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==Phrack Inc.==
Volume Three, Issue 28, File #3 of 12
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <>
<> Introduction to the Internet Protocols <>
<> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <>
<> Chapter Eight Of The Future Transcendent Saga <>
<> <>
<> Part One of Two Files <>
<> <>
<> Presented by Knight Lightning <>
<> July 3, 1989 <>
<> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Prologue
~~~~~~~~
Much of the material in this file comes from "Introduction to the Internet
Protocols" by Charles L. Hedrick of Rutgers University. That material is
copyrighted and is used in this file by permission. Time differention and
changes in the wide area networks have made it necessary for some details of
the file to updated and in some cases reworded for better understanding of our
readers. Also, Unix is a trademark of AT&T Technologies, Inc. -- Just thought
I'd let you know.
If you are not already familiar with TCP/IP, I would suggest that you read
"Introduction to MIDNET" (Phrack Inc., Volume Three, Issue 27, File 3 of 12)
for more information. That file is Chapter Seven of The Future Transcendent
Saga and contains information about TCP/IP and how it is used within the
National Science Foundation Network (NSFnet).
Table of Contents - Part One
~~~~~~~~~~~~~~~~~
* Introduction
* What Is TCP/IP?
* General Description Of The TCP/IP Protocols
The TCP Level
The IP Level
The Ethernet Level
Introduction
~~~~~~~~~~~~
This article is a brief introduction to TCP/IP, followed by suggestions on
what to read for more information. This is not intended to be a complete
description, but it can give you a reasonable idea of the capabilities of the
protocols. However, if you need to know any details of the technology, you
will want to read the standards yourself.
Throughout the article, you will find references to the standards, in the form
of "RFC" (Request For Comments) or "IEN" (Internet Engineering Notes) numbers
-- these are document numbers. The final section (in Part Two) explains how
you can get copies of those standards.
What Is TCP/IP?
~~~~~~~~~~~~~~~
TCP/IP is a set of protocols developed to allow cooperating computers to share
resources across a network. It was developed by a community of researchers
centered around the ARPAnet.
First some basic definitions; The most accurate name for the set of protocols
I am describing is the "Internet protocol suite." TCP and IP are two of the
protocols in this suite (they will be described below). Because TCP and IP are
the best known of the protocols, it has become common to use the term TCP/IP
to refer to the whole family.
The Internet is a collection of networks, including the Arpanet, NSFnet,
regional networks such as MIDnet (described in Chapter Seven of the Future
Transcendent Saga), local networks at a number of University and research
institutions, and a number of military networks. The term "Internet" applies
to this entire set of networks.
The subset of them that is managed by the Department of Defense is referred to
as the "DDN" (Defense Data Network). This includes some research-oriented
networks, such as the ARPAnet, as well as more strictly military ones (because
much of the funding for Internet protocol developments is done via the DDN
organization, the terms Internet and DDN can sometimes seem equivalent).
All of these networks are connected to each other. Users can send messages
from any of them to any other, except where there are security or other policy
restrictions on access. Officially speaking, the Internet protocol documents
are simply standards adopted by the Internet community for its own use. The
Department of Defense once issued a MILSPEC definition of TCP/IP that was
intended to be a more formal definition, appropriate for use in purchasing
specifications. However most of the TCP/IP community continues to use the
Internet standards. The MILSPEC version is intended to be consistent with it.
Whatever it is called, TCP/IP is a family of protocols. A few provide
"low-level" functions needed for many applications. These include IP, TCP, and
UDP (all of which will be described in a bit more detail later in this file).
Others are protocols for doing specific tasks, e.g. transferring files between
computers, sending mail, or finding out who is logged in on another computer.
Initially TCP/IP was used mostly between minicomputers or mainframes. These
machines had their own disks, and generally were self-contained. Thus the most
important "traditional" TCP/IP services are:
- File Transfer -- The file transfer protocol (FTP) allows a user on any
computer to get files from another computer, or to send files to another
computer. Security is handled by requiring the user to specify a user
name and password for the other computer.
Provisions are made for handling file transfer between machines with
different character set, end of line conventions, etc. This is not quite
the same as "network file system" or "netbios" protocols, which will be
described later. Instead, FTP is a utility that you run any time you
want to access a file on another system. You use it to copy the file to
your own system. You then can work with the local copy. (See RFC 959
for specifications for FTP.)
- Remote Login -- The network terminal protocol (TELNET) allows a user to
log in on any other computer on the network. You start a remote session
by specifying a computer to connect to. From that time until you finish
the session, anything you type is sent to the other computer. Note that
you are really still talking to your own computer, but the telnet program
effectively makes your computer invisible while it is running. Every
character you type is sent directly to the other system. Generally, the
connection to the remote computer behaves much like a dialup connection.
That is, the remote system will ask you to log in and give a password, in
whatever manner it would normally ask a user who had just dialed it up.
When you log off of the other computer, the telnet program exits, and you
will find yourself talking to your own computer. Microcomputer
implementations of telnet generally include a terminal emulator for some
common type of terminal. (See RFCs 854 and 855 for specifications for
telnet. By the way, the telnet protocol should not be confused with
Telenet, a vendor of commercial network services.)
- Computer Mail -- This allows you to send messages to users on other
computers. Originally, people tended to use only one or two specific
computers and they would maintain "mail files" on those machines. The
computer mail system is simply a way for you to add a message to another
user's mail file. There are some problems with this in an environment
where microcomputers are used.
The most serious is that a micro is not well suited to receive computer
mail. When you send mail, the mail software expects to be able to open a
connection to the addressee's computer, in order to send the mail. If
this is a microcomputer, it may be turned off, or it may be running an
application other than the mail system. For this reason, mail is
normally handled by a larger system, where it is practical to have a mail
server running all the time. Microcomputer mail software then becomes a
user interface that retrieves mail from the mail server. (See RFC 821
and 822 for specifications for computer mail. See RFC 937 for a protocol
designed for microcomputers to use in reading mail from a mail server.)
These services should be present in any implementation of TCP/IP, except that
micro-oriented implementations may not support computer mail. These
traditional applications still play a very important role in TCP/IP-based
networks. However more recently, the way in which networks are used has been
changing. The older model of a number of large, self-sufficient computers is
beginning to change. Now many installations have several kinds of computers,
including microcomputers, workstations, minicomputers, and mainframes. These
computers are likely to be configured to perform specialized tasks. Although
people are still likely to work with one specific computer, that computer will
call on other systems on the net for specialized services. This has led to the
"server/client" model of network services. A server is a system that provides
a specific service for the rest of the network. A client is another system
that uses that service. Note that the server and client need not be on
different computers. They could be different programs running on the same
computer. Here are the kinds of servers typically present in a modern computer
setup. Also note that these computer services can all be provided within the
framework of TCP/IP.
- Network file systems. This allows a system to access files on another
computer in a somewhat more closely integrated fashion than FTP. A network
file system provides the illusion that disks or other devices from one
system are directly connected to other systems. There is no need to use a
special network utility to access a file on another system. Your computer
simply thinks it has some extra disk drives. These extra "virtual" drives
refer to the other system's disks. This capability is useful for several
different purposes. It lets you put large disks on a few computers, but
still give others access to the disk space. Aside from the obvious economic
benefits, this allows people working on several computers to share common
files. It makes system maintenance and backup easier, because you don't
have to worry about updating and backing up copies on lots of different
machines. A number of vendors now offer high-performance diskless
computers. These computers have no disk drives at all. They are entirely
dependent upon disks attached to common "file servers". (See RFC's 1001 and
1002 for a description of PC-oriented NetBIOS over TCP. In the workstation
and minicomputer area, Sun's Network File System is more likely to be used.
Protocol specifications for it are available from Sun Microsystems.) -
remote printing. This allows you to access printers on other computers as
if they were directly attached to yours. (The most commonly used protocol
is the remote lineprinter protocol from Berkeley Unix. Unfortunately, there
is no protocol document for this. However the C code is easily obtained
from Berkeley, so implementations are common.)
- Remote execution. This allows you to request that a particular program be
run on a different computer. This is useful when you can do most of your
work on a small computer, but a few tasks require the resources of a larger
system. There are a number of different kinds of remote execution. Some
operate on a command by command basis. That is, you request that a specific
command or set of commands should run on some specific computer. (More
sophisticated versions will choose a system that happens to be free.)
However there are also "remote procedure call" systems that allow a program
to call a subroutine that will run on another computer. (There are many
protocols of this sort. Berkeley Unix contains two servers to execute
commands remotely: rsh and rexec. The Unix "man" pages describe the
protocols that they use. The user-contributed software with Berkeley 4.3
contains a "distributed shell" that will distribute tasks among a set of
systems, depending upon load.
- Name servers. In large installations, there are a number of different
collections of names that have to be managed. This includes users and their
passwords, names and network addresses for computers, and accounts. It
becomes very tedious to keep this data up to date on all of the computers.
Thus the databases are kept on a small number of systems. Other systems
access the data over the network. (RFC 822 and 823 describe the name server
protocol used to keep track of host names and Internet addresses on the
Internet. This is now a required part of any TCP/IP implementation. IEN
116 describes an older name server protocol that is used by a few terminal
servers and other products to look up host names. Sun's Yellow Pages system
is designed as a general mechanism to handle user names, file sharing
groups, and other databases commonly used by Unix systems. It is widely
available commercially. Its protocol definition is available from Sun.)
- Terminal servers. Many installations no longer connect terminals directly
to computers. Instead they connect them to terminal servers. A terminal
server is simply a small computer that only knows how to run telnet (or some
other protocol to do remote login). If your terminal is connected to one of
these, you simply type the name of a computer, and you are connected to it.
Generally it is possible to have active connections to more than one
computer at the same time. The terminal server will have provisions to
switch between connections rapidly, and to notify you when output is waiting
for another connection. (Terminal servers use the telnet protocol, already
mentioned. However any real terminal server will also have to support name
service and a number of other protocols.)
- Network-oriented window systems. Until recently, high-performance graphics
programs had to execute on a computer that had a bit-mapped graphics screen
directly attached to it. Network window systems allow a program to use a
display on a different computer. Full-scale network window systems provide
an interface that lets you distribute jobs to the systems that are best
suited to handle them, but still give you a single graphically-based user
interface. (The most widely-implemented window system is X. A protocol
description is available from MIT's Project Athena. A reference
implementation is publically available from MIT. A number of vendors are
also supporting NeWS, a window system defined by Sun. Both of these systems
are designed to use TCP/IP.)
Note that some of the protocols described above were designed by Berkeley, Sun,
or other organizations. Thus they are not officially part of the Internet
protocol suite. However they are implemented using TCP/IP, just as normal
TCP/IP application protocols are. Since the protocol definitions are not
considered proprietary, and since commercially-supported implementations are
widely available, it is reasonable to think of these protocols as being
effectively part of the Internet suite.
Note that the list above is simply a sample of the sort of services available
through TCP/IP. However it does contain the majority of the "major"
applications. The other commonly-used protocols tend to be specialized
facilities for getting information of various kinds, such as who is logged in,
the time of day, etc. However if you need a facility that is not listed here,
I encourage you to look through the current edition of Internet Protocols
(currently RFC 1011), which lists all of the available protocols, and also to
look at some of the major TCP/IP implementations to see what various vendors
have added.
General Description Of The TCP/IP Protocols
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TCP/IP is a layered set of protocols. In order to understand what this means,
it is useful to look at an example. A typical situation is sending mail.
First, there is a protocol for mail. This defines a set of commands which one
machine sends to another, e.g. commands to specify who the sender of the
message is, who it is being sent to, and then the text of the message. However
this protocol assumes that there is a way to communicate reliably between the
two computers. Mail, like other application protocols, simply defines a set of
commands and messages to be sent. It is designed to be used together with TCP
and IP.
TCP is responsible for making sure that the commands get through to the other
end. It keeps track of what is sent, and retransmitts anything that did not
get through. If any message is too large for one datagram, e.g. the text of
the mail, TCP will split it up into several datagrams, and make sure that they
all arrive correctly. Since these functions are needed for many applications,
they are put together into a separate protocol, rather than being part of the
specifications for sending mail. You can think of TCP as forming a library of
routines that applications can use when they need reliable network
communications with another computer.
Similarly, TCP calls on the services of IP. Although the services that TCP
supplies are needed by many applications, there are still some kinds of
applications that don't need them. However there are some services that every
application needs. So these services are put together into IP. As with TCP,
you can think of IP as a library of routines that TCP calls on, but which is
also available to applications that don't use TCP. This strategy of building
several levels of protocol is called "layering." I like to think of the
applications programs such as mail, TCP, and IP, as being separate "layers,"
each of which calls on the services of the layer below it. Generally, TCP/IP
applications use 4 layers:
- An application protocol such as mail.
- A protocol such as TCP that provides services need by many applications.
- IP, which provides the basic service of getting datagrams to their
destination.
- The protocols needed to manage a specific physical medium, such as Ethernet
or a point to point line.
TCP/IP is based on the "catenet model." (This is described in more detail in
IEN 48.) This model assumes that there are a large number of independent
networks connected together by gateways. The user should be able to access
computers or other resources on any of these networks. Datagrams will often
pass through a dozen different networks before getting to their final
destination. The routing needed to accomplish this should be completely
invisible to the user. As far as the user is concerned, all he needs to know
in order to access another system is an "Internet address." This is an address
that looks like 128.6.4.194. It is actually a 32-bit number. However it is
normally written as 4 decimal numbers, each representing 8 bits of the address.
(The term "octet" is used by Internet documentation for such 8-bit chunks. The
term "byte" is not used, because TCP/IP is supported by some computers that
have byte sizes other than 8 bits.)
Generally the structure of the address gives you some information about how to
get to the system. For example, 128.6 is a network number assigned by a
central authority to Rutgers University. Rutgers uses the next octet to
indicate which of the campus Ethernets is involved. 128.6.4 happens to be an
Ethernet used by the Computer Science Department. The last octet allows for up
to 254 systems on each Ethernet. (It is 254 because 0 and 255 are not allowed,
for reasons that will be discussed later.) Note that 128.6.4.194 and
128.6.5.194 would be different systems. The structure of an Internet address
is described in a bit more detail later.
Of course I normally refer to systems by name, rather than by Internet
address. When I specify a name, the network software looks it up in a
database, and comes up with the corresponding Internet address. Most of the
network software deals strictly in terms of the address. (RFC 882 describes
the name server technology used to handle this lookup.)
TCP/IP is built on "connectionless" technology. Information is transfered as a
sequence of "datagrams." A datagram is a collection of data that is sent as a
single message. Each of these datagrams is sent through the network
individually. There are provisions to open connections (i.e. to start a
conversation that will continue for some time). However at some level,
information from those connections is broken up into datagrams, and those
datagrams are treated by the network as completely separate. For example,
suppose you want to transfer a 15000 octet file. Most networks can't handle a
15000 octet datagram. So the protocols will break this up into something like
30 500-octet datagrams. Each of these datagrams will be sent to the other end.
At that point, they will be put back together into the 15000-octet file.
However while those datagrams are in transit, the network doesn't know that
there is any connection between them. It is perfectly possible that datagram
14 will actually arrive before datagram 13. It is also possible that somewhere
in the network, an error will occur, and some datagram won't get through at
all. In that case, that datagram has to be sent again.
Note by the way that the terms "datagram" and "packet" often seem to be nearly
interchangable. Technically, datagram is the right word to use when describing
TCP/IP. A datagram is a unit of data, which is what the protocols deal with.
A packet is a physical thing, appearing on an Ethernet or some wire. In most
cases a packet simply contains a datagram, so there is very little difference.
However they can differ. When TCP/IP is used on top of X.25, the X.25
interface breaks the datagrams up into 128-byte packets. This is invisible to
IP, because the packets are put back together into a single datagram at the
other end before being processed by TCP/IP. So in this case, one IP datagram
would be carried by several packets. However with most media, there are
efficiency advantages to sending one datagram per packet, and so the
distinction tends to vanish.
* The TCP level
Two separate protocols are involved in handling TCP/IP datagrams. TCP (the
"transmission control protocol") is responsible for breaking up the message
into datagrams, reassembling them at the other end, resending anything that
gets lost, and putting things back in the right order. IP (the "internet
protocol") is responsible for routing individual datagrams. It may seem like
TCP is doing all the work. However in the Internet, simply getting a datagram
to its destination can be a complex job. A connection may require the datagram
to go through several networks at Rutgers, a serial line to the John von Neuman
Supercomputer Center, a couple of Ethernets there, a series of 56Kbaud phone
lines to another NSFnet site, and more Ethernets on another campus. Keeping
track of the routes to all of the destinations and handling incompatibilities
among different transport media turns out to be a complex job. Note that the
interface between TCP and IP is fairly simple. TCP simply hands IP a datagram
with a destination. IP doesn't know how this datagram relates to any datagram
before it or after it.
It may have occurred to you that something is missing here. I have talked
about Internet addresses, but not about how you keep track of multiple
connections to a given system. Clearly it isn't enough to get a datagram to
the right destination. TCP has to know which connection this datagram is part
of. This task is referred to as "demultiplexing." In fact, there are several
levels of demultiplexing going on in TCP/IP. The information needed to do this
demultiplexing is contained in a series of "headers." A header is simply a few
extra octets tacked onto the beginning of a datagram by some protocol in order
to keep track of it. It's a lot like putting a letter into an envelope and
putting an address on the outside of the envelope. Except with modern networks
it happens several times. It's like you put the letter into a little envelope,
your secretary puts that into a somewhat bigger envelope, the campus mail
center puts that envelope into a still bigger one, etc. Here is an overview of
the headers that get stuck on a message that passes through a typical TCP/IP
network:
It starts with a single data stream, say a file you are trying to send to some
other computer:
......................................................
TCP breaks it up into manageable chunks. (In order to do this, TCP has to know
how large a datagram your network can handle. Actually, the TCP's at each end
say how big a datagram they can handle, and then they pick the smallest size.)
.... .... .... .... .... .... .... ....
TCP puts a header at the front of each datagram. This header actually contains
at least 20 octets, but the most important ones are a source and destination
"port number" and a "sequence number." The port numbers are used to keep track
of different conversations. Suppose 3 different people are transferring files.
Your TCP might allocate port numbers 1000, 1001, and 1002 to these transfers.
When you are sending a datagram, this becomes the "source" port number, since
you are the source of the datagram. Of course the TCP at the other end has
assigned a port number of its own for the conversation. Your TCP has to know
the port number used by the other end as well. (It finds out when the
connection starts, as I will explain below.) It puts this in the
"destination" port field. Of course if the other end sends a datagram back to
you, the source and destination port numbers will be reversed, since then it
will be the source and you will be the destination. Each datagram has a
sequence number. This is used so that the other end can make sure that it gets
the datagrams in the right order, and that it hasn't missed any. (See the TCP
specification for details.) TCP doesn't number the datagrams, but the octets.
So if there are 500 octets of data in each datagram, the first datagram might
be numbered 0, the second 500, the next 1000, the next 1500, etc. Finally, I
will mention the Checksum. This is a number that is computed by adding up all
the octets in the datagram (more or less - see the TCP spec). The result is
put in the header. TCP at the other end computes the checksum again. If they
disagree, then something bad happened to the datagram in transmission, and it
is thrown away. So here's what the datagram looks like now.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Source Port | Destination Port |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Sequence Number |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Acknowledgment Number |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Data | |U|A|P|R|S|F| |
| Offset| Reserved |R|C|S|S|Y|I| Window |
| | |G|K|H|T|N|N| |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | Urgent Pointer |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| your data ... next 500 octets |
| ...... |
If you abbreviate the TCP header as "T", the whole file now looks like this:
T.... T.... T.... T.... T.... T.... T....
You will note that there are items in the header that I have not described
above. They are generally involved with managing the connection. In order to
make sure the datagram has arrived at its destination, the recipient has to
send back an "acknowledgement." This is a datagram whose "Acknowledgement
number" field is filled in. For example, sending a packet with an
acknowledgement of 1500 indicates that you have received all the data up to
octet number 1500. If the sender doesn't get an acknowledgement within a
reasonable amount of time, it sends the data again. The window is used to
control how much data can be in transit at any one time. It is not practical
to wait for each datagram to be acknowledged before sending the next one. That
would slow things down too much. On the other hand, you can't just keep
sending, or a fast computer might overrun the capacity of a slow one to absorb
data. Thus each end indicates how much new data it is currently prepared to
absorb by putting the number of octets in its "Window" field. As the computer
receives data, the amount of space left in its window decreases. When it goes
to zero, the sender has to stop. As the receiver processes the data, it
increases its window, indicating that it is ready to accept more data. Often
the same datagram can be used to acknowledge receipt of a set of data and to
give permission for additional new data (by an updated window). The "Urgent"
field allows one end to tell the other to skip ahead in its processing to a
particular octet. This is often useful for handling asynchronous events, for
example when you type a control character or other command that interrupts
output. The other fields are not pertinent to understanding what I am trying
to explain in this article.
* The IP Level
TCP sends each datagram to IP. Of course it has to tell IP the Internet
address of the computer at the other end. Note that this is all IP is
concerned about. It doesn't care about what is in the datagram, or even in the
TCP header. IP's job is simply to find a route for the datagram and get it to
the other end. In order to allow gateways or other intermediate systems to
forward the datagram, it adds its own header. The main things in this header
are the source and destination Internet address (32-bit addresses, like
128.6.4.194), the protocol number, and another checksum. The source Internet
address is simply the address of your machine. (This is necessary so the other
end knows where the datagram came from.) The destination Internet address is
the address of the other machine. (This is necessary so any gateways in the
middle know where you want the datagram to go.) The protocol number tells IP
at the other end to send the datagram to TCP.
Although most IP traffic uses TCP, there are other protocols that can use IP,
so you have to tell IP which protocol to send the datagram to. Finally, the
checksum allows IP at the other end to verify that the header wasn't damaged in
transit. Note that TCP and IP have separate checksums. IP needs to be able to
verify that the header didn't get damaged in transit, or it could send a
message to the wrong place. It is both more efficient and safer to have TCP
compute a separate checksum for the TCP header and data. Once IP has tacked on
its header, here's what the message looks like:
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|Version| IHL |Type of Service| Total Length |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Identification |Flags| Fragment Offset |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Time to Live | Protocol | Header Checksum |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Source Address |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Destination Address |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| TCP header, then your data ...... |
| |
If you represent the IP header by an "I", your file now looks like this:
IT.... IT.... IT.... IT.... IT.... IT.... IT....
Again, the header contains some additional fields that will not be discussed in
this article because they are not relevent to understanding the process. The
flags and fragment offset are used to keep track of the pieces when a datagram
has to be split up. This can happen when datagrams are forwarded through a
network for which they are too big. (This will be discussed a bit more below.)
The time to live is a number that is decremented whenever the datagram passes
through a system. When it goes to zero, the datagram is discarded. This is
done in case a loop develops in the system somehow. Of course this should be
impossible, but well-designed networks are built to cope with "impossible"
conditions.
At this point, it's possible that no more headers are needed. If your computer
happens to have a direct phone line connecting it to the destination computer,
or to a gateway, it may simply send the datagrams out on the line (though
likely a synchronous protocol such as HDLC would be used, and it would add at
least a few octets at the beginning and end).
* The Ethernet Level
Most networks these days use Ethernet which has its own addresses. The people
who designed Ethernet wanted to make sure that no two machines would end up
with the same Ethernet address. Furthermore, they didn't want the user to have
to worry about assigning addresses. So each Ethernet controller comes with an
address built-in from the factory. In order to make sure that they would never
have to reuse addresses, the Ethernet designers allocated 48 bits for the
Ethernet address. People who make Ethernet equipment have to register with a
central authority, to make sure that the numbers they assign don't overlap any
other manufacturer. Ethernet is a "broadcast medium." That is, it is in
effect like an old party line telephone. When you send a packet out on the
Ethernet, every machine on the network sees the packet. So something is needed
to make sure that the right machine gets it. As you might guess, this involves
the Ethernet header.
Every Ethernet packet has a 14-octet header that includes the source and
destination Ethernet address, and a type code. Each machine is supposed to pay
attention only to packets with its own Ethernet address in the destination
field. (It's perfectly possible to cheat, which is one reason that Ethernet
communications are not terribly secure.) Note that there is no connection
between the Ethernet address and the Internet address. Each machine has to
have a table of what Ethernet address corresponds to what Internet address. (I
will describe how this table is constructed a bit later.) In addition to the
addresses, the header contains a type code. The type code is to allow for
several different protocol families to be used on the same network. So you can
use TCP/IP, DECnet, Xerox NS, etc. at the same time. Each of them will put a
different value in the type field. Finally, there is a checksum. The Ethernet
controller computes a checksum of the entire packet. When the other end
receives the packet, it recomputes the checksum, and throws the packet away if
the answer disagrees with the original. The checksum is put on the end of the
packet, not in the header. The final result is that your message looks like
this:
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Ethernet destination address (first 32 bits) |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Ethernet dest (last 16 bits) |Ethernet source (first 16 bits)|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Ethernet source address (last 32 bits) |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Type code |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| IP header, then TCP header, then your data |
| |
...
| |
| end of your data |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Ethernet Checksum |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
If you represent the Ethernet header with "E", and the Ethernet checksum with
"C", your file now looks like this:
EIT....C EIT....C EIT....C EIT....C EIT....C
When these packets are received by the other end, of course all the headers are
removed. The Ethernet interface removes the Ethernet header and the checksum.
It looks at the type code. Since the type code is the one assigned to IP, the
Ethernet device driver passes the datagram up to IP. IP removes the IP header.
It looks at the IP protocol field. Since the protocol type is TCP, it passes
the datagram up to TCP. TCP now looks at the sequence number. It uses the
sequence numbers and other information to combine all the datagrams into the
original file.
This ends my initial summary of TCP/IP. There are still some crucial concepts
I have not gotten to, so in part two, I will go back and add details in several
areas. (For detailed descriptions of the items discussed here see, RFC 793 for
TCP, RFC 791 for IP, and RFC's 894 and 826 for sending IP over Ethernet.)
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