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DeathMatch 2 for Doom 2
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Deathmatch2.bin
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death
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nnhsupdt.txt
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Text File
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1995-05-17
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8KB
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174 lines
NNNNN NNN NNNNN NNN HHH HHH SSSSSSSSSSSSSS
NNNNNN NNN NNNNNN NNN HHH HHH SSSSSSSSSSSSSSS
NNN NNN NNN NNN NNN NNN HHH HHH SSS
NNN NNN NNN NNN NNN NNN HHH HHH SSS
NNN NNN NNN NNN NNN NNN HHHHHHHHHHHHHHHH SSSSSSSSSSSSS
NNN NNN NNN NNN NNN NNN HHHHHHHHHHHHHHHH SSSSSSSSSSSSS
NNN NNN NNN NNN NNN NNN HHH HHH SSS
NNN NNN NNN NNN NNN NNN HHH HHH SSS
NNN NNNNNN NNN NNNNNN HHH HHH SSSSSSSSSSSSSS
NNN NNNNN NNN NNNNN HHH HHH SSSSSSSSSSSSS
_____________ __________ _________ ________
/____________ | | ______ | | _____ | | _____ |
| | | | | | | | | | | | | | |
| | | ____/ | | \_______/ | | \________/ | | \
| |_||__ __ | | __________ \ / __________ _| / / |
| | | | \ \_ / / | | | | | / | ||_|
|============| |_| | / | | | | | | | \ | |
| | | | | | | | | | | | \ |
| | actually | |__/_ | | |____|_| |_|____/_|
|____________| longer / ===== \ / ==== \ / ===== \
|________ | || / -- \ / ===== \ / __------ \
_| \ \/ / / \ \ / | /\ \ \ \ / /\ || \
_____| \____/ / R \ \__/ ||| / \ \ \ \__/ / \ ||| \
|_____________________/__________\_________/________\__________/________\____|
I know that map sucks, but it's hard to do. The humps are where the lockers
are. The gym is on the left, and the science corridors are at the top. The
"R" is the Riley tree. Keep reading.
Actual level size: ≈84,000 bytes
=============================================================================
Title : Newton North High School for DOOM ][ Deathmatch
Filename : nnhs.wad
Author : Owen Williams
Email Address : owenguy@world.std.com
Misc. Author Info : Maker of NETdoom, EZ-load (soon to be released),
and I go to this school
Description : NNHS is the main hallway, gym, and back corridors
of Newton North High School. I started making
just to make fun of the school, (which is always
nice), but then I read Brian Kidby's deathmatch
"FAQ." It said that the best Deathmatch levels can
have long hallways, open areas, and twisty mazes.
NNHS has all. The main hall is called Main Street.
The gym is also pretty open, and the science
corridors are nice 'n twisty. NNHS may be a bit big
for deathmatch, but it's still fun. ^^^
Try it anyway. Please? :-}
Additional Credits to : ID, of course.
Everyone who made cool programs that I used.
My dad fer getting me this nice computer.
Brian Vanatta for giving me the idea of different
play styles.
My brother 'cause he'd try to kill me if he weren't
mentioned. (Not that he'd succeed, of course.)
Raphael Quinet for deu.
=============================================================================
INSTALLATION
Piece o' cake. copy all of the files to your doom dir and run INSTALL. The
wad will be called NNHS2.WAD.
=============================================================================
* Play Information *
Map # : Map 02 (for everyone that hates map 1ers)
Single Player : Just to see what it's like
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : YES
Difficulty Settings : Yes, sort of like in the DANZIG levels (keep
reading).
New Sounds : No
New Graphics : Oh yes! I slaved for countless seconds making the
walls, ceilings (that's why it's so big byte-wise)
and other stuff. Everything except what's
obvously not new (I.E. the doors) are NEW.
New Music : Yup. It's the awesomest deathmatch music there is.
Demos Replaced : You can get NNHSDEMO.ZIP to see some of our two-
player deathmatch demos.
==============================================================================
* Construction *
Base : New level from nothin'.
Editor(s) used : DEU hacked, RMB, NWT, EDMAP 1.31(edmap 1.4 has bugs)
Autodesk Animator PRO (to make textures)
Known Bugs : Shouldn't be any, but E-mail me if so.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, AS LONG AS I'M MENTIONED! (hey! even Non-AOLers can use
caps-lock!)
You MAY distribute this PWAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this PWAD *
FTP sites: wcarchive.cdrom.com
* Important Notes *
This wad is set up so that you can play in three modes. Two player deathmatch,
three or more Deathmatch, and Death 2.0.
****How to envoke the modes****
For two player, use skills 1 and 2. For original deathmatch, play on
difficulty 3. For deathmatch 2, use difficulty 4 or 5. For three or more
players, use the -nomonsters. And of course, with two players, use
-respawn!
****differences****
The only real differences between modes are in how much health/ammo there is.
In two player original mode, there is a little more of everything so all the stuff
doesn't get used up.
In normal (original mode), there is more ammo to keep the game going. DON'T
TAKE IT ALL AT ONCE!
In 2.0 mode, there is much less, because it respawns.
*******More notes********
Lastly, there are a few things that need explaining. The tree in the middle
actually exists. It's called the Riley Tree. The goodies on top CAN be
reached from a secret teleporter.
The gym does have that divider, but it actually moves sideways (too bad DOOM
can't do that. Maybe quake will fix it). The divider is opened and closed
with the two switches at the bottom. It is possible to trap someone in there,
so I added seargents so someone can kill themselves if they should be so
unlucky. The bleachers can be raised with the switch at the top, but can't be
lowered. Wait as long as you can to raise them, and watch some idiot jump
down. It's impossible to get back up.
There is also one hidden goodie, a less obvious invisiblility.
To exit, have a guy in the gym hit the switch, and another guy (or gal) at
the end of the hallway where the rocket is. When the switch is hit, the
wall will open, revealing what I think is a really cool exit.
If anyone records a three or four player deathmatch (attention TIMinator), I'd
love to see it!
Anybody that's ever been to Newton North High School in Newton, MA, tell me
what you think!
(To anyone that remembers Common Rooms, they're gone.)
email (again): owenguy@world.std.com