home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Hacker Chronicles 1
/
HACKER1.ISO
/
miscpub1
/
irg_01.txt
< prev
next >
Wrap
Text File
|
1992-09-26
|
21KB
|
374 lines
The International Rogues Guild
IRG Newsletter #1
Written by: Haywire
Edited by: </\>asteland </\>arrior
1. Table Of Contents
1......................................Table Of Contents
2......................................Disclaimer
3......................................What Is a Rogue
4......................................What Is IRG
5......................................Hackin' With Haywire
6......................................New Releases (Ultima VI)
2. Disclaimer
All items in this newsletter are meant for informational purposes only.
It wasn't written to encourage illegal activities, just to better inform
the computer-oriented community.
3. What is a Rogue
I have gotten this question alot ever since I started the group IRG,
so after a while I decided that I need to get somethin' strait...What is
a Rogue. Well it all started way back when I had just got my modem and
had started to pirate games, I had pirated games for a while when I
to phone phreak. And now I have started to hack. So when people ask me
what I do I have to say I am a pirate that is also a phrack(phreak+hack)
but I also box. Well I said PHUCK that, so I decided that there needed to
be a word for a person who does just about everything possible on the
computer and out of the computer field. So I thought of the word Rogues
and then the Guild came to me. So I started IRG...
- Haywire
4. What is IRG
IRG is a collection of computer users who decided they should pool their
skills in various areas to form a group which will help to inform the
elite computing community. We are a new group and would probably benefit
from any criticism/comments you may have about the group. If you think
you have something to contribute to the group, try and get ahold of one
of us on any IRG node and we'll see what you can do.
Current members:
Haywire
Wasteland Warrior
Tak/Scan
5. Hackin' With Haywire
The word Hacking I have heard a lot but I never did much of it until
recently, when Doctor Dissector put out NUAA105 (Doctor Dissector is not
an IRG member; he wrote and released NUAA). Hackin' SprintNet is what
this Hackin' with Haywire is about. I will show you how to get started
then leave you a list of NUAs that I know work, so here goes...
1. First dial your local SprintNet
2. Wait for connect
3. Hit <CR> twice
4. You will then get a @ sign, then type in one of the following NUAs
you should get some kind of connect sign, then your ready to go...
[Note]: All ESC control characters have been replaced by ~ characters
NUA Opening Line
2120031 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
2120039 PRIMENET 19.4.5native IDDD /
2120040 //PLEASE ENTER /LOGIN/
2120041 /MHP201A UPK05188 * VERSION 5.5.4 *. APPLICATION:
2120079 MMMMMM/ WWWWWW/ H
2120084 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
2120099 :
2120100 **** Invalid sign-on, please try again ****/212 100 DISCONNE
2120101 **** Invalid sign-on, please try again ****/212 101 DISCONNE
2120102 **** Invalid sign-on, please try again ****/212 102 DISCONNE
2120103 **** Invalid sign-on, please try again ****/212 103 DISCONNE
2120104 **** Invalid sign-on, please try again ****/212 104 DISCONNE
2120105
2120106
2120108
2120109
2120110
2120130 you are now connected to the host computer /
2120137 PRIMENET 22.1.1.r17.ptc.7 NY60 /
2120141 User name?
2120142 User name?
2120145 ENTER ACCESS ID: ~
2120146 ENTER ACCESS ID: ~
2120148 MMMMMM/ WWWWWW/ H
2120152
2120159
2120170 TWX2C LOGGED INTO AN INFORMATION SERVICES NETWORK/
2120172 TWX2C LOGGED INTO AN INFORMATION SERVICES NETWORK/
2120174 TWX23 LOGGED INTO AN INFORMATION SERVICES NETWORK/
2120200
2120216 PLEASE TYPE YOUR TERMINAL IDENTIFIER:
2120226 USER ID
2120231 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
2120238
2120245 FEDERATED **E D G E** SYSTEM 04/11/90 15:50:11
2120246 ~
2120248 PRIMENET 20.2.4 RYE /
2120258 ENTER ACCESS ID: ~
2120259 ~/*** BTN *** NYBTNG - VERSION 5.1 BTNET SYSTEM/Username:
2120260 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
2120269 USER ID
2120275 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
2120320 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
2120321 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
2120340 login:
2120341 login:
2120345 PRIMENET 22.0.0 NMSG /
2120359 212 359 DISCONNECTE
2120369 USER ID
2120370 USER ID
2120371 USER ID
2120376 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
2120377 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
2120378 @2120378/212 378 CONNECTED/~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q
2120379 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
2120444 PRIMENET 21.0.6 EMCO /
2120449 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
2120466 212 466 DISCONNECTE
2120468 212 359 DISCONNECTE
2120469
2120479 Invalid login attempt/212 479 DISCONNECTE
2120488 Invalid login attempt/212 488 DISCONNECTE
2120496 login:
2120500
2120501
2120502
2120503
2120504
2120505
2120506
2120507
2120509 ~<~>~[?8h~[?1;3;6;7l~[;H~[J~[20l~[4i~[0m~[?3l~[;H~[J~[?3l~[;
2120539 ~X ~"~%~.2~<~g~d~'~(~DF~O~l~n~r~w~e ~+~f~G0/~|11~0C
2120540 00 00 00:00:00:24 6 8 /@2120540/212 540 NOT OPERATING 09 00
2120556 ~;~cm~L/ Enter Host access code:
2120561 ~/*** FND *** Fiduciary and Securities Services HBFIND Syst
2120580
2120615 MKLB010 USSTAB, WELCOME TO SHEARSON LEHMAN HUTTONNPSI VTAM
2120631
2120649 ~[m~[H~[2J~[H~[c
2120693
2120703 login:
2120704 login:
2120713 PRIMENET 22.1.1.r17.ptc.7 NY60 /
2120734 login:
2120935
2120938 /VIRTUAL MACHINE/SYSTEM PRODUCT GSERV --PRESS BREAK KEY/
2120981 login:
2121000 Enter ID:
7140049 SERVICE ID=
7140072 PRIMENET 21.0.6 FSCOPE/
[List was compiled 4/11/90]
Thanks to Doctor Dissector for writting NUAA and making all this possible...
Any trouble (if any) that you may get yourself into due to this benign and
harmless article isn't our fault...
5. New Releases
_______________________________________
(_)___________________________________(_)
/ /
/ Ultima VI: The False Prophet /
/ additional hints /
/____________________________________/
(_)__________________________________(_)
Programmers: Origin Systems, Inc
Crackers: The Humble Guy Crackers
Artice: Wasteland Warrior
By </\>asteland </\>arrior
Now that Haywire is done talking, I'll put in some more important stuff. Each
newsletter I will try to compile a list of as many hints to as many games as I
can. All of the following hints for Ultima VI were compiled from my own
experiences. Since a complete solution will take a while, I'll post what I
have so far in the newsletters.
The first, and most important news, is that there is at least one major bug in
Origin's software. In order to obtain the 8th and final circle (level), you
need to talk to the wisps, learn their secrets, and then talk to Xiao of the
Council of Wizards. The problem is that Xiao doesn't always recognize the
fact that you have talked to the wisps. I contacted Origin systems and they
are going to be releasing a patch for the program soon.
The wisps can be found in the forest at night. Take the road leading west
(left) down at the southern end of Britannia. Stay on the road and you'll
encounter probably two or three glowing balls of blue light. The wisps will
eventually give you a scroll for the eighth circle spell Armageddon which
destroys all life on this plane. Since I can't find a use for this spell yet,
it's probably not a good idea to use just yet. I'll figure it out soon
though.
Xiao is over north of the Lycaeum at 1Nx69E. The easiest way to reach her is
take a boat directly across the sea and use the sextant to make sure you go
far enough north. She can teach you very powerful spells such as Telekinesis,
X-ray, Wing Strike, and a lot of other stuff.
The most important spell you'll ever learn is Ex Por, Unlock Magic
Doors/Chests. It's a second circle spell and you can purchase it from Horance
on an island just north of Skara Brae. The coordinates are 15Sx23W. Once you
have that spell you can get incredibly rich. Another important piece of
information is how to use spells. Select [M]ove and then click the scroll,
then click the magic book and it's in there... but be careful not to overload
a spellbook, I figure 20 is about the maximum because it caused me some
problems like not being able to look back in the book. Blank books are
available in Cove 2Nx30E, just take the eastern road, go through the Shrine of
Compassion, and take the road leading out of the south-eastern end.
Once you learn Ex Por go to the Justice building in Britannia and walk to the
northern half where the mint is. Go in and unlock the northwestern door and
the three chests. Get all the items from there. Then you MUST cast Kal Lor
to go back to the throne (don't worry the only way to loose experience is to
be killed, casting (help) only puts you back to Lord British). If you are
stealing and don't cast (help) she won't give you gold. Then return to the
mint and ask her to trade and you'll get around 5000 crowns total... SAVE
THIS MONEY FOR MAGIC!!! You NEED to save money for purchasing spells they get
expensive, same with reagents. Look for the cheapest place for reagents, they
go buy fast.
Another very powerful sorcerer is Nicodemus. His building is at 19Nx2E,
southeast of Yew. He sells Yew staves, which you can enchant with spells. To
enchant a staff, learn the seventh circle spell Enchant (from here). If you
are not yet eight level but want to cast an 8th level spell, Enchant a staff
with the 8th circle spell and then arm yourself with the staff (like you would
a sword or shield) then [U]se it from there... Staffs are best when you are
going somewhere where you expect to use a lot of fireball spells, you first
Enchant with about 20 spells (need to rest to get spell points back though if
you are enchanting with a lot of spells) and then when you use the staff you
don't need reagents or magic points.
In cove there is a very powerful 5th circle spell called Pickpocket. It
allows you to remove one item from whoever it is cast upon (just keep casting
to take more items). Make sure you can carry it or the spell fails and still
takes away reagents. Merchants, in general, don't carry anything. Guards,
however, are good for plate mail and some gold. As soon as you can afford it,
go south to Trinsic and buy magic armor for everyone in the party you will be
needing it. The exceptions to the merchants are the ship-wrights. You can
pickpocket the deeds to ships and skiffs (very helpful).
Lord British can't be killed, believe me I've tried. But his rings are good
to Pickpocket, but remember rings and wands disappear after they've been used
a while. His amulet is magical, but doesn't do anything (called customer
support to make sure). It's best to wear Spiked Collars which absorb 2 points
of damage, but I can't remember which Armory you buy them at.
The Serpents Hold is at 75Sx35E on the southern side of an island. You can
find many valuable allies here like Seggallion who has 28 strength. Talk to
the armorer here about magic shields. If you have a curved heater shield, a
lump of gold, and a gem, then he'll craft you a magic shield. You can do this
for every curved heater (snake) shield, gem, and lump of gold you have.
Iolo's place is at 17Nx14W. Take the westward road from Britannia all the way
up north until you find a road-sign saying Iolo's Hut. And be sure to talk to
Smith the Talking horse, he has a VERY helpful `clue' for you!
The Lycaeum is at 10Sx72E. Get the half of the silver tablet... When you find
the other half, Mariah will decipher The Book Of Prophecies for you. There
are nine pieces to the map leading to the other half. I've found one in a
shipwreck down by Serpent's Hold. Also, The Orb Of The Moons is very
interesting. Talk to Lord British about stone and then stand one step away
from the snake on the rug in front of him and [U]se the Orb onto the snake. A
red moongate will appear. I suspect is takes you to a different world, since
at first you appear outside the Shrine of Diligence. But if you go northwest
around the mountains you will find an entire land filled with gargoyles! DO
NOT kill anyone. For example Naxtilor is the Gargoyle King and if he's dead
the game will never be won. Also don't talk to the lens maker since you can't
understand any of them yet and the guy will die and you need his lenses later.
In the other world at 42Sx25E you'll find the Tomb Of Kings. The silver
serpents are hard to kill but give 91 experience each. You aren't supposed to
know this yet, but the gargoyles milk their venom and drink it just before
going into battle. They fight "like the wind" but after a while they just
drop dead. You can find a vial in Sutek's castle which I'll go over in a
second. Also the electric field can be turned off by finding a switch in one
of the tombs.
Those of you who played Ultima V remember Lord Blackthorn's Castle, west of
the Isle of the Avatar. The coordinates for the dock to his castle is about
75Sx60E, maybe 75Sx65E I can't read my own notes. Kill the rabbits quickly
with a Flame Wind spell if you want, that's what I did... Or Wing Strike works
good. It conjures up a dragon that fly by and attacks each opponent in
vision, which is more than enough damage for rabbits. Also you gain the
experience from the Wing Strike.
Go into his castle, and you will find a decorative sword on the wall.. Remove
this along with the holder, or just An Ylem to Vanish them. Then look for a
secret door there and walk though. You can always find secret doors by
looking for a small pale imperfection on the wall. To get past the Ethereal
Void, cast Telekinesis on the crank (spell learned from Xiao). Before coming
to the castle it might be good to enchant your staff with 10 Remove Field
spells. Whenever you see the swords, remove them and look for a door. When
you get to the two signs each telling you where to go, go left. Remove the
field and kill the monster. Then search the eastern (right) wall and get rid
of a few of those fields and use the switches. Some switches go different
ways, you have to experiment.
Then unlock the two doors and search for secret doors on the north walls.
Make your way to the right and kill the Hydra. In that room search the north
(remove the swords) and south walls. Go north and you can talk to Sutek the
Mad Wizard. I don't know what good he is yet so just keep him alive. Go
south through the secret door and down the stairs. Keep searching and make a
map to help you and you will eventually find the plans for a hot air balloon
(you need these plans).
Okay, now the shrines. First, get the rune and manta to the shrine and then
go to that shrine, kill the Gargoyles, and [U]se the rune with the mantra.
Them [M]ove the stone off the altar. If you take the stone you can't Gate
Travel back there. Then [T]alk to the altar and if you have enough experience
you are promoted a circle. When you are moved up a circle you are given an
attribute raise. Different shrines give different attribute raises. I went
into the game by bringing in an Ultima V character patched to 153 strength,
intelligence, and dexterity. Since 30 is the max it would just move that
attribute down to 30. That sucks because strength is how much dammage a blunt
weapon does and how much you can carry, dexterity is how many moves you get
and how good your aim is, and intelligence determines the effects of your
spells.
The Rune of Honor is right in the middle of Trinsic (south of Britannia) and
the mantra is Summ. Oh yea if you go south out of Trinsic you will find two
buildings, one with a switch. Use the switch and go back up to the armory and
you can then get those weapons that were sealed off.
The Rune of Valor can be found in a Tavern in Jhelom. Look for the mouse hole
in the Tavern, and then Solo to Sherry and go in and get it. The mantra of
Valor is Ra.... The coordinates to Jholem are 16Sx19W or take a moongate when
the dominate moon phase is when the left half is white and the right is black.
The Rune of Spirituality can be found in a house (chest) in Skara Brae, just
south of where Horance lives. The mantra of Spirituality is Om. To get to
this shrine, wait until the moon phase is black on the left, white on the
right (split in half) and go in. Make sure you don't take the moonstone from
the shrine but just move it to the side or you won't ever go back!
The Rune of Compassion can be found in Britan. Talk to Anya in the Blue Boar
tavern and ask about Rune. Then go to the conservatory (just north of the
oddity museum) and talk to the child Ariana about the rune. Then stop talking
and then resume talking and say you have permission. Unfortunately the little
bitch said she gave it to me but she didn't and I don't know how to get it.
It may be another one of those damn bugs and I'll let you know in the next
newsletter when I find out.
The Rune of Justice is in Yew, in the Slaughtered Lamb Inn. Just move the
plant to the side and there it is! The Mantra is Beh, that's all there is to
it. You are SUPPOSED to talk to Lenora and ask for permission to see the
thief, then go tell the jailkeeper you need to see him and you get the key. I
had to lie to the thief to find the rune but you don't even need to talk to
him.
That's most of what I have right now. I'll be writing up some more in the
next newsletter, and when I finish a complete solution I'll release that
separately. The IRG-U6SS.ZIP semi-solution is basically a collection of
information to let you in on some secrets to the game (like the books). If
you have any questions or want more detail on something, you can reach me at
any IRG node.
</\>asteland </\>arrior
.----------------------------------------------------------------------------.
| Insanity Lane ......... 619/PRI-VATE .... Home of IRG .... NuP: [private] |
| |\/|eltdown BBS ....... 619/942-3729 .... IRG Node ][ .... NuP: stormblade |
| The 4th Dimmension .... 619/PRI-VATE .... IRG Node ]I[ ... NuP: [private] |
`----------------------------------------------------------------------------'
(C) Copyright 1990 - International Rouges Guild
Downloaded From P-80 International Systems 304-744-2253
Downloaded From P-80 International Information Systems 304-744-2253 12yrs+