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DeathMatch 2 for Doom 2
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Wrap
Text File
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1995-01-05
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11KB
|
184 lines
____ ______ __ __ __ __ __
/ __ \ / __ /\ / /_/ /\ / /\/ /\ / /\ _______
/ / / /\/ /_/ / / / __/ / / / / / / / / / / _____/\
/ /_/ / / __ / / / /\ \ \/ / / / /_/_ / /_/_ /____ /\/
/_____/ /_/ /_/ / /_/ /\_\ \/_/ /_____/\/_____/\/______/ /
\_____\/\_\/\_\/ \_\/ \_\/\_\/\_____\/\_____\/\______\/
** Be sure to backup your DOOM.EXE so you can use the dehacked
DOOM.EXE to fully play Da Kills pwad.
Title :KILLSPR4.WAD "Da Kills" Prerelease #4 (01-06-95)
** You need DOOM 1 v1.666 to run this PWAD! **
This PWAD is still INCOMPLETE! It still needs
more work and testing to do. >:). This will be
designed for DOOM 2, but I am still waiting for
the new version of DEU--v5.3.
Author :Phillip ( /│nt )
Email Address :phillant@jungleii.com
Misc. Author Info :I am a DOOMaholic ant. :) Freshman Cougar at
Azusa Pacific University in located in Azusa,
California!
Description (Story) :You and your buddies are sent to an UAC WDS--
_________________ Union Aerospace Corporation Waste Disposal--
| MUST READ THIS | to investigate and terminate all so-called
| BEFORE PLAYING | "DOOM" creatures. No words from this "dead"
| OR YOU WILL BE | place for the last 18.73 days. However, your
| CONFUSED WHEN | good old friend, who is the first to discover
| PLAYING MY WAD. | the hell of DOOM, tells you that there are
|_________________| several teleporting openings from hell. They
release tons of nasty "DOOM" creatures from
hell and to other dimensions and places,
especially here on Planet Harid (where you are
heading). UAC Hell Specialists tell you that
the only way to destroy the teleporters is to
destroy the site. You also have been told, by
the former workers of the site, that there is a
red nuclear energy core somewhere in the station.
The core can become unstable--to destroy the
plant--by removing its internal blue faced
supercharge sphere. This sphere keeps this power
core stable. Anyone who touches the sphere will
temporarily become supercharged. To get to the
core, you will need to access the computer
controls and activate a hidden switch--located
in a computer room near the core. Lower its
"support frames" all the way down (listen to the
sounds from them) first, then press the switch
to lower the red shielding. Avoid staying on the
hot core platform or else you will become
unconscious. There are a few security doors that
will block your mission. Find the necessary keys
and weapons through out the place to complete
your critical mission. We must stop HELL from
its domination before it is too late!
Hints :With caution, walk over computer controls to
access/activate the computers, but watch out
for nasty traps [evil grin].
:Ask your multiplayer buddies to help you out
in some of the areas, especially the core
area. The hangar exiting requires some help from
your buddies. If playing with in a 4-player mode,
split them into 2 groups so the level can be
accomplished early.
Deathmatch Tips: :Some of the computer activations and traps can
be useful in a Deathmatch(DM). Experiment these
before playing a DM. For an example (in a hidden
area and not seen on map), lure your opponent(s)
to the multi-teleporters room. Since the exit
teleporter is close for 30 seconds. You can use
the regular teleporters to scare and attack
him/her (she can look sexy in that armor suit [g]
:)~.) since no one can get out for awhile. Do
watch the recorded demos if you are really
stuck.
Additional Credits to: Fletcher - Beta Tester
Futurist - Beta Tester
Highway 61 - Beta Tester
Nozzle - Beta Tester
Scorpion - Beta Tester
Spaceman Spiff - Beta Tester & His Former Home
Layout.
People on the
Jungle II BBS - Beta Testers & their Game
Connection for 4 players!
id (id) - You know...
All DOOM PWAD
Creators - For their levels,
nasty tricks, and
ideas to use in my
wad.
All DOOM Editors - Guess...
Internet (ftp.cdrom.com) - Free stuff! :P
[Names go on and on...] :)
* Play Information *
Episode and Level # : E1M1 (Will be MAP01 in DOOM II)
Single Player : Yep! (Not fun as multiplayers mode, and
you will not be able to exit the level)
:P
Cooperative 2-4 Player : Ya! This level is huge so, ummm.... :)
Deathmatch 2-4 Player : Hell Yeah! (Purpose is to KILL!!!!)
Again, huge level. Might have hard time
finding each other?
Difficulty Settings : Easier levels will have less enemies,
weapons, but speed is faster. This is
extremely for DOOM advanced players. There
are lots of sneaky traps! Look out for the
cemetery. Sorry about the SLOW speed of my
pwad. If it is too slow, try using F5,
resize to a smaller screen, pick an easier
level (less objects), or play with NO
monsters :). It is fast for Deathmatch with
no monsters though. Ultra Violent
difficulty level has decorations, but Hurt
Me Plenty and lower do not (improves speed
in the level.)
New Sounds : [Nods] Just a few though. You will have to
find them.
New Music : Yepper! (Still looking for a better one
though.)
New Graphics : Yee haw! New sky graphic & some new messages
on computer screens--You will see them when
you play deep into my eyes, er pwad.
Demos Replaced : Just one cheesy one. I died on purpose, so
you will have to see the ending yourself!
Later, I will record two four-players
multiplayer action demos--one for
cooperative and another for the bloody
deathmatch.
* Construction *
Base : Does it looked modified? I think not. New
level from an imp's horrible scratch!
Build Time : Ask that ugly baron behind you. Meaning