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DeathMatch 2 for Doom 2
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avatar1.txt
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1995-05-20
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102 lines
================================================================
Title : Avatar Collection #1
Author : Mackey McCandlish
Email Address : avatar@widomaker.com
Misc. Author Info : Author of the One Must Fall strategy
guide. Creator of DOOM MUST FALL (DOOM
total conversion patch), Diversions
playtester. Look for me in #DOOM in
IRC as _Avatar_.
Description : 5 great Deathmatch specific levels, each
well tested and including not only great
technique but great amounts of texture
alignment, too.
Additional Credits to : The DEU team, of course, and Brian Hess
for helping me test it. Additional
credits go to the #doom IRC gang.
Specifically: Funkyboss, Slug, Scooby,
ViDiOt, and NoSkill.
================================================================
* Play Information * AVATAR1.WAD
Episode and Level # : MAP02 - MAP06 so you can start on level
1 and play to map7 (5 new dmatch levels
plus 2 classics).
Single Player : Yes, good for practicing, I suppose.
These are Deathmatch levels though!
Cooperative 2-4 Player : Yes, but only if its 2 on 2 deathmatch
style cooperative.
Deathmatch 2-4 Player : This is what they're MEANT for! Rocks!!
Difficulty Settings : Yes! Very important: Practice in one
player on skills 3-5, but if you're
gonna Deathmatch someone, up the skill
to 4 (5's the best!) and take on your
friends while a Stomper or two pick you
off from the distance! I can guarantee
you won't be stopping for breath! (As
with all in the Avatar1 series, skill 1
is left without monsters
New Sounds : Naw..
New Graphics : Not too much. A sky texture here, level
name graphic there, and maybe a couple
indications of exactly who the author
is.
Demos Replaced : An LMP of all 5, as Avatar1.LMP,
recorded with FunkyBoss (Wendigo
made one with me too, but that
was before I knew the "-timer"
function wasn't saved in lmps:)
* Comments *
Quick rundown on the levels:
Headache: Great 2 player level that can work in either AltDeath or
DeathMatch. Has a trip-wire warning system for the SS, in
case you didn't notice..
Gr8Bridg: Best with 4 players, this is the most technique filled
level. You can do a lot of cool things that might not be
obvious..
Fragman: Every author has one.. you can't HELP but frag the hell
out of each other in this one.
Temple: More of a hunting level than the others, but it has its
moments.
CASA!: Remotely like Temple and Fragman combined, this one keeps
players together, but requires a little more skill to
get around.
Standard features of each level:
A line of symmetry (or two)
Nomonsters on skill 1 or 2
Regular monsters on skill 3
Cyberdemon (and sometimes an Archvile, too) on skill 5
An out-of-the-way exit, marked simply with an exit wall texture..
Oodles of texture alignment
Prepackaged coolness
* Construction *
Base : Varied.. 2 hours average, but the texture
alignment on Casa (map06) took an hour
by itself.
Build Time : 3 weeks or so.
Editor(s) used : DEU5.21GC!!! Yes, besides for the floors
(done all with WADED), this WAD was
made completely with good old "DOOM 1
only" DEU5.21 with some creative use of
WAD1to2.
Known Bugs : None, and the textures are aligned
well. (Okok, there's a LITTLE bit of HOM
on Gr8Bridg, but I slashed the heck outa
that level to cut it down majorly.
* Copyright / Permissions *
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If the file is to be added to a CD collection or any
collection of sorts, please e-mail me before hand at
avatar@widomaker.com