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nldoom28.txt
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1995-03-11
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NLDOOM28.TXT
AUTHOR:nelsonl@limestone.kosone.com
LEVEL: Doom2 level 08
EDITOR: DEEP-great improvement over DEU & ADE2-very fast bsp-lots of
features & level checks-map printer etc. etc.
BUILD TIME: 25 hrs. from scratch-much faster with Deep
DIFFICULTY SETTINGS: yes
DEATHMATCH: no-rooms need keys which hinders such play
THIS WAD MAY BE USED FREELY-MENTION AUTHOR
CHEAT CODES
USE IDFA instead of IDKFA-this allows play to progress in the proper
order-you still have to find keys (which are not hidden)
Other codes you should know-send me a note for complete list
This level was tested for weapons & ammo & there is plenty to finish
level if used properly
SCENARIO
This level is called cortyard.wad because of the extensive use of
courtyard scenes
Graphically , this may be the best of the nldoom series
Textures were a main priority,to make the level enjoyable
1 key is needed
More bad guys to meet demands. Look for invulnerable in tough spots.
SPECIAL EFFECTS
In the opening scene you will notice the doubletextured collumns-a seemingly
impossible thing in doom-possible if you have a size1 grid editor available.
Unfortunately it produces a slight sliver hom
In the room opened by the blue key (the MUSEUM OF MONSTERS) I have put
in the invisible door effect. You get the "full effect" on the way back.
This wad was a strain on my system (dx50)-so slower machines may have a
problem.