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078.MOO-B.LST
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1993-10-20
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Report for Master of Orion (NON-PLANET)
Created by Universal Game Editor
NOTE : This module contains NON-PLANET DATA only. For PLANET DATA, see
the module named MOO-A.MDL.
Num. Variable name OFFSET VAR.TYPE RANGE
===========================================================================
This is the amount of BC in the player's PLANETARY RESERVE.
1 Planetary Reserve 29716 4 bytes +/- 2,147,483,648
---------------------------------------------------------------------------
This section keeps track of which scientific advance number is being
studied in each of the 6 sciences. Scientific advance numbers are
listed in the "Technical Supplement and Reference".
2 Study: Computer 29818 1 byte 0 thru 255
3 Study: Construction 29820 1 byte 0 thru 255
4 Study: Force Fields 29822 1 byte 0 thru 255
5 Study: Planetology 29824 1 byte 0 thru 255
6 Study: Propulsion 29826 1 byte 0 thru 255
7 Study: Weapons 29828 1 byte 0 thru 255
---------------------------------------------------------------------------
This section keeps track of the player's 6 ship designs.
If you alter the stats of a ship design, the cost of that ship will
be adjusted by the game. You may put any number and type of items
on any size ship. Space does not matter. The best method for
beefing up your ships is to design a small, cheap ship. Then produce
some of them in the game. Then, save the game and exit. Use the
variables in this section to customize your ships.
NOTE: You may design a small ship in the game that costs 6 BC to
build. Then you may edit that ship to have 99 each of the four
best weapons, and your choice of three specials. HOWEVER, these
ships will cost a fortune in maintenance, maybe more than your
planets can support.
NAME - Enter a name up to 11 letters long.
SIZE - 0=Small 1=Medium 2=Large 3=Huge
PICTURE - Picture numbers are as follows :
0-5 Small 6-11 Medium 12-17 Large 18-23 Huge
WEAPON TYPES - Each ship can have up to 4 weapons (numbered WEAPON1
through WEAPON4). The weapon types are :
0. No weapon 32. Megabolt cannons
1. Nuclear bombs 33. Phasors
2. Lasers 34. Heavy phasors
3. Nuclear missiles 2c 35. Scatter pack VII 2c
4. Nuclear missiles 5c 36. Scatter pack VII 5c
5. Heavy lasers 37. Doom virus 5c
6. Hyper-V rockets 2c 38. Auto blasters
7. Hyper-V rockets 5c 39. Pulson missiles 2c
8. Gatling lasers 40. Pulson missiles 5c
9. Neutron pellet guns 41. Tachyon beams
10. Hyper-X rockets 2c 42. Gauss autocannons
11. Hyper-X rockets 5c 43. Particle beams
12. Fusion bombs 10c 44. Hercular missiles 2c
13. Ion cannons 45. Hercular missiles 5c
14. Heavy ion cannons 46. Plasma cannons
15. Scatter pack V 2c 47. Disruptors
16. Scatter pack V 5c 48. Pulse phasors
17. Death spores 5c 49. Neutronium bombs 10c
18. Mass drivers 50. Bio terminators 5c
19. Merculite missiles 2c 51. Hellfire torpedos
20. Merculite missiles 5c 52. Zeon missiles 2c
21. Neutron blasters 53. Zeon missiles 5c
22. Heavy blast cannons 54. Proton torpedos
23. Anti-matter bombs 10c 55. Scatter pack X 2c
24. Graviton beams 56. Scatter pack X 5c
25. Stinger missiles 2c 57. Tri-focus plasmas
26. Stinger missiles 5c 58. Stellar converters
27. Hard beams 59. Mauler devices
28. Fusion beams 60. Plasma torpedos
29. Heavy fusion beams 61. Crystal rays
30. Omega-V bombs 10c 62. Death rays
31. Anti-matter torpedos 63. Amoeba streams
WEAPON QTY - Each weapon slot can contain 0 to 99 of the
chosen weapon.
ENGINES - The size engines that this ship has. Warp speed will be
engine size plus 1.
SPEC. TYPE - Each ship can have up to 3 SPECIALS. The types are :
0. No special 11. Repulsor beam 22. Black hole gen
1. Reserve tanks 12. Warp dissipator 23. Teleporter
2. Colony base 13. Energy pulsor 24. Lightning shield
3. Barren base 14. Inert stabilizer 25. Neutron stream
4. Tundra base 15. Zyro shield 26. Adv dmg control
5. Dead base 16. Auto repair 27. Tech nullifier
6. Inferno base 17. Stasis field 28. Inert nullifier
7. Toxic base 18. Cloaking device 29. Oracle interface
8. Radiated base 19. Ion stream 30. Displace device
9. Battle scanner 20. Hi-energy focus
10. Anti-missiles 21. Ionic pulsar
SHIELDS, ECM, COMPUTER, ARMOR, MANEUVER - These values may be
limited by your tech level. Some experimenting needs to be done.
HITS - This is the number of hits that this ship type can take.
This number is independent of armor or shields.
8 Ship #1-Name 50192 11 letters TEXT
9 Ship #1-Size 50216 1 byte 0 thru 255
10 Ship #1-Picture 50218 1 byte 0 thru 255
11 Ship #1-Weapon1 type 50220 1 byte 0 thru 255
12 Ship #1-Weapon2 type 50222 1 byte 0 thru 255
13 Ship #1-Weapon3 type 50224 1 byte 0 thru 255
14 Ship #1-Weapon4 type 50226 1 byte 0 thru 255
15 Ship #1-Weapon1 qty 50228 1 byte 0 thru 255
16 Ship #1-Weapon2 qty 50230 1 byte 0 thru 255
17 Ship #1-Weapon3 qty 50232 1 byte 0 thru 255
18 Ship #1-Weapon4 qty 50234 1 byte 0 thru 255
19 Ship #1-Engines 50236 1 byte 0 thru 255
20 Ship #1-Spec.1 type 50242 1 byte 0 thru 255
21 Ship #1-Spec.2 type 50244 1 byte 0 thru 255
22 Ship #1-Spec.3 type 50246 1 byte 0 thru 255
23 Ship #1-Shields 50248 1 byte 0 thru 255
24 Ship #1-ECM 50250 1 byte 0 thru 255
25 Ship #1-Computer 50252 1 byte 0 thru 255
26 Ship #1-Armor 50254 1 byte 0 thru 255
27 Ship #1-Maneuver 50256 1 byte 0 thru 255
28 Ship #1-Hits 50258 2 bytes 0 thru 65,535
29 Ship #2-Name 50260 11 letters TEXT
30 Ship #2-Size 50284 1 byte 0 thru 255
31 Ship #2-Picture 50286 1 byte 0 thru 255
32 Ship #2-Weapon1 type 50288 1 byte 0 thru 255
33 Ship #2-Weapon2 type 50290 1 byte 0 thru 255
34 Ship #2-Weapon3 type 50292 1 byte 0 thru 255
35 Ship #2-Weapon4 type 50294 1 byte 0 thru 255
36 Ship #2-Weapon1 qty 50296 1 byte 0 thru 255
37 Ship #2-Weapon2 qty 50298 1 byte 0 thru 255
38 Ship #2-Weapon3 qty 50300 1 byte 0 thru 255
39 Ship #2-Weapon4 qty 50302 1 byte 0 thru 255
40 Ship #2-Engines 50304 1 byte 0 thru 255
41 Ship #2-Spec.1 type 50310 1 byte 0 thru 255
42 Ship #2-Spec.2 type 50312 1 byte 0 thru 255
43 Ship #2-Spec.3 type 50314 1 byte 0 thru 255
44 Ship #2-Shields 50316 1 byte 0 thru 255
45 Ship #2-ECM 50318 1 byte 0 thru 255
46 Ship #2-Computer 50320 1 byte 0 thru 255
47 Ship #2-Armor 50322 1 byte 0 thru 255
48 Ship #2-Maneuver 50324 1 byte 0 thru 255
49 Ship #2-Hits 50326 2 bytes 0 thru 65,535
50 Ship #3-Name 50328 11 letters TEXT
51 Ship #3-Size 50352 1 byte 0 thru 255
52 Ship #3-Picture 50354 1 byte 0 thru 255
53 Ship #3-Weapon1 type 50356 1 byte 0 thru 255
54 Ship #3-Weapon2 type 50358 1 byte 0 thru 255
55 Ship #3-Weapon3 type 50360 1 byte 0 thru 255
56 Ship #3-Weapon4 type 50362 1 byte 0 thru 255
57 Ship #3-Weapon1 qty 50364 1 byte 0 thru 255
58 Ship #3-Weapon2 qty 50366 1 byte 0 thru 255
59 Ship #3-Weapon3 qty 50368 1 byte 0 thru 255
60 Ship #3-Weapon4 qty 50370 1 byte 0 thru 255
61 Ship #3-Engines 50372 1 byte 0 thru 255
62 Ship #3-Spec.1 type 50378 1 byte 0 thru 255
63 Ship #3-Spec.2 type 50380 1 byte 0 thru 255
64 Ship #3-Spec.3 type 50382 1 byte 0 thru 255
65 Ship #3-Shields 50384 1 byte 0 thru 255
66 Ship #3-ECM 50386 1 byte 0 thru 255
67 Ship #3-Computer 50388 1 byte 0 thru 255
68 Ship #3-Armor 50390 1 byte 0 thru 255
69 Ship #3-Maneuver 50392 1 byte 0 thru 255
70 Ship #3-Hits 50394 2 bytes 0 thru 65,535
71 Ship #4-Name 50396 11 letters TEXT
72 Ship #4-Size 50420 1 byte 0 thru 255
73 Ship #4-Picture 50422 1 byte 0 thru 255
74 Ship #4-Weapon1 type 50424 1 byte 0 thru 255
75 Ship #4-Weapon2 type 50426 1 byte 0 thru 255
76 Ship #4-Weapon3 type 50428 1 byte 0 thru 255
77 Ship #4-Weapon4 type 50430 1 byte 0 thru 255
78 Ship #4-Weapon1 qty 50432 1 byte 0 thru 255
79 Ship #4-Weapon2 qty 50434 1 byte 0 thru 255
80 Ship #4-Weapon3 qty 50436 1 byte 0 thru 255
81 Ship #4-Weapon4 qty 50438 1 byte 0 thru 255
82 Ship #4-Engines 50440 1 byte 0 thru 255
83 Ship #4-Spec.1 type 50446 1 byte 0 thru 255
84 Ship #4-Spec.2 type 50448 1 byte 0 thru 255
85 Ship #4-Spec.3 type 50450 1 byte 0 thru 255
86 Ship #4-Shields 50452 1 byte 0 thru 255
87 Ship #4-ECM 50454 1 byte 0 thru 255
88 Ship #4-Computer 50456 1 byte 0 thru 255
89 Ship #4-Armor 50458 1 byte 0 thru 255
90 Ship #4-Maneuver 50460 1 byte 0 thru 255
91 Ship #4-Hits 50462 2 bytes 0 thru 65,535
92 Ship #5-Name 50464 11 letters TEXT
93 Ship #5-Size 50488 1 byte 0 thru 255
94 Ship #5-Picture 50490 1 byte 0 thru 255
95 Ship #5-Weapon1 type 50492 1 byte 0 thru 255
96 Ship #5-Weapon2 type 50494 1 byte 0 thru 255
97 Ship #5-Weapon3 type 50496 1 byte 0 thru 255
98 Ship #5-Weapon4 type 50498 1 byte 0 thru 255
99 Ship #5-Weapon1 qty 50500 1 byte 0 thru 255
100 Ship #5-Weapon2 qty 50502 1 byte 0 thru 255
101 Ship #5-Weapon3 qty 50504 1 byte 0 thru 255
102 Ship #5-Weapon4 qty 50506 1 byte 0 thru 255
103 Ship #5-Engines 50508 1 byte 0 thru 255
104 Ship #5-Spec.1 type 50514 1 byte 0 thru 255
105 Ship #5-Spec.2 type 50516 1 byte 0 thru 255
106 Ship #5-Spec.3 type 50518 1 byte 0 thru 255
107 Ship #5-Shields 50520 1 byte 0 thru 255
108 Ship #5-ECM 50522 1 byte 0 thru 255
109 Ship #5-Computer 50524 1 byte 0 thru 255
110 Ship #5-Armor 50526 1 byte 0 thru 255
111 Ship #5-Maneuver 50528 1 byte 0 thru 255
112 Ship #5-Hits 50530 2 bytes 0 thru 65,535
113 Ship #6-Name 50532 11 letters TEXT
114 Ship #6-Size 50556 1 byte 0 thru 255
115 Ship #6-Picture 50558 1 byte 0 thru 255
116 Ship #6-Weapon1 type 50560 1 byte 0 thru 255
117 Ship #6-Weapon2 type 50562 1 byte 0 thru 255
118 Ship #6-Weapon3 type 50564 1 byte 0 thru 255
119 Ship #6-Weapon4 type 50566 1 byte 0 thru 255
120 Ship #6-Weapon1 qty 50568 1 byte 0 thru 255
121 Ship #6-Weapon2 qty 50570 1 byte 0 thru 255
122 Ship #6-Weapon3 qty 50572 1 byte 0 thru 255
123 Ship #6-Weapon4 qty 50574 1 byte 0 thru 255
124 Ship #6-Engines 50576 1 byte 0 thru 255
125 Ship #6-Spec.1 type 50582 1 byte 0 thru 255
126 Ship #6-Spec.2 type 50584 1 byte 0 thru 255
127 Ship #6-Spec.3 type 50586 1 byte 0 thru 255
128 Ship #6-Shields 50588 1 byte 0 thru 255
129 Ship #6-ECM 50590 1 byte 0 thru 255
130 Ship #6-Computer 50592 1 byte 0 thru 255
131 Ship #6-Armor 50594 1 byte 0 thru 255
132 Ship #6-Maneuver 50596 1 byte 0 thru 255
133 Ship #6-Hits 50598 2 bytes 0 thru 65,535