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Doom Magazine 1
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1994-06-17
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DOOM Control Center v2.2
by
Nold Software Engineering
DOOM is a trademark of id Software
- New features in DCC v2.2
- WAD file browser
- This utility allows you to view the internal directory of a WAD file.
The browser lists the names of the resources as well as their size and
offset within the WAD file. If you know the names id has assigned to
the WAD resource data you can determine what aspects of the game a
given WAD file will replace. For example, a WAD that replaces a single
level will have at least 11 directory entries consisting of ExMy,
THINGS, LINEDEFS, SIDEDEFS, VERTEXES, SEGS, SSECTORS, NODES, SECTORS,
REJECT, and BLOCKMAP. Music resources are identified by D_ExMy (x and
y are the episode and level numbers), sound effects are DSxxxxxx
(example: DSPUNCH is the punching sound), game demos are DEMO1, DEMO2,
and DEMO3, etc. For a complete list of resource names and their
functions I suggest you obtain a copy of the DOOM specs written by
Matt Fell.
- Save Game WAD file tracking
- DCC now keeps track of the WAD file(s) in use when games are saved.
You will be prompted to add the necessary WAD if you attempt to load a
saved game without first selecting the WAD file. Note that this
feature will only work if DOOM is launched from DCC. If you run DOOM
from the DOS command line and save a game, DCC has no way of knowing
what WAD files you used (unfortunately, DOOM does not store this info
in the save game file). Also, if you have a previous version of DCC
ignore the gibberish in the documentation refering to loading saved
games and external WADs. If you save a game while using an external
WAD then you need to use the WAD when you load the game if the WAD
completely replaces a level.