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rmh19.txt
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1995-02-17
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126 lines
================================================================
Title : rmh19.wad (revised demos for Doom 1.9)
Author : Ryan Hare
Email Address : rhare@scs.unr.edu
================================================================
* Play Information *
Episode and Level #s : Episode 1, Missions 1-9
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes!
Difficulty Settings : Yes (all)
New Sounds : No
New Graphics : No
Demos Replaced : Yes, all three (for Doom 1.9)
Description: These wads are designed to be primarily
for Deathmatch play, but the author
intended for them to be still useful
and enjoyable for play by individuals
(or even cooperative mode). The designs
are most conducive towards exciting
Deathmatches, and all levels are relatively
compact, but they are set up in such a
way so that the other modes of play are
still fun and fast-moving.
================================================================
Mission 1: This wad uses only light weapons (pistol,
shotgun, and chainsaw). Deathmatch mode
games will end up with a lot of chainsaw
fights.
This particular level replaces the original
rmh1_1.wad which has been renamed granite.wad
and now stands alone.
Mission 2: The setting is a secret base in a crater,
and features trenches, nooks, and much
rugged terrain for sneaking, hiding, and
sniping.
Mission 3: This is a toxic waste facility, just as in
the original e1m3.
Mission 4: This outdoor area features a swimming pool
and a sort of garden. Sled's garden. It is
clearly a recreation area for some UAC bigwigs.
Things are somehwat different now...
Don't flip the switch that creates the
stairs up to the well more than once!
However, if you do, another switch behind
the well resets the step.
Mission 5: This wad is designed to be a station
hovering in the sky over Phobos. One
can look down at the surface through
the loading bay in the center. The north
end is where the very audible engines
are located.
Mission 6: A gloomy cavern, where UAC miners have
broken into volcanic activity, not to
mention other sorts of evil.
Mission 7: As was the original e1m7, this is a
computer station. It is especially
designed to really keep Deathmatches
moving. The first appearance of the
famed BFG9000.
Mission 8: The final confrontation against
Sled the Impaler. This is a pretty
nasty level, especially on ultra-
violence.
Mission 9: This is an arena, with many pink,
slobbering beasts and belligerent
sporting fans. Considerable chainsaw
action is essential.
================================================================
* Construction *
Base : New levels from scratch
Build Time : For all these wads? A lot!
Editor(s) used : DEU 5.21 and BSP 1.2x (mostly), DoomEd the
Real Thing 2.6b4
Known Bugs : These levels were made for Doom version 1.666.
On earlier versions there may be "hall-of
-mirrors" effects that are a result of a maximum
number of line-defs deficiency that existed
in the earlier versions and which was improved
in version 1.666. Not all the levels will
have this problem, if it occurs. Players
with Doom 1.666 should have no trouble.
* Copyright / Permissions *
Authors may NOT use these levels as a bases to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this wad *
ftp sites: ftp.orst.edu
ftp.cdrom.com
BBS:
in Reno,NV: InterComm BBS (702-359-2666)
MegaSystem BBS (702-849-2207)