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DeathMatch 2 for Doom 2
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harvest.txt
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1995-05-27
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5KB
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104 lines
Note: Any words in capitals you should mentally shout to yourself. Lets
give it a try. DOOM IS BRILLIANT!! Did it work? You should be
thoroughly rehearsed with this process to fully recreate the
author's thought process when he wrote this file. He thinks it's
IMPORTANT! Were you ready for that one? There's more to come...
================================================================
Title : Harvest
Filename : harvest.wad
Author : Paul Pennington
Email Address : q9110419@helios.usq.edu.au
Misc. Author Info : That's my email address until end of '95. After
that, erm, shit, i don't know. I'll be
finished uni (touch wood), and may have to
face the real world.
Previous Doom works include higher and higherv2,
but more to come.
Description : Another Doom 2 deathmatch wad. But a good one.
All the weapons, and a nasty surprise for
naive players. I'll tell you where a secret
switch is, but don't tell fellow players. No
i won't tell you, i'll show you, watch the
demo. It reveals large quantities of nasty
things, like FOUR cyberdemons, MANY of those
skeleton things that shoot homing rockets,
MORE THAN A FEW arachnotrons (i kan't spel),
and SEVERAL other things. ALSO, additional
items are revealed, like soulspheres,
backpacks, lite amp GOGGLES! and other stuff.
So after all the monsters are wiped out,
deathmatch can resume under altered
conditions!!!
Pretty tricky huh?
But we must remember that the level is STILL A
BRILLIANT DEATHMATCH LEVEL!!! EVEN WITHOUT<!>
THE ADDITIONAL ITEMS, EVEN WITHOUT THE NASTY
THINGS!!!! So PLAY THE BLOODY LEVEL!!!
ALRIGHT??!!? And then EMAIL ME!! OK?!?!
(i am mentally hoarse).
Additional Credits to : The people who, in their ultimate wisdom, decided
to play this level with me, including Jason,
Magnus the mad swede, Chris the hippy
and these other guys whose names i don't know.
They're pretty damned useless anyway...
And of course id software.
================================================================
* Play Information *
Game : Doom II
Episode and Level # : 01
Single Player : Yes, but what for? The monsters of course!
Cooperative 2-4 Player : Not in this lifetime
Deathmatch 2-4 Player : YEEEEEEEEESSSSSSSSS!!! (Sorry, yes)
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : and No
Demos Replaced : None. But there is an lmp demo to show you the
secret switch for the monsters. You'll also
see where the exit switch is. If you don't
know how to view demos (idiot), just email
me or read the faq. (I was joking about the
idiot thing. I meant fool!) (Nah, i am
joking, i once didn't know how to play demos,
but don't tell anyone)
The thing is, i don't know how to replace demos
in the game (i am an idiot), so if someone
could let me know i'd be happy.
* Construction *
Base : New level from scratch
Editor(s) used : DoomCAD 5.1
Known Bugs : NONE, does thou take me for a DOLT?
* Copyright / Permissions *
Authors may not use this level as a base to build additional
levels. (Unless you email me and beg, er.. ask me)
You may distribute this wad, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If you do, could you please notify me? Pretty please?
* Where to get this WAD *
FTP sites: ftp.cdrom.com
ftp.idsoftware.com
BBS numbers:
Other:
Look, don't you already have this wad? How else could you get this file?
Jeez, some people...