
The ASCII Chart is designed to work with any of the common text
modes in use today. Most systems operate with 25 lines of text
visible on the screen at a time. ProLite will use all 25 lines
to show you as much of The ASCII Chart as possible.
If you have EGA and are in 43 line mode (43 lines of text visible
on screen at a time), The ASCII Chart will use all 43 lines to
show you as much information as possible.
If you have VGA and are in 50 line mode (50 lines of text visible
on the screen), The ASCII Chart will appear on all 50 lines.
The Columns On The Chart:
-------------------------
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 4: ASCII Chart Display
On the left hand side of the Chart there are several columns.
The first two columns give you the decimal and hexadecimal values
for each character. The third column displays the character that
the ASCII code represents. The fourth column is made up of three
asterisks in the actual color that those values represent. The
colors are only visible on color monitors, obviously. The
asterisks will be in whatever brightness or other quality that
value represents to the type of monitor that you have. The next
three columns describe the foreground color, the background
color, and the attribute as it would appear on a monochrome
display.
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The Extended Characters:
------------------------
On the right hand side of the Chart there is an enlarged
representation of all the graphics and box drawing characters.
These are much easier to see than the dinky little characters
that are actually represented by each code.
If you are at the beginning of the Chart (ASCII code 00), the
field at the right will display all the single line box
characters and their codes. Moving towards the end of the Chart
(ascending ASCII values), the field at the right will display all
the double line boxes and their codes. On a 25 line monitor you
can go from one field to the next by simply using <PgDn>. The
third field shows all double horizontal and single vertical boxes
and their codes. The fourth field shows all the single
horizontal and double vertical boxes and their codes. The next
field shows the graph and block characters and their codes. The
next two fields display the common math symbols and their codes.
The remaining fields show all the control codes.
Moving Around The Chart:
------------------------
The following commands will move you around the chart whether
NumLock is set or not. It makes no difference. You can easily
scroll or page through The ASCII Chart to find the information
you need.
Scroll Up - To scroll up one line press the <Up> arrow key.
Scroll Down - To scroll down one line press the <Down> arrow key.
Page Up - To scroll up one page or screenful at a time press
<PgUp>.
Page Down - To scroll down one page or screenful at a time press
<PgDn>.
Go to Beginning - To move instantly to the beginning of the Chart
(ASCII code 00) press <Home> or <Ctrl><PgUp>.
Go To Center - To move instantly to the center of the Chart
(ASCII code 127) press the numeric keypad <5> key (the center
key).
Go to End - To move instantly to the end of the Chart (ASCII code
255) press <END> or <Ctrl><PgDn>.
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Other Available Commands:
-------------------------
Park Disk(s) and Blank Screen - As in the Calculator, if you need
to park your hard disk(s) and blank your screen while you go off
to do something else, simply press <^P>. Any key will restore
your screen when you return.
Exiting ProLite from The ASCII Chart - To exit from The ASCII
Chart and return to DOS, or to the program you were in when you
popped ProLite up, simply press <Esc>. <Esc> always exits the
pop-up, saving your place for when you return.
Because The ASCII Chart is an "attachment" to the Calculator,
pressing the same Hot Key that normally activates the Calculator
will now instead pop up The ASCII Chart. This saves you the
trouble of going through the Calculator itself to get back to The
ASCII Chart when it is the attachment that you were last using.
Returning to the Calculator:
----------------------------
To return to the Calculator from The ASCII Chart, press
<Alt><Esc> instead of <Esc>.
That completes the In-Depth Reference Guide for The ASCII and
Color Attribute Chart. As you have seen, it is a lot more useful
than most of the pop up ASCII charts you have used in the past.
You now have one more tool to help you save time while working
with source code or other text files. Not bad for a few minutes
of reading!
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--------------------------------
The Keystroke Reference Center
--------------------------------
The Quick Start Tutorial:
=========================
We were rather surprised to find that this quickly became the
favorite attachment for the people who tested the full-blown
Programmer's Productivity Pack before it was placed on the
market. You are about to see why!
This Quick Start Tutorial is designed to familiarize you with The
Keystroke Reference Center in 15 minutes or less. You'll enjoy
this utility!
First, be sure that ProLite is loaded into memory. Type
"ProLite" <Enter> at the DOS prompt. Next, pop up the Calculator
using <Alt><LeftShift>. When the Calculator's display appears,
press <M> to bring up the Menu. On the Menu you will see that
command <F10> is marked "KeyRef" . This attachment is called The
Keystroke Reference Center. Press <F10> to pop up The Keystroke
Reference Center, and say goodbye to all your charts and lists of
scan codes and INKEY() values!
Take a while to look over the display on your screen. At the top
it says Keystroke Reference Center, so you know you're in the
right place. Below it are three boxes. The highlighted box on
the left gives you the dBASE INKEY() value. The highlighted one
on the right gives you a BIOS scan code. The center box tells
you the version of ProLite you are using, the date, and the time.
Below that it says "Press a key or key combination:". Okay,
press the <Space> bar.
Presto! You instantly have the scan code returned by the BIOS
(used in most programming languages) in the right hand box, and
the INKEY() value returned by the dBASE dialects (including dBASE
III Plus, Clipper, Foxbase, QuickSilver, and presumably dBASE IV
as well) in the left hand box.
Now press <A>. Now <Shift><A>. Press <3> on the top line.
Press <F7>. The information on each of those keystrokes appears
instantly.
Now press <F1>. A "Portability Note" has opened which gives you
some important information about the dBASE INKEY() value for this
keystroke.
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Now press <Alt><Up> Arrow. This time you get a different
Portability Note. Now try pressing <Alt><BackSpace>. Another
Portability Note appears. As you can see, just about all the
information you will ever need about keyboard return codes is now
available at the touch of a key!
With NumLock off, press <5> on your numeric keypad. More
information!
You will probably want to press every key and key combination on
the board just to see how much information is available, but, we
need to move on right now.
Below where you have been entering the keystrokes there is a live
(real time) display of the values in the BIOS keyboard status
bytes in low memory. Watch them as you press <Alt>, <Ctrl>, the
<LeftShift> and <RightShift> keys, <ScrollLock>, <NumLock> or
whatever. As you can see, the screen is instantly updated to
show you any changes in the bit settings in the BIOS keyboard
status bytes.
As with the Calculator, The Keystroke Reference Center can be
moved around the screen. Since it uses 25 lines on the screen,
you will only be able to move it up and down if you have EGA 43
line mode, or VGA 50 line mode.
Press <Alt><Left> Arrow. The display moves one space to the
left. You also get the information on the key combination you
just pressed, complete with a Portability Note. Press <Space>
and the Portability Note disappears. Now press <Alt><Right>
Arrow. The display goes back to the right one line. You get all
the information on this keystroke, too.
Press <Alt><Home>. Clear the Portability Note (press <Space> for
instance) and press <Alt><End>. This takes you right across the
screen.
If you have 43 or 50 lines available on your screen, you can move
the display up and down, also. Press <Alt><Up> Arrow and
<Alt><Down> Arrow to move a line at a time, and <Alt><PgUp> and
<Alt><PgDn> to move the height of the whole screen.
To return to DOS, or to the program you were in before you
activated ProLite, press <Esc>. Try it. Notice that it pauses
to show you the return codes for the <Esc> key. Pressing any key
returns you to DOS.
Now, press <Alt><LeftShift> to again pop up ProLite. There you
are, right back where you left off. To return to the Calculator
from The Keystroke Reference Center, simply press <Alt><Esc>
instead of <Esc>. Again, it will pause to show you the return
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codes for the <Alt><Esc> key combination. Pressing any key will
return you to the Calculator.
That was pretty easy. You have just completed the Quick Start
Tutorial for ProLite's interactive Keystroke Reference Center.
And you have also added another tool to your productivity
toolbox.
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--------------------------------
The Keystroke Reference Center
--------------------------------
The In-Depth Reference Guide:
=============================
The Keystroke Reference Center is an elegant solution to a simple
yet common problem.
In virtually every program you write you'll find the need to
identify a keystroke in order to determine what action to execute
next. In most cases this keystroke will be identified by way of
all or part of the "Scan Code" returned by the system's ROM BIOS.
Other specialized application development tools or languages such
as dBASE and its various counterparts (Clipper, FoxBase,
QuickSilver, and others), return a key code that is different
than the one normally returned by the ROM BIOS.
To further complicate matters, not all keyboards are the same.
There are the older 83 key PC/XT keyboards, the newer 84 key
PC/AT style keyboards, the 101/102 key "enhanced" keyboards, and
then the compact keyboards found on many laptop computers (many
of which are configured to act like an enhanced keyboard by
having the same key return different values according to various
conditions).
What all this means is that most of us keep reference charts from
books or technical manuals close at hand while programming. We
then refer to these books when we need to know what value is
returned from a specific key. Of course these books or charts
usually do not list all of the possible key combinations. So we
often end up writing a separate little utility to display the
return value from each key pressed, which we then use whenever we
need to find out the value of a particular key or key
combination.
Needless to say, neither of these methods is an ideal solution.
ProLite's interactive Keystroke Reference Center provides the
solution to this common problem!
First, because ProLite is memory-resident it is always available
at the touch of a key. Second, because we don't always use the
same languages and tools when developing applications, ProLite's
interactive Keystroke Reference Center provides the information
needed for the most common keystroke return values, the BIOS scan
codes and the dBASE INKEY() return codes, simultaneously. Third,
to take the solution a step further, The Keystroke Reference
Center displays a "Portability Note" whenever a key or key
combination requiring additional information, is pressed.
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To round out The Keystroke Reference Center, a live (real time)
display of each individual bit in the two BIOS keyboard status
bytes is displayed in the lower half of the screen.
Another piece of information that may be of interest to many of
you is that ProLite modifies the normal keyboard interrupts (Int
09h and 16h) in order to identify and use more keystrokes than
are normally available through the BIOS services alone. Of
course, if you press one of these special key combinations a
Portability Note will let you know about it.
Using The Keystroke Reference Center is as simple as it could
possibly be. Instead of paging through a long chart, simply
press the key or key combination that you are interested in, and
you'll instantly have all the necessary information.
How To Access The Keystroke Reference Center:
---------------------------------------------
The Keystroke Reference Center is an attachment to The
Programmer's Calculator. This means that it is attached to and
accessed through the Calculator.
You access The Keystroke Reference Center from the Calculator by
pressing <F10>. That closes the Calculator and opens this
attachment.
The Display:
------------
The Keystroke Reference Center display provides you with a great
deal of information.
The highlighted box at the top left gives the dBASE INKEY() value
for any keystroke. The highlighted box at the top right gives
the BIOS scan code for any keystroke. These will be set to the
values of <F10> when you first access The Keystroke Reference
Center because that is the key you used to access it.
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|-----------------------------------------------------|
| Keystroke Reference Center |
|-----------------------------------------------------|
| dBASE Key Code: | ProLite | BIOS Scan Code: |
| 11111111 11110111 | Version 1.0 | 01000100 00000000 |
| Hex FFF7 | 25-MAR-91 | Hex 4400 |
| Dec -9 | 01:01:00 am | Dec 17,408 |
|-----------------------------------------------------|
| Press a key or key combination: <F10> |
|-----------------------------------------------------|
| BIOS Keyboard Status Bytes: |
| Byte at 0040:0017H | Byte at 0040:0018H |
| -------------------------+------------------------- |
| 1 1 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 |
| | | | | | | | Rt Shift | | | | | | | | Left Ctrl |
| | | | | | | Left Shift | | | | | | | Left Alt |
| | | | | | Ctrl Pressed | | | | | | Sys Req Press |
| | | | | Alt Pressed | | | | | Hold State |
| | | | Scroll Lock | | | | Scroll Lock Press |
| | | Num Lock State | | | Num Lock Pressed |
| | Caps Lock State | | Caps Lock Pressed |
| Insert State | Insert Pressed |
|-----------------------------------------------------|
| Press <Alt-Escape> to return to the Calculator. |
|-----------------------------------------------------┘
Figure 5: Keystroke Reference Center Display
The box between the two highlighted boxes tells you what version
of ProLite you are using, the date, and the time.
The lower half of the display gives you a live (real time)
display of the values in the BIOS keyboard status bytes in low
memory.
Scan Codes and INKEY() Values:
------------------------------
When you press a key or key combination on your keyboard, the
software you are using must have some means of identifying or
recognizing the key you pressed. To enable software to recognize
keystrokes, the BIOS in your computer translates each keystroke
into a particular code. Your software then uses that code to
identify which key was pressed. We refer to this code by various
names, but the most common name is "Scan Code." The Keystroke
Reference Center displays the scan code for each key you press.
The dBASE language, including the various compilers like
Clipper, from Nantucket, return codes that are different than the
BIOS scan codes. To determine which key was pressed you would
use the built-in INKEY() function. The INKEY() values are also
provided by The Keystroke Reference Center.
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Portability Notes:
------------------
Some keys are only available on enhanced keyboards. For
instance, F11 and F12. Some key combinations are recognized only
with certain keyboards. How do you remember which is which? If
you use an enhanced keyboard for software development, how do you
make sure that users who don't have an enhanced keyboard can also
use your program?
The Keystroke Reference Center points out special keys or key
combinations that not every keyboard can utilize. The Keystroke
Reference Center does this by way of "Portability Notes" which
provide you with the information you need regarding the various
keyboards.
Moving the Display:
-------------------
There are a few keystrokes that have special meaning in The
Keystroke Reference Center. These include the keys used to move
The Keystroke Reference Center display around the screen.
Although these keystrokes are commands within The Keystroke
Reference Center they will still be processed just like any other
keystroke. All their information, as well as any Portability
Notes concerning them, will be displayed as the action is carried
out.
Move Left - To move the display one column left press <Alt><Left>
(left arrow).
Move Right - To move the display one column right press
<Alt><Right>.
Move to the Left Side - To move the display all the way to the
left side of the screen press <Alt><Home>.
Move to the Right Side - To move the display all the way to the
right side of the screen press <Alt><End>.
Move Up - To move the display one line up, press <Alt><Up> (up
arrow). You must have more than 25 lines of text visible on your
screen to use this feature.
Move Down - To move the display one line down, press <Alt><Down>.
You must have more than 25 lines of text visible on your screen
to use this feature.
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Move to Top - To move the display all the way to the top of the
screen, press <Alt><PgUp>. You must have more than 25 lines of
text visible on your screen to use this feature.
Move to Bottom - To move the display all the way to the bottom of
the screen, press <Alt><PgDn>. You must have more than 25 lines
of text visible on your screen to use this feature.
Other Available Commands:
-------------------------
Returning to the Calculator - To return to the Calculator from
The Keystroke Reference Center, press <Alt><Esc>.
Exit from ProLite - Press <Esc> to exit from the pop-up. This
will enable you to pop back to the same place you left the next
time you pop up ProLite. Because The Keystroke Reference Center
is an "attachment" to the Calculator, pressing the same Hot Key
that normally activates the Calculator will instead pop up The
Keystroke Reference Center. This saves you the trouble of going
through the Calculator itself to get back to The Keystroke
Reference Center when it is the attachment you were last using.
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Park Disk(s) and Blank Screen
-------------------------------
The In-Depth Reference Guide:
=============================
You are probably aware that when the same characters are
displayed in the same position on your screen for long periods of
time they tend to burn a permanent image of themselves into the
phosphorescent coating of your screen. To avoid this many people
use automatic screen blanking programs that blank the screen
after a predetermined period of keyboard inactivity. Such
utilities are certainly useful and necessary, but many people
feel that there is a better way to accomplish the same goal.
There are some very obvious disadvantages to those particular
utilities. The screen is often blanked unexpectedly, which can
sometimes be rather unsettling. While the screen is blank it is
not necessarily obvious whether or not the computer is turned on,
which is an important consideration when more than one person
might be using the machine. Some of these utilities "eat" the
next keystroke entered, while some do not. Also, while you are
away from your computer, your monitor is protected from screen
burns, but your hard disk is not protected against head crashes.
ProLite provides an alternative to the many "automatic" screen
blanking programs. Most users prefer to stop using their older
screen blanking programs once they start using ProLite!
ProLite never blanks your screen "automatically" (i.e.
unexpectedly). You are always in control. Furthermore, when
ProLite blanks your screen it also displays a clock on the screen
so that you know that the computer is actually turned on. This
clock will never produce screen burns because it moves to a new
position on the screen every 60 seconds. This means that for
every minute the clock is in a certain position, there are over
three hours when that same position is blank. To top it all off,
when ProLite blanks your screen it also parks your hard disk by
moving the read/write heads to the last cylinder. If you have
two hard disks, both will be parked.
If you do not want to use the Disk Parking feature when you blank
your screen you can disable that part of the utility with
PCustom. Refer to the PCustom In-Depth Reference Guide (page 77)
for complete information on how to disable disk parking.
ProLite's Screen Blanking and Disk Parking feature can be
activated from either The Programmer's Calculator or from The
ASCII and Color Attribute Chart. In either case, the Screen
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Blanking and Disk Parking feature is invoked by pressing <P> for
<P>ark. You can also use <Ctrl><P> or <Alt><P>.
Once activated, you may "unblank" the screen and return to where
you left off by pressing any key.
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PCustom: The Customizing Program
----------------------------------
PCustom is ProLite's companion customizing program. You may
never use it. ProLite may be exactly to your liking just the way
you received it. You may like the colors we liked, the sounds we
liked, the way we allocated memory. But, it is more likely that
even though you're happy with ProLite there are just one or two
things you would have done differently. This is your gateway to
making those changes.
PCustom was designed for the full-blown Programmer's Productivity
Pack (to customize ProPak and ProSwap), so many options in
PCustom are not relevant to ProLite. These options will appear
in a different video attribute and will not be usable. The
full-blown Programmer's Productivity Pack is also available on a
try-before-you-buy basis. Please refer to the PRODUCTS.DOC text
file for complete details.
Before we get started with PCustom, you should know that PCustom
works by updating the special configuration file (PROLITE.CFG).
This gives your custom features a "permanent" feel. It makes the
programs act as if they were actually custom written just for
you!
By the way, don't let the word permanent scare you. You can
change as many features as you want, as often as you want.
Experiment. Have fun!
The Quick Start Tutorial:
=========================
If you placed PCustom into the same directory as ProLite when you
installed the package, then you are ready to begin. If you
haven't done this yet, then please do so now.
Start PCustom by typing "PCUSTOM" <Enter> at the DOS command
prompt. If you have a black-and-white (LCD, or Gas plasma)
monitor you should type "PCUSTOM -B" (or -b, /B, /b, \b, or \B).
This will make PCustom use the gray scale color set for its own
screen displays.
PCustom's Main Menu will appear. The "Colors" selection is
highlighted. The text above the Menu tells you what the
highlighted selection is for. Press <Enter>.
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This brings up the Colors Menu. You can select one of the three
standard color sets or design your own custom color set. Select
"Custom Attribute Set" and press <Enter>.
This brings up the Select Colors Menu. Select "ASCII Chart" and
press <Enter>.
Here are eight different portions of The ASCII Chart that you can
customize to your liking. We won't actually change anything now,
so you can press <Esc> when you're finished looking around. That
pops you back to the Select Colors Menu.
Select "Calculator" and press <Enter>. This selection has its
own Menu. Choose one of the three options and press <Enter>.
Make any changes you wish. You can change your mind at any time,
so, don't worry. You can also restore the original colors by
choosing one of the three default attribute sets on the Colors
Submenu.
Check out some more options from the Select Colors Menu and then
<Esc> back to the Main Menu. Select "Hot Keys" and press
<Enter>.
Here are the five major Hot Keys (only two apply to ProLite).
Select one and press <Enter>. You can choose your own or pick
from the list. What makes the list so useful is that you
couldn't normally select any of those options from the keyboard.
That's why if you change some the default Hot Keys "on the fly"
you cannot reset them to the default value. However, you can do
it from PCustom.
<Esc> back to the Main Menu and move to the "Sound Effects"
option.
Here you can modify the beeps, clicks, and raspberries (error
sounds) to be just like you always thought they should be.
Now move to the "Advanced Options" choice. Here you can set the
mode and format the Calculator starts up in, how swapping is
handled, and a host of other things.
Now move to "Exit PCustom". Highlight "Cancel Changes" and press
<Enter>. This takes you out of the program without making any
changes.
Well, that's all for this tutorial. As you can already see,
PCustom is very easy to use, but very powerful. You can modify
almost any aspect of the Programmer's Productivity Pack Lite.
Read the following In-Depth Reference Guide for a complete
explanation of all the possibilities.
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PCustom: The Customizing Program
----------------------------------
The In-Depth Reference Guide:
=============================
PCustom is your ticket to a custom made version of the
Programmer's Productivity Pack Lite. PCustom gives you the
freedom to choose. With ProLite you do not have to adjust your
work habits and preferences to match the software. Instead you
can change the software to match your work habits and
preferences. After all, you should be telling your computer what
to do, not the other way around.
Starting PCustom:
-----------------
When you first start PCustom, by typing "PCUSTOM" <Enter> at the
DOS command prompt, PCustom will load and wait for your first
choice. Throughout the use of PCustom you will find that PCustom
avoids making decisions for you, but rather lets you stay in
control. You may modify whatever you wish, and ignore that which
you do not wish to modify. You're the boss, and PCustom knows
it.
If you have a black-and-white (gray scale, LCD, or gas plasma)
monitor you should type "PCUSTOM -B" (or -b, /B, /b,\b, or \B).
This will make PCustom use the gray scale color set for its
screen displays.
How PCustom Works:
------------------
To understand how PCustom works, it would be helpful to know a
little about what it is that PCustom actually does to the
PROLITE.CFG file. Here's the basic sequence of events that occur
during customizing:
PCustom examines the current directory for the PROLITE.CFG file.
If the file is not found, then PCustom checks the same directory
from which it was loaded (if you are using DOS 3.0 or higher).
If the configuration file is still not found, PCustom will check
the directories in the DOS path.
Once the file is found, PCustom reads the current settings from
it and then set its internal values to match. At this point
PCustom closes the file and works only with its internal tables.
This is why you can always change your mind about making any of
the changes permanent.
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You then use PCustom's pull down menu system to customize any and
all features. When you are through making any custom changes you
desire, select the "Exit PCustom" choice on the Main Menu. This
brings up three additional choices (only two apply to ProLite).
Choosing "Save Changes" will instruct PCustom to install the new
values into the PROLITE.CFG file. Choosing "Select (Alt-Q)"
gives you another chance to select the file or files to actually
modify (not relevant in ProLite). Choosing "Cancel Changes"
returns you to DOS without altering the .EXE or .CFG files in any
way.
We use the term "permanent" when we talk about making changes to
the PROLITE.CFG file, but we mean "permanent" in the sense that
they are permanent until you change them again at some future
time. You may customize the ProLite files as often as you wish.
The PCustom Menus:
------------------
The following information outlines each option on each Menu and
Submenu available within PCustom.
The Main Menu:
--------------
The Main Menu is the first menu to appear. You will see the
following:
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 6: PCustom Main Menu
The Colors option is highlighted. If you press <Enter> it will
be selected. The text at the top tells you what that option is
for. You can select any one of the five options by moving the
highlight bar with the <Arrow> keys. Each of these options will
produce its own menu. Let's look at each one individually.
The Colors Menu:
~~~~~~~~~~~~~~~~
When you select the Colors option you will see the following:
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 7: PCustom Colors Menu
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The Colors option is the door to the many options available for
choosing the colors you prefer for each and every aspect of the
ProLite package.
ProLite has two built-in color sets, one for color monitors, and
one for monochrome monitors. If you use a color monitor you will
be able to change the color attribute set to your preferences.
If you use a monochrome monitor you will be able to change the
monochrome attribute set as desired. If you use a gray scale
(black and white) monitor then you will be adjusting the color
attribute set (not the monochrome attribute set) to your
preferences.
If you have two monitors, say one color and the other monochrome,
and two display adapters (this is common among programmers who
spend time with a debugger), then both attribute sets will be
relevant to your needs. When you pop up ProLite on your color
monitor it will automatically use the color attribute set. When
you pop it up on your monochrome monitor it will automatically
use the monochrome attribute set.
These are the four options you can select from this Menu:
Color Attribute Set - This option restores ProLite to the same
color attributes that were in use when ProLite was shipped.
This is useful when you have made changes and want to quickly
restore ProLite to a known starting point before continuing
with the customizing of individual colors, or for just
returning ProLite to its original color settings whenever you
desire.
Monochrome Attribute Set - Selecting this option automatically
restores the monochrome attribute set to the values that were
in use when ProLite was originally shipped. You may still
change individual attributes later if you wish.
Gray Scale Attribute Set - This option sets the values of the
color attribute set to those values that look best on a gray
scale monitor. These "factory set" values will give you a
good starting place even if you prefer to change some of them
later. You can always move down to the "Custom Attribute Set"
and fine tune any values you wish to change.
Custom Attribute Set - This option enables you to customize
the attribute set to best suit your individual tastes. If you
are using a color or gray scale monitor, you will be adjusting
the color attribute set. If you are using a monochrome
monitor you will be adjusting the monochrome attribute set.
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PCustom is smart enough to know whether you are using a
monochrome monitor or a color monitor. PCustom will
automatically determine which attribute set should be used, no
additional steps are necessary on your part. Since gray scale
monitors look just like color monitors to software, you need to
use the "-B" command line parameter to tell PCustom that you have
a black-and-white monitor.
Select the Custom Attribute Set if you wish to customize any of
the colors on your copy of ProLite. Move the highlight bar down
until Custom Attribute Set is highlighted and press <Enter>.
This will bring up the Select Colors Menu.
When you select the Custom Attribute Set you will see the
following Menu appear:
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 8: Custom Colors Submenu
This is the Select Colors Menu. You can set the colors to each
of the eight options listed on the Menu. Let's look at each of
the options.
ASCII Chart: This option provides you with the means of
customizing the colors used to display The ASCII and Color
Attribute Chart, which is one of the attachments to The
Programmer's Calculator. There are eight separate aspects of
The ASCII Chart that you can customize. If you have a color
monitor you can change the colors to any of the color
combinations listed in the Color Attribute Chart. If you have
a monochrome monitor you will be able to customize these
features to any of the monochrome attributes listed in the
Color Attribute Chart. ProLite will automatically offer you
only those options which are possible on your monitor.
These are the eight aspects of The ASCII Chart that you can
customize.
Outline Color (Frame) - As the name implies, this option
enables you to change the color of the outline or frame
around The ASCII Chart.
Title Color (top of chart) - This option changes the color
of the title of the chart.
Column Heading Color - This option changes the color of the
text appearing at the top of each column.
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ASCII Code Color (Dec & Hex) - This option changes the
color of the decimal and hexadecimal values that appear to
the left of the ASCII character.
ASCII Character Color - This option changes the color of
the ASCII character itself, in the left hand section of the
chart.
Attribute Description Color - This option changes the color
of the words that describe the color that each attribute
(ASCII code) will produce when used as an attribute byte.
Large Character Color - This option enables you to change
the color of the enlarged ASCII characters that display in
the right hand section of the chart.
Large Code Color - Selecting this option enables you to
change the color of the decimal value listed next to each
of the enlarged characters in the right hand section of the
chart.
Calculator: This option opens the door for you to customize
the appearance of the Calculator. This option leads to a
submenu which makes available three categories of color
attributes that go into making up the overall appearance of
the Calculator.
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 9: Calculator Sub-Submenu
Let's look at the three options on the Submenu.
Actual Calculator: This option enables you to change each
individual color involved in the actual Calculator display.
The different portions of the display are:
Current Format Highlighting - When you switch from one
numeric format to another, Decimal to Hexadecimal, etc.,
you will notice that the format title and the pending
operation (if any) will be updated to appear
highlighted. This option enables you to customize the
color of this highlighting.
Signed or Unsigned Title - This option controls the
color used to display the sign mode at the top center of
the Calculator display.
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High Word, High Nibble - The Programmer's Calculator is
specially designed to make it easy to separate the
various pieces of information present when handling
large values. This is tremendously useful when keeping
track of 32 ones and zeros in the Binary Box. This
option, and the next three that go with it, enables you
to make a distinct color difference between the logical
divisions of the 32 bit binary values. This option
changes the color of the highest four bits of each
value.
High Word, Low Nibble - This option changes the color of
the second to the highest four bits of each value.
Low Word, High Nibble - This option changes the color of
the second to the lowest four bits of each value.
Low Word, Low Nibble - This option changes the color of
the lowest four bits of each value.
Normal Values Color - This option changes the appearance
of the values in the Decimal and Octal Boxes.
Saved Values Color - This option changes the color of
the four saved values that appear in the Save Window.
Information Color - This option changes the color of the
various pieces of identifying information present in the
Calculator display.
Clock and Date Color - This option changes the color of
the date and time displayed in the information window of
the Calculator.
Calculator Menu: This option enables you to change each
individual color involved in the display of the
Calculator's Menu. This option is best experimented with
to see the effect that each color change has on the overall
appearance of the Calculator.
Information Color - This option changes the colors of
the various pieces of information displayed in the
Calculator's Menu.
Description Color - This option changes the color of the
description of each command available within the
Calculator.
Function Keys Color - This choice changes the color of
the normal function key options.
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Shifted Function Keys - This choice changes the color of
the shifted function key options.
Save/Insert Pick Window: This option enables you to change
each individual color involved in the display of the "pick
window" which is used to select which value to save or
insert when more than one is available.
Normal Choices Color - This is the color used to display
values that may be chosen.
Outline Color - This option controls the color of the
frame around the pick window.
Heading Color - This option controls the color of the
title of the pick window.
Selected Highlight - This option controls the color of
the pick bar, the highlighted bar that you move up and
down to select an option.
Empty Color - This is the color used to display empty
choices, choices with a value of zero.
Empty Selected Color - This is the color used when an
empty choice (one with a value of zero) is selected.
Error Messages: This option enables you to select the colors
you prefer for error messages.
Outline Color - This is the color of the outline around the
error message window.
Heading Color - This is the color of the title of the error
message window.
Normal Text Color - Error messages appear in two different
colors in order to highlight certain information. This is
the usual color for the text of an error message.
Alternate Text Color - This is the color used to highlight
or bring attention to some of the information displayed in
an error message.
Keystroke Reference Center: This option leads to the
individual choices available for customizing the appearance of
The Keystroke Reference Center display.
Outline - This option changes the color of the outline or
frame around The Keystroke Reference Center.
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Information - This option enables you to customize the
color of the various pieces of identifying information
present in The Keystroke Reference Center display.
Time & Date - This option enables you to customize the
color used to display the current time and date.
Instructions - This option enables you to change the color
of the instructions that appear on the screen in The
Keystroke Reference Center display.
Status Byte High - The BIOS keyboard status bytes are
displayed in two alternating colors to make it easier to
identify each bit individually. Selecting this option
enables you to change one of these colors.
Status Byte Low - This option enables you to change the
alternate color used to display the BIOS keyboard status
bytes.
Key Code Information - This option controls the color of
the information appearing within the code boxes of the
display.
Key Code Row Heading - This option controls the color of
the words "Dec" and "Hex" in the codes boxes.
Note Window Outline - This option controls the outline of
the Portability Note window.
Note Window Text - This option controls the text in the
Portability Note window.
Control Center Menu: Not available in ProLite.
Normal Messages: This option leads to the individual choices
available for customizing the appearance of the Message Window
and the text it contains.
Outline - This option controls the color of the frame
around normal Message Windows.
Heading - This option controls the color of the heading of
normal Message Windows.
Normal Message Text - This option controls the color of
text displayed in normal Message Windows.
Highlighted Message Text - This option controls the color
of special information displayed in normal Message Windows.
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Alternate Message Text - This option controls the color of
unavailable options in Message Windows that also present
choices.
Normal Selected Text - This option controls the color of
the highlight bar in Message Windows that also present
choices.
Alternate Selected Text - This option controls the color of
the highlight bar when unavailable options are selected.
Screen Blank (Clock): This option enables you to change the
color used to display the on screen clock during screen
blanking and hard disk parking.
Screen Grabber Box: Not available in ProLite.
Swapping In/Out Message: This option enables you to customize
the color of the message that appears on the bottom line of
the screen while ProLite is swapping into or out of memory.
The Hot Keys Menu:
~~~~~~~~~~~~~~~~~~
The second selection on the Main Menu is to customize the Hot
Keys used by ProLite. When you select it you will see the
following Menu.
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 10: Customize Hot Keys Submenu
This Menu enables you to change each of the five Hot Keys used by
ProLite.
For each option you will be presented with a list of eight of the
most useful Hot Keys, plus an option called "Other" through which
you may select key combinations that are not shown in the initial
list.
The Hot Keys appearing in the list are key combinations like
<LeftShift><Ctrl> or <Ctrl><RightShift> which cannot be entered
interactively through the "Other" option. If you were to attempt
to choose this type of key combination through the "Other"
option, PCustom would not have any way of knowing if you wanted
<Ctrl><Alt> or if you intended to follow it up with another
letter like <Ctrl><Alt><P>. Those two modifier key combinations
don't normally produce a scan code. You can prove this by trying
them on The Keystroke Reference Center. PCustom presents a list
of these types of keys and accepts what you pick from that list.
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(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 11: Hot Keys Submenu
The same eight Hot Keys are listed for each of the five tools or
functions that use Hot Keys. Any key which is dim is already in
use. You cannot select the same Hot Key for two functions. The
five tools or functions are the following:
Calculator and Attachments - This option changes the Hot Key
used to pop up The Programmer's Calculator. Because the
current attachment might be The ASCII Chart or The Keystroke
Reference Center rather than the Calculator, this option
effectively controls the Hot Key used to pop up any of the
Calculator attachments.
Control Center Menu - Not available in ProLite.
Screen Grabber - Not available in ProLite.
Start Recording - Not available in ProLite.
Stop Recording - Not available in ProLite.
Pop-Up DOS Shell - This option enables you to select the Hot
Key used to activate the Pop-Up DOS Shell capability in
ProLite.
Note: You should avoid <Alt><LeftShift> and <Ctrl><LeftShift> as
hot keys.
The Sound Effects Menu:
~~~~~~~~~~~~~~~~~~~~~~~
The third choice on the Main Menu enables you to customize the
sound effects produced by ProLite. Selecting this option brings
up the Sound Effects Menu.
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 12: Sound Effects Submenu
This Menu provides you with a simple method of customizing the
various sound effects used within ProLite. Alter each effect
until it sounds the way you prefer on your particular machine.
Beep Sound - The beep sound is the sound ProLite makes when
you press a key it doesn't understand, or when something
occurs that you should know about.
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You will be able to set the frequency or pitch of the tone
and its duration.
Click Sound - The click sound is the sound ProLite makes when
you switch formats or toggle the sign in The Programmer's
Calculator.
You will be able to set the frequency or pitch of the tone
and its duration.
Error Sound - The error sound is the sound ProLite makes when
an error occurs or when ProLite is unable to carry out your
instructions. This sound is produced differently than the
other two sounds.
The error sound is made by sounding the beep, pausing,
sounding the click, pausing, and then repeating this a
specified number of times.
You can easily change the duration of the pause and the
number of times the sounds are repeated in order to obtain
the error effect.
The Advanced Options Menu:
~~~~~~~~~~~~~~~~~~~~~~~~~~
The fourth option on the Main Menu is Advanced Options. This is
perhaps the most frequently chosen Main Menu option. This option
leads to several submenus that enable you to change many features
that do not fall under the other Main Menu choices. This could
almost be called the "Miscellaneous Options" choice on the Main
Menu. Selecting this option will bring up the Advanced Options
Menu.
When this option is selected you will see the following Menu
appear:
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 13: Advanced Options Submenu
The following information explains each of the seven options and
what features it enables you to customize.
Calculator: This option brings up a Submenu that enables you
to change the default mode and format for the Calculator when
it is first popped up.
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Start up Numeric Mode: This option enables you to
determine whether The Programmer's Calculator initially
starts up in Signed or Unsigned mode.
Start up Numeric Format: This option enables you to select
the numeric format (Decimal, Hexadecimal, Binary, or Octal)
The Programmer's Calculator will be in when it is first
started.
cApture: Not available in ProLite.
Character Filter Method: Not available in ProLite.
Replacement Character: Not available in ProLite.
Screen Capture File Extension: Not available in ProLite.
Grabber: Not available in ProLite.
Swap Control: This option opens up a sub-menu with several
options which control how ProLite handles the swapping
operation.
First Swap Path: When ProLite swaps to disk it swaps into
files that are marked with the "hidden" attribute. This
option controls where the first swap file will be placed.
PCustom will verify your input, so be sure to specify only
valid (existing) drives and directories. Floppy disks are
not acceptable for swapping purposes, but Bernoulli drives
are fine. This is the same path that will be used by the
pop-up DOS shell for its swap file as well. Do not specify
a filename, only a pathname.
Second Swap Path: This option is just like the previous
option except it controls the path for the second swap
file. If you use the "-M" command line option, or choose
"Sacrifice speed for space" under the "Swap Tuning" option
(below) then the second swap file will not be used at all.
Pop-Up DOS Shell: This determines whether the pop-up DOS
shell capabilities will be available when ProLite is
resident. The only time you will not want the pop-up DOS
shell enabled is when you are using a DOS version earlier
than 3.0, or when you are trying to avoid conflicts with
another program.
Max Size of DOS Shell: The size of the DOS shell can be
controlled to a certain extent. The smallest it can be is
about 124K bytes. The largest it can be is the amount of
memory that was available when ProLite was loaded (less
about 20K). Why would you want to change the size of the
DOS shell? The larger the shell, the longer it will take
to swap in and out, and the more disk space or EMS/XMS
memory it will require. By decreasing the maximum size of
PCustom: The Customizing Program 75 of 94
- Programmer's Productivity Pack Lite 1.01 -
the DOS shell you will conserve resources and speed up the
swapping process. The default is "All Available Memory".
EMS Swapping: This option controls whether EMS (Expanded)
memory may be used for swapping purposes. It may be
enabled or disabled. The default is "Enabled".
XMS Swapping: This option controls whether XMS (Extended)
memory may be used for swapping purposes. It may be
enabled or disabled. The default is "Enabled".
Swap Message (EMS/XMS): This controls the display of the
"Swapping In/Out" message that appears on the bottom line
of the screen during the swapping operation. Generally the
message should be displayed. If, for some reason, you
don't want this message, simply turn it off here.
Prefer EMS over XMS: When both EMS and XMS memory swapping
are enabled, this option controls which one is tried first.
ProLite will try one, if there's not enough memory
available it will try the other. This option controls
whether EMS is tried before XMS memory, or vice versa.
Disk Swapping: This option controls whether swapping to
disk is allowed. Normally ProLite will swap to disk only
when absolutely necessary (when there is insufficient EMS
or XMS memory, or when EMS/XMS swapping is disabled). With
this option you can instruct ProLite to abort during
loading if there is not enough EMS or XMS memory - in other
words, never use disk swapping.
Swap Tuning (XMS/Disk only): When swapping to disk or XMS
memory, ProLite normally uses two files or two memory
blocks. This takes up more disk space or more XMS memory,
but it results in a very fast swapping operation. If you
prefer conserving disk space or XMS memory, at the expense
of speed, this option makes it easy.
Registered To: We keep track of registered versions by serial
number, but most people don't like being just a number. This
option enables registered users to record their name or
company name so that ProLite and PCustom will display
"Registered to <your name>" when they start. This lets you
personalize ProLite and PCustom.
Rename ProPak: Not available in ProLite.
Miscellaneous: This option takes you a step deeper into
ProLite's inner workings.
PCustom: The Customizing Program 76 of 94
- Programmer's Productivity Pack Lite 1.01 -
Key Recording FileName Extension: Not available in
ProLite.
Read Key Recordings from File: Not available in ProLite.
Keystroke Playback Delay: Not available in ProLite.
Memory Reserved for Recordings: Not available in ProLite.
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 14: Miscellaneous Sub-Submenu
DOS Print, File Pick Window: Not available in ProLite.
Screen Blanking Options: When ProLite blanks your screen
and displays a moving clock, it also parks your hard disk.
If you have two hard disks, ProLite will park both of them.
Parking simply means positioning the read/write heads over
the last cylinder on the hard disk. This is simply a
preventive measure or safety feature. If you prefer, you
may instruct ProLite to NOT park the hard disk or disks
when blanking the screen. This submenu option enables you
to do that if you desire.
Use EMS Memory for overlays: Not available in ProLite.
Return to application with: This option is really only of
use to those who have EGA cards. When ProLite opens up a
window it records the previous cursor size and position so
that the cursor can later be restored exactly as it was
when ProLite was popped up. Sometimes the cursor size will
not be restored properly due to a bug in the EGA's ROM BIOS
extensions. To get around this problem, this option
enables you to instruct ProLite to always restore the
common two line cursor (a cursor with the bottom two scan
lines blinking). Most user's will never need this option.
You'll know if you are one of those who needs to use it.
Overlay Buffer Size Supplement: Not available in ProLite.
Microsoft Quick Environment Fix: This option is only
important to people who use the newer versions of the
Microsoft Quick Environments - such as QuickBasic 4.5,
Quick C 2.0, etc. This option will enable ProLite to
safely pop-up over these environments. When operating in
non-swapping mode (the "-N" or "-T" command line option),
ProLite will normally not work with the Quick Environments.
This option tells ProLite to deal with this special case
when it is running in non-swapping mode.
PCustom: The Customizing Program 77 of 94
- Programmer's Productivity Pack Lite 1.01 -
The Exit PCustom Menu:
~~~~~~~~~~~~~~~~~~~~~~
The fifth option on the Main Menu is Exit PCustom. This will
take you back to the DOS prompt. You can also select whether to
save or cancel the changes you have made. If you select this
option the Exit PCustom Menu will appear.
When this option is selected you will see the following Menu:
(Due to space limitations and printer incompatibilities,
this figure appears only in the complete Programmer's
Productivity Pack printed User's Guide.)
Figure 15: Exit PCustom Submenu
Save Changes: This option tells PCustom to write the changes
you have specified into the PROLITE.CFG file.
Select (Alt-Q): Not available in ProLite.
Cancel Changes: This option enables you to return to DOS
without altering the PROLITE.CFG file in any way. This option
cancels any changes you have made and exits from PCustom.
-----------------------------
Miscellaneous Information
-----------------------------
Change History:
===============
Please refer to the HISTORY.DOC text file for the complete change
history of the Programmer's Productivity Pack Lite.
PCustom: The Customizing Program 78 of 94
Appendix A - Programmer's Productivity Pack Lite Lite 1.01 -
------------
Appendix A
------------
The Bits and the Bytes:
=======================
This appendix provides basic information concerning bits and bit
level operations. The primary source for this brief overview was
Charles Petzold's "PC Tutor" column in the August, 1987, issue of
"PC Magazine" (Volume 6, Number 14).
TIP:
If you are new to hexadecimal and binary arithmetic, we
recommend that you find a copy of Jeff Duntemann's excellent
book "Assembly Language from Square One", published by Scott,
Foresman and Company. Chapter One of this book contains the
clearest and most entertaining introduction to the binary and
hexadecimal numbering systems that we have ever seen.TIP
For the sake of simplicity, we'll discuss the details of bits
from the standpoint of 16 bit systems. 16 bit systems include
IBM PC's, XT's, AT's, and some PS/2's. For this discussion, when
we say "16 bit system" we are referring to the microprocessor
itself, not necessarily all the hardware to which it is
connected. If you work with 32 bit systems like the newer 80386
machines, they are just twice the size, in bits, of 16 bit
systems.
On the most basic level, your computer works with bits. A bit is
a concrete, real value in your computer. A bit is simply a state
- on/off, yes/no, true/false, or 1/0, depending upon how you like
to think of them.
Handling bits one at a time would be a very complicated and
inefficient process for us humans, so we deal with bits in
groups. The most common group of bits is called a "byte," which
is simply a group made up of 8 individual bits.
Bits are usually represented using the numbers one (1) and zero
(0). In fact, these are the only numbers that a single bit can
represent. Numbers consisting solely of 1's and 0's are called
binary numbers, because only two digits make up the entire number
system. We are more accustomed to the Decimal system in which 10
digits (0-9) make up the entire number system.
Performing mathematical operations on binary numbers is much like
performing mathematical operations on decimal numbers, except
only 2 digits (0 and 1) are used.
Bits and Bytes; A Brief Tutorial 79 of 94
Appendix A - Programmer's Productivity Pack Lite Lite 1.01 -
For example, in Decimal format, "1 + 1 = 2", but binary numbers
don't have a digit like "2", so we carry the 1, just like we do
with decimal numbers. In decimal numbers when you add "9 + 1"
there is no digit to represent a value higher than 9, so we carry
one place as follows:
Decimal: 9
+ 1
----
10
Binary is the same: 1
+ 1
----
10
With decimal numbers, each time a digit is moved left one place,
the number increases by a power of 10. If you take the decimal
value 10 and move it left one place you get the number 100 which
is 10 times greater than the value with which you started.
Binary numbers work like this too. Each time you move a binary
value left one place the value increases by a power of two.
The following chart shows a byte size value (8 bits) and the
result each time a digit is shifted left one place, this should
give you a better picture of how binary numbers work:
Binary Decimal
value equivalent
-------- ----------
00000000 0
00000001 1
00000010 2
00000100 4
00001000 8
00010000 16
00100000 32
01000000 64
10000000 128
ProLite's Calculator is an excellent tool to help see this first
hand. ProLite's Calculator enables you to shift values left and
right, rotate them left and right, and perform a myriad of
different operations, all the while showing you the individual
bit settings. Watching the bit settings in the binary values
will show you exactly what is happening as you perform each
operation.
Bits and Bytes; A Brief Tutorial 80 of 94
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The following chart shows the binary values corresponding to the
decimal numbers from 1 to 10, this should give you a good idea of
how binary numbers are used to add, subtract, and do other
mathematical operations:
Binary Decimal
value equivalent
------ ----------
0001 1
0010 2
0011 3
0100 4
0101 5
0110 6
0111 7
1000 8
1001 9
1010 10
As you can see:
in Binary: 1
+ 1
---
10
then adding another 1: 10
+ 1
---
11
and another: 11
+ 1
---
100
and so forth.
Why is all this binary stuff important? What does it have to do
with programming my computer? Well, your computer's
microprocessor manipulates groups of bits in its registers. A
register is simply a storage location built right into the chip
itself. This means the processor can manipulate values in these
registers very quickly, because it doesn't have to get the value
from memory somewhere else in the system.
The types of microprocessors we are discussing generally
manipulate 8 or 16 bits at a time in their registers. The
registers, by the way, are either 8 or 16 bits wide.
Bits and Bytes; A Brief Tutorial 81 of 94
Appendix A - Programmer's Productivity Pack Lite Lite 1.01 -
In virtually every field of business, science, and life in
general, we make up names for things. The computer field is no
different. When we group bits together into logical units, we
have a name for each unit. We've already discussed the "BYTE"
which is a collection of 8 bits that are treated as a single unit
or group. A unit with 4 bits is half of a byte, so logically, it
is called a "NIBBLE" (also spelled "nybble"). Moving in the
other direction, a group of 16 bits (two bytes), is called a
"WORD". A group of 32 bits (four bytes) is called a "DOUBLE
WORD".
Knowing this, much of the mystique behind these terms should now
be cleared up. Learning a few new terms is not unique to the
computer industry, if you were a stock broker you would have to
learn the difference between a put and a call, if you were a
sailor you would have to learn the difference between port and
starboard. The computer field is like any other field. There
are new terms to learn, but the result is it will be easier to
say exactly what you mean and have others understand exactly what
you are talking about.
Let's take a look at the range of values that can be represented
by various groups of bits. Obviously, when you have a known
amount of space in which to store a number, there is a limit to
the size of the number that can be stored there. Along these
same lines, if you have enough space to store anything from 0 to
10 but you want to add the ability to use negative numbers as
well, then the same storage space will hold anything from -5 to
+5. After all, we can only store a limited number of unique
values in a particular storage space.
An 8 bit value, a byte, can represent any decimal number (whole
number) between 0 and 255. If you want to be able to include
negative numbers, then we can represent any value from -127 to
+128 with 8 bits.
Numbers that can be either positive or negative are called
"SIGNED" numbers. Logically, numbers that can only be positive
are called "UNSIGNED" numbers.
A 16 bit value, a word, can represent any decimal whole number
between 0 and 65,535. If you are using signed numbers, a 16 bit
word can represent any decimal whole number from -32,767 to
+32,768.
A 32 bit value, a double word, can represent any decimal whole
number between 0 and 4,294,967,295. A signed 32 bit double word
can represent any whole number between -2,147,483,648 and
+2,147,483,647.
Bits and Bytes; A Brief Tutorial 82 of 94
Appendix A - Programmer's Productivity Pack Lite Lite 1.01 -
This should help to explain why so many software products on the
market have similar limits for various operations. When working
with a computer you have to stay within the limits of what it is
able to accomplish using its particular design. Of course we
haven't even touched on the subject of numbers that can have
something after the decimal point. Fractional numbers, often
called "floating point" numbers in the computer industry, are an
entirely different subject and we won't go into detail on them
here. Suffice it to say, unless you are using a math coprocessor
chip, floating point math must be performed with software as the
processor itself does not understand fractional values.
Let's take a brief look at the "logical" operations that your
computer can perform. This will also help you to understand the
various operations available within ProLite's Programmer's
Calculator.
The first operation we'll look at is one of the most commonly
used. The "AND" operation. Notice we said "AND" and not "ADD".
"AND" and "ADD" are two entirely different operations.
AND - When you AND two bits together they produce a 1 only if
both of the original bits are a 1.
0 0 1 1
AND 0 AND 1 AND 0 AND 1
----- ----- ----- -----
equals 0 0 0 1
This is usually shown by way of a "truth table" which shows how
the operation works. A truth table for the AND operator might
look something like this:
AND| 0 | 1
----+-----+-----
0 | 0 | 0
----+-----+-----
1 | 0 | 1
You read the table by picking one value from the top line and
drawing an imaginary line straight down, pick the other value
from the left side and draw an imaginary line horizontally to the
right. Where these two imaginary lines intersect is the result
you get when you AND the values together.
Bits and Bytes; A Brief Tutorial 83 of 94
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Taking this concept further, to 8 or 16 bit numbers, merely
involves lining up the numbers one above the other like so:
00101011
AND 01001000
--------
00001000
As you can see, only one of the bits in these two bytes have
matching 1's, therefore only that bit produces a 1 for an answer.
NOT - The NOT operator is a little bit different than the AND
operator. NOT works only on one value, rather than comparing two
values with each other. NOT converts all 0's to 1's and vice
versa. The NOT truth table looks like this:
NOT | 1 | 0
-----+---+---
| 0 | 1
The result is what is known as a "one's complement." In 8086/8088
assembly language there is a similar instruction called NEG. NEG
goes one step further than NOT, after obtaining the one's
complement of a number, the NEG instruction adds 1 to it, giving
you the "two's complement" of the original value. Using
ProLite's "Change Sign" command produces the same results as the
NEG instruction.
OR - The OR operator, like the AND operator, compares two values
and produces a result. OR produces a 1 if either of the two
inputs are a 1. The truth table for an OR looks like this:
OR | 0 | 1
-----+-----+-----
0 | 0 | 1
-----+-----+-----
1 | 1 | 1
Bits and Bytes; A Brief Tutorial 84 of 94
Appendix A - Programmer's Productivity Pack Lite Lite 1.01 -
XOR - The XOR (eXclusive OR) operator produces a 1, if one and
only one of the inputs is a 1, if both inputs are 1 it will
produce a 0. The XOR truth table follows:
XOR | 0 | 1
------+-----+-----
0 | 0 | 1
------+-----+-----
1 | 1 | 0
This can sometimes be easier to understand and picture when you
think of it like this: the XOR operator produces a 1 for a result
whenever the two bits being compared are different from each
other. If the two bits are the same, the answer is 0, if the two
bits are different, the answer is 1.
SHL and SHR - The Shift Left and Shift Right operators do exactly
what their names imply, they shift a value left or right. For
instance:
take the value: 00001111
shift it left 4 places: 11110000
then shift it right 2 places: 00111100
One interesting aspect to these operators is that they can be
used as very fast multiplication or division operators. Shift
Left 1 place is the same as multiplying by 2, Shift Left 2 is the
same as multiplying by 4, shift left 3 is the same as multiplying
by 8, and so forth. Shifting right is the same except the effect
is like dividing by 2, 4, 8, etc., rather than multiplying.
There are two similar instructions called Shift Arithmetic Left
(SAL) and Shift Arithmetic Right (SAR). These are very similar
to the shift instructions except the value of the sign bit is
retained throughout the shift operation. As with the other
operators, the best way to see how this works is to fire up
ProLite's Calculator and tinker with a few examples. This way
you'll be able to see first hand what these operators actually
do.
Now let's take a brief look at some of the rotate operations.
The rotate operations are very similar to the shift instructions.
Understanding the differences is really a matter of considering
what happens when a bit is shifted off of one end of a number.
When shifting, if you shift a bit right off the end, it is no
longer a part of your value. The rotate operations deal with
this a little differently.
Bits and Bytes; A Brief Tutorial 85 of 94
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The rotate operations function just like their name implies. The
rotate operations shift values in the registers, but instead of
losing the bit that comes off the end, it is rotated around and
inserted into the other end of the register. Something like
this:
|---->--------------------------->----|
| |
|----| | |-------------------------------| |
| CY |<-----| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |<-|
|----| |-------------------------------|
Rotate Left
At the same time that the bit is rotated around to the other end,
it is also placed in the carry flag (a particular bit position
within the "flags" register). Both the Rotate Left (ROL) and
Rotate Right (ROR) instructions work by taking the bit that
"falls off of the end" and rotating it around to be put right
back into the other end of the register.
Another instruction of this type is the Rotate through the Carry
instruction (RCL and RCR). It is very similar to the regular
rotate instruction, except that the bit that comes off the end is
passed through the carry flag. In other words, the value that
comes in one end of the register is the value that was previously
in the carry flag. Here's how it would look:
|----------------------->-----------------------|
| |
| |----| |-------------------------------| |
|<-| CY |<--| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |<--|
|----| |-------------------------------|
Rotate through the Carry Left
|-----------------------<-----------------------|
| |
| |----| |-------------------------------| |
|->| CY |-->| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |->-|
|----| |-------------------------------|
Rotate through the Carry Right
How do you use such strange operations when you are programming?
Well, as you start getting more involved with using MS-DOS or
your ROM BIOS, you will more and more frequently find the need to
Bits and Bytes; A Brief Tutorial 86 of 94
Appendix A - Programmer's Productivity Pack Lite Lite 1.01 -
compare bit patterns, to find out if a particular bit is set in a
number, and even to shift the bits around in order to see what
they really represent.
As your programs become more intimate with the hardware of the
computer, your need to understand and be able to use other
numbering systems will grow as well. This is especially true
when you program in languages like "C" or "Turbo Pascal", where
much can be done when you are able to work with binary,
hexadecimal or octal numbers. If you deal with assembly language
then you know by experience what we're talking about.
We certainly hope that this has answered your questions, and that
ProLite's Programmer's Calculator will make your programming a
little easier and much more productive.
Bits and Bytes; A Brief Tutorial 87 of 94
Appendix B - Programmer's Productivity Pack Lite Lite 1.01 -
------------
Appendix B
------------
Understanding Two's Complement Numbers:
=======================================
When manipulating signed values, your computer must be able to
tell the difference between a positive and a negative number. It
does this through the use of a "sign bit." The leftmost bit is
the sign bit. When this leftmost bit is a zero (0) the number is
positive, when that bit is a one (1) the number is negative. Of
course, when you are treating a number as an UNsigned value, the
leftmost bit is just a part of the number, and all values will be
considered positive.
There's a little more to negative numbers than just a sign bit.
To your computer, negative numbers are actually what is called
the "two's complement" of positive numbers. While this may sound
complicated, it is actually very simple and reasonable. Here is
a brief explanation of what "two's complement" really means, and
a simple example to illustrate how it actually works.
Let's use an 8 bit value for the sake of simplicity, and the
number 5. In binary, the number 5 looks like this:
00000101
Now, to obtain the two's complement of that number, we must do
two things. First we must complement each bit, simply change
each 1 to a 0, and each 0 to a 1. In essence we are just
reversing each digit. This is called the one's complement. Here
is what our results will look like:
Before changing: 00000101
After changing: 11111010
A quick way to do this using ProLite's Calculator is to use the
"NOT" operator. It will instantly show you the one's complement
of the current value.
The next (and final) step we must perform is just as easy.
Simply add 1 to the number, like this:
11111010
+ 1
_________
11111011
Two's Complement Numbers 88 of 94
Appendix B - Programmer's Productivity Pack Lite Lite 1.01 -
That is the binary representation of -5. We have just converted
a positive 5 to a negative 5 in two simple steps. As you might
imagine, those two steps are exactly the kind of thing your
computer is good at, and can do very quickly. By using this
technique, the computer is able to subtract one number from
another simply by adding the two's complement of the value to the
first value. In this way the processor is able to perform two
different kinds of math using basically the same internal
circuitry.
Just to show that this really does work, let's change the
negative 5 back into a positive 5, using the same steps. Here
goes:
Before changing (-5): 11111011
After changing: 00000100
Now, add 1: 00000100
+ 1
---------
00000101
There you have it! We've converted 5 to -5 and back to 5, using
the same technique employed by your computer. With this
information under your belt, it will be much easier to understand
overflow flags and the like when you are working on the assembly
language level.
In 8086/8088 assembly language, the "NEG" instruction performs
the two's complement for you. The Programmer's Calculator
produces the same result with the "Change Sign" command.
Two's Complement Numbers 89 of 94
Appendix C - Programmer's Productivity Pack Lite Lite 1.01 -
------------
Appendix C
------------
What is Falk Data Systems?
==========================
Falk Data Systems is a small software company owned and operated
by Bob Falk.
At Falk Data Systems we believe that the PRIMARY purpose of
business is service, not profit. This concept is fundamental to
our approach to product development, production and marketing.
Falk Data Systems has been producing top quality computer
software at reasonable prices, continuously, since 1987.
Please feel free to contact me (Bob Falk) at any time if you have
any questions, comments or suggestions. I can be reached by mail
at the following address:
Bob Falk
Falk Data Systems
5322 Rockwood Court
El Paso, Texas 79932-2412
U.S.A.
I can also be reached by voice or electronically as follows:
Voice: (915) 584-7670
FAX: (915) 584-1540
CompuServe: 71420,2431
Internet: 71420.2431@COMPUSERVE.COM
Other Products From Falk Data Systems:
======================================
Please refer to the PRODUCTS.DOC text file for a complete list of
other products available from Falk Data Systems.
Other Products From Falk Data Systems 90 of 94
--- INDEX ---
Index
A Circular queue See: Linked
Add 42 list
Advanced options menu 74 Clear All (^A) 39, 41, 42
Alt-Q 65 Clear Entry (^E) 39, 43
AND 43, 83 Click sound 74
ANSWERS.DOC 9 Clipper 55, 57
ASCII and Color Attribute Color attribute set 66
Chart 46 Colors menu 65
Reference Guide 49-51 Command line
Tutorial 47-48 DOS 16
ASP 2 Command line parameters 21,
Ombudsman 2 62, 64
Assembly language 29, 36, 45, -U 21
89 ProLite 16
Attachments 45, 49, 51, 59 -? 20
AUTOEXEC.BAT 24 -D 17
-E 17
B -H 18
Background task 9, 20, 55 -M 18
Batch files 24 -N 18
BCD See: Binary Coded Decimal -P 19
Beep Sound 73 -S 19
Benefits 2 -T 18
Binary Coded Decimal 45 -U 19
Binary format 28, 30, 34, 36, -X 19
37, 38 Communications programs 15
Binary numbers 69, 79, 80, 88 CompuServe 2
Bit level operations 43 Conflicts with other TSR's 23
Bit manipulation facility 31, Ctrl-@ 38
39 Current value 39, 41, 43
Bits 31, 39, 43, 79 Custom attribute set 66
Blank screen 40, 47, 60, 77 Custom colors menu 67
Bytes 79, 82, 88 Customizing program See:
PCustom
C
Calculator and Attachments 27, D
73 dBASE 52, 55
Calculator menu 36, 69 DEBUG 16
Cancel Changes 63, 65, 78 Decimal format 28, 30, 31, 34,
Carry flag 44, 86 37, 80
Change Bits (^C) 31, 39 Decimal point 42, 83
Change Hot Key 33, 38, 73 Delete Digit 43
Change Sign (^-) 39, 84, 89 DESQview 9, 16, 20
Falk Data Systems 91 of 94
--- INDEX ---
Disable disk parking 40 Floppy disk 10
Divide 42 Hard disk 10
DOS ERRORLEVEL 24 Integer division 42
DOS Shell 14, 15 Intermediate value 39, 41, 43
DOS version 3.0 14 ISR 15
Double word 82
Dual monitor systems 6, 11 K
Keyboard 12
E Keyboard interrupt 13, 42
EDLIN 16 KeyRef 46, 52
EMS memory 6, 14 Keystroke Reference Center 46,
Enhanced keyboard 13, 42, 55, 70
58 Reference Guide 55-59
Error messages 24, 70 Tutorial 52-54
Error sound 63, 74
ERRORLEVEL 24 L
Exchange Double Words See: License 1
XCHG DD Linked list See: Recursion
Exchange Words See: XCHG DW Logical operations 43, 83
Exclusive OR See: XOR
Exit PCustom 65, 78 M
Exit the ASCII Chart 48, 51 Marketing 90
Exit the Calculator 40, 41 Mathematical operations 41
Exit The Keystroke Reference Memory
Center 53, 59 EMS 6, 14
Extended characters 50 high 15
XMS 6, 7, 14
F Memory requirements 7
Final result 41, 43 Memory-resident version 7, 40,
FoxBase 55 55
Fractions 83 Memory slots 40, 41
Miscellaneous 76
G Missing overlay file 25
Graphics mode 15, 25 Modes See: Video modes
Gray scale attribute set 66 Modifier keys 12, 38
Modulus 42, 43
H Monitors
Hard Disk 14 Black-and-white 11, 62, 64,
Hardware Interrupt Handlers 15 67
Hexadecimal format 12, 28, 31, Color 11, 49, 66
34, 37, 39 Gas plasma 11, 62, 64
High memory 15 Gray scale 11, 62, 64, 66,
Hot key 67
Tips 38 LCD 11, 62, 64
Hot Keys menu 72 Monochrome 11, 66, 67
Moving the display 45, 58
I Multiply 42
INKEY() 52, 55, 57 Multitasking system 15, 20, 55
Insert a Value (^I) 40 Multitasking version 7, 9, 20,
Installation 9 41
Falk Data Systems 92 of 94
--- INDEX ---
N Reference Guide 34-46
Name Tutorial 27-33
changing 21 ProLite 14
NEG 84, 89
Negative to positive 39 Q
Network shells 15 QEMM 15
Nibble 82 QRAM 15
Non-Registered Users 3 QuickSilver 55
Normal messages 71 Quit PCustom 65, 78
NOT 43, 84, 88 Quit the ASCII Chart 48, 51
Numeric Format 37, 75 Quit the Calculator 40, 41
Switching 31, 37 Quit The Keystroke Reference
Numeric Mode 39, 75 Center 53, 59
NumLock 13, 28, 42, 50, 53
R
O RAM 7
Octal format 28, 34, 37 RAM Disk 14
Ombudsman 2 Range of values 34
OmniView 6, 9, 20 RCL 44, 86
One's complement 88 RCR 44, 86
OR 43, 84 Read/Write heads 40
Overlay file 25, 26 Recursion See: Circular queue
Registered Users 1, 3
P Registration 1, 3
Park Disk(s) and Blank Screen Remainder 43
40, 47, 51, 60, 60-61 Rename 21
PCustom 62 Returning to the Calculator
Cancel Changes 78 46, 51, 59
Reference Guide 64-78 ROL 44, 86
Save changes 78 ROR 44, 86
Tutorial 62-63 Rotate Left See: ROL
PCustom.EXE 9 Rotate Right See: ROR
PCustom menus Rotate through the Carry Left
Advanced options menu 74 See: RCL
Colors menu 65 Rotate through the Carry Right
Custom colors menu 67 See: RCR
Exit PCustom menu 78
Hot Keys menu 72 S
Main menu 65 SAL 45, 85
Sound effects menu 73 SAR 45, 85
Pick list 40 Save a Value (^S) 40
Pop-Up DOS Shell See: DOS Scan code 52, 55, 57
Shell Screen Blank
Customizing 73 Clock 72
PopCalc 24 Screen Refresh (^R) 41
Portability Note 52, 53, 58 ScrollLock 53
Positive to negative 39 Shareware 1, 2
PRINT 23 Shift Arithmetic Left See: SAL
ProComm 15 Shift Arithmetic Right See:
Programmer's Calculator SAR
Customizing 68, 74 Shift keys 12
Falk Data Systems 93 of 94
--- INDEX ---
Shift Left See: SHL Two seconds 25
Shift Right See: SHR
SHL 44, 85 U
Show Result 43 Unblank screen 40
SHR 44, 85 Unload from memory 41
Sidekick version 21 Unloading ProLite 21
Sign bit 88 Unpark disk 40
Signed mode 31, 34, 36, 39, 41 Unsafe to pop up 25
Signed numbers 82, 88 Unsafe to unload 33
Sound effects menu 73 Unsigned mode 31, 35, 36, 39,
Stand-alone version 14, 20 41
Starting PCustom 64 Unsigned numbers 82, 88
Status bytes 53 Updates 3
Subtract 42
Swapping 14 V
Swapping Message 72 Video
System requirements 6 Adapters 6
Video modes
T Display height 12
TAPCIS 15 Display width 12
TaskView 6, 9, 20 Graphics 12, 15
Technical Support 1 Text 12
Text mode 25 Virtual screen 20
386MAX 15
TIP 38, 79 W
Toggle Warranty 1
Bits 39 Word 82
Modes 36, 41
Toggle Sign Mode (^T) 41 X
Truth tables 83-85 XCHG DD 45
Try-before-you-buy 1 XCHG DW 45
Two line cursor 77 XMS memory 6, 7, 14
Two's complement 88, 89 XOR 44, 85
Falk Data Systems 94 of 94