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- on playSound
- global gCurrentSound
- if gCurrentSound = "ceramic drum" then
- set whichSound to "hollow drum"
- else
- set whichSound to "ceramic drum"
- end if
- if soundBusy(1) then
- sound stop 1
- end if
- puppetSound(whichSound)
- updateStage()
- set gCurrentSound to whichSound
- end
-