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- on mouseDown
- puppetSprite(3, 1)
- set the memberNum of sprite 3 to the memberNum of sprite 3 + 1
- updateStage()
- repeat while stillDown()
- end repeat
- end
-
- on mouseUp
- set the memberNum of sprite 3 to the memberNum of sprite 3 - 1
- updateStage()
- puppetSprite(3, 0)
- if rollOver(3) then
- playSound()
- go(#previous)
- else
- nothing()
- end if
- end
-