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DeathMatch 2 for Doom 2
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headache.txt
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1995-05-04
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4KB
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81 lines
There is another version of HeadAche floating around that has
a rocket gulping wall in it. If two seemingly alike versions
of HeadAche have consistency failures, it is likely that one
is using this old version.
================================================================
Title : HEADACHE.WAD
Author : Mackey McCandlish
Email Address : avatar@widomaker.com
Misc. Author Info : Author of the One Must Fall strategy
guide. Creator of DOOM MUST FALL (DOOM
total conversion patch), Diversions
playtester. Look for me in #DOOM in
IRC.
Description : A great 1 on 1 (or 2 on 2) Deathmatch
wad for DOOM2. Takes a couple minutes
to get used to, but the depth is there.
Additional Credits to : The DEU team, of course, and Brian Hess
for helping me test it. Additional
credits go to the #doom gang, particularly
FunkyBoss for testing it with me (he
did the LD call!) and Slug and Scooby
for offering some insight.
================================================================
* Play Information *
Episode and Level # : MAP01
Single Player : Yes, good for practicing, I suppose.
This is a Deathmatch level though!
Cooperative 2-4 Player : Yes, but only if its 2 on 2 deathmatch
style cooperative.
Deathmatch 2-4 Player : This is what its MEANT for! Rocks!!
Difficulty Settings : Yes! Very important: Practice in one
player on skills 1-3, but if you're
gonna Deathmatch someone, up the skill
to 4 (5's the best!) and take on your
friends while the Stomper brothers
pick you off from the distance! I can
guarantee you won't be stopping for
breath!
New Sounds : Naw..
New Graphics : I should of, I really should, but this
was my first DOOM _2_ level, and I
wanted to use their textures.
Demos Replaced : Not yet..
* Comments *
Headache has a lot of strong points: Running for a weapon opens
you up for attack (some more than others), its not too hard to
lose your opponent and sneak up on him, and the BFG isn't AS
useful here (A) You have to get hurt to get it, and B) There's
lots of places to hide). Also, I prefer to play with good ol'
-Deathmatch here 'cause I'm not one for multiple megasphere
charge ups, but its there for those who like it that way. Oh,
and the "bridge" is a GREAT place to jump in with a surprise
rocket flurry.
* Construction *
Base : A couple minutes doodling in AP Gov't.
Build Time : An hour one day, some testing, and an
hour the next.
Editor(s) used : DEU5.21GC!!! Yes, besides for the floors
(done all with WADED), this WAD was
made completely with good old "DOOM 1
only" DEU5.21 with some creative use of
WAD1to2.
Known Bugs : None, and the textures are aligned
well.
* Copyright / Permissions *
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If the file is to be added to a CD collection or any
collection of sorts, please e-mail me before hand at
avatar@widomaker.com