home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Interactive Entertainment 9
/
EPISODE_09_JAN_1995.iso
/
var
/
view_q.var
< prev
next >
Wrap
Text File
|
1994-12-31
|
2KB
|
81 lines
@quest[1]
Do you ever look at other companiesÆ games?
@quest[2]
How do the difficulty levels change in Master of Orion?
@quest[3]
What makes a great game?
@quest[4]
How do you design your games?
@quest[5]
Where did you get the idea for Master of Magic?
@quest[6]
How much did you copy Civilization in Master of Magic?
@quest[7]
How did you design the spell system in Master of Magic?
@quest[8]
How is Master of Magic like a role-playing game?
@quest[9]
Why do some settlements fail in Master of Magic?
@quest[10]
Why is there so much online help in Master of Magic?
@quest[11]
How much do customer comments influence your game designs?
@quest[12]
What games are you releasing in the near future?
@quest[13]
Are you excited about adapting Avalon HillÆs 1830?
@quest[14]
What is the idea behind MechWars (tentative title)?
@quest[15]
What do you like best about your job?
@quest[16]
How do you design your games?
@quest[17]
Do your games change a lot through the development process?
@quest[18]
What do you like best about your job?
@quest[19]
What was the idea behind Colonization?
@quest[20]
What is the life of a game designer like?
@quest[21]
Give us a quick overview of Colonization.
@quest[22]
Do you look at Internet and bulletin boards for customer reactions?
@quest[23]
How do you choose your next project?
@quest[24]
Do you still like to play your own games?
@quest[25]
What do you expect to change in game design in the future?
@quest[26]
What are you adding to Perfect General 2 that wasnÆt in PG1?
@quest[27]
How does tournament play work in Perfect General 2?
@quest[28]
How are you taking advantage of CD-ROM technology?
@quest[29]
Where did you get the idea for The Pure Wargame?
@quest[30]
Is Battles in Time a new idea?
@quest[31]
What is the premise of Battles in Time?
@quest[32]
Do you ever look at other companiesÆ games?
@quest[33]
Do you have any other pet projects besides game design?
@quest[34]
How large is the track set up for the Great American Wonder?
@quest[35]
How many trains will the Great American Wonder support?
@quest[36]
What games are you releasing in the near future?
@quest[37]
Have you ever guessed wrong at public reaction?
@quest[38]
How much do customer comments influence your game designs?
@quest[39]
How do you design your games?
@quest[40]
Do your games change a lot through the development process?