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- on mouseDown
- puppetSprite(4, 1)
- set the memberNum of sprite 4 to the memberNum of sprite 4 + 1
- updateStage()
- repeat while stillDown()
- end repeat
- end
-
- on mouseUp
- set the memberNum of sprite 4 to the memberNum of sprite 4 - 1
- updateStage()
- puppetSprite(4, 0)
- if rollOver(4) then
- playSound()
- go(#next)
- else
- nothing()
- end if
- end
-