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Doom Magazine 2
/
Doom_magazine_02.bin
/
utils
/
windeu32
/
windeu32.exe
/
string.txt
Wrap
Text File
|
1995-03-05
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6KB
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145 lines
50 Display help contents
51 Display information about how to use help
52 Search for a help topic by typing or selecting a keyword
53 Open the WinDEU tutorial
55 Help on the WinDEU main menu
60 Help on the WinDEU level editor
61 Help about using keyboard in the level editor
62 Help about using the mouse in the level editor
100 Build a new main .WAD file
101 Save an object to a separate .WAD file
102 Group all patch .WAD files in a file
103 List the master directory
104 List the directory of a wad file
105 Open a new patch .WAD file
106 Insert a .RAW file in a patch .WAD file
107 Save (extract) an object to a .RAW file
108 Display all opended wad files and their directory
109 Quits WinDEU
110 Display the wall textures
111 Display the Floor/Ceiling textures
200 Creates and edit a new (empty) level
201 Edit a games level, saving results to a patch WAD file
202 Dump a directory entry in hexdecimal
203 Display the sprites
1000 Save current level to a patch WAD file
1001 Save current level as another episode and mission
1002 Exit level editor and return to main menu
1100 Copy selected object(s)
1101 Add an object
1102 Delete selected object(s)
1103 Set default textures, object type, ...
1104 Edit selected object(s)
1201 Find or change an object (NOT YET IMPLEMENTED)
1202 Repeat the last find/change (NOT YET IMPLEMENTED)
1203 Go to next object
1204 Go to previous object
1205 Go to a object given its number
1300 Insert a rectangle
1301 Insert a polygon given its number of sides
1400 Switch to the 'things' editing mode
1401 Switch to the 'LineDefs and SideDefs' editing mode
1402 Switch to the 'Vertexes' editing mode
1403 Switch to the 'Sectors' editing mode
1404 Switch to next editing mode
1405 Switch to previous editing mode
1406 3d preview of level (NOT YET IMPLEMENTED)
1500 Display statistics about the level objects
1501 Check that all sectors are closed
1502 Check all cross-references between Sectors and LideDefs
1503 Check if all SidefDefs, Sectors have legal textures
1504 Check if textures names are legal
1550 Toggle automatic layout of information window(s)
1551 Layout information window(s) now
1552 Zoom in level map
1553 Zoom out level map
1554 Multiply the grid scale by 2
1555 Divide the grid scale by 2
1556 Toggle grid snapping
1557 Center the map to fit the window area
1558 Toggle grid display
1559 Hide or show information window(s)
1560 Toggle info bar display
1561 Toggle fast/slow scrolling of map
2000 Look for the first free tag number
2001 Rotate and scale selected things
2101 Look for the first free tag number
2102 Rotate and scale the selected LineDef(s)
2103 Split a LineDef by adding a new Vertex in the middle
2104 Split the selected LineDef(s) and add Sectors
2105 Swap the two SideDefs of the selected LineDef(s)
2106 Flip the two SideDefs of the selected LineDef(s)
2107 Delete the selected LineDef(s) and join the separated sectors
2109 Align the Y offset of the selected LineDef(s) textures
2110 Align X: SideDef1, check for texture name
2111 Align X: SideDef1, check for texture name and initial offset
2112 Align X: SideDef1, don't check for texture name
2113 Align X: SideDef1, don't check for texture name and initial offset
2115 Align X: SideDef2, check for texture name
2116 Align X: SideDef2, check for texture name and initial offset
2117 Align X: SideDef2, don't check for texture name
2118 Align X: SideDef2, don't check for texture name and initial offset
2200 Look for the first free tag number
2201 Rotate and scale the selected vertices
2202 Delete a vertex and join the two LineDefs
2203 Merge the selected Vertices into one
2204 Add a LineDef between the two selected Vertices and split the Sector
2300 Look for the first free tag number
2301 Rotate and scale the selected Sector(s)
2302 Set the 'door' attributes for the selected Sector(s)
2303 Set the 'lift' attributes for the selected Sector(s)
2304 Distributes the selected Sector(s) floor heights (stairs)
2305 Distributes the selected Sector(s) ceiling heights (stairs)
24388 Access About
24389 About the WinDEU application
32520 Input does not conform to picture:\n"%s"
32521 Invalid character in input
32522 Value is not in the range %ld to %ld.
32523 Input is not in valid-list
32530 EXT|CAPS|NUM|SCRL|OVR|REC
32540 Cannot find "%s".
32550 Untitled
32551 Unable to read file %s from disk.
32552 Unable to write file %s to disk.
32553 The text in the %s file has changed.\n\nDo you want to save the changes?
32554 Text files (*.TXT)|*.TXT|AllFiles (*.*)|*.*|
32732 Invalid DIB handle %X
32733 GDI object %X destroy failure
32734 GDI object %X delete failure
32735 GDI file read failure
32736 GDI resource load failure
32737 GDI creation failure
32738 GDI allocate failure
32739 GDI failure
32740 Invalid relative window specified in layout constraint in window %s
32741 Incomplete layout constraints specified in window %s
32742 Printer error
32743 Validator syntax error
32744 Menu creation failure
32745 Child create fail for window %s
32746 Execute fail for window %s
32747 Create fail for window %s
32748 Child class registration fail for window %s
32749 Class registration fail for window %s
32754 Invalid client window %s
32755 Invalid child window %s
32756 Invalid window %s
32759 Invalid MainWindow
32760 Invalid module specified for window
32761 Out of memory
32762 No application object
32763 Unknown error
32764 Unhandled Exception
32765 OK to resume?
32766 ObjectWindows Exception
32767 Unknown exception
61440 Changes the size of the window
61456 Moves the window to another position
61472 Reduces the window to an icon
61488 Enlarges the window to it maximum size
61504 Switches to next window
61536 Closes the window
61728 Restores the window to its previous size
61744 Opens task list
65535 File/document operations