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64'er Special 85
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64er_Magazin_Sonderheft_85_19xx_Markt__Technik_de_Side_A.d64
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Commodore BASIC
|
2022-10-26
|
17KB
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577 lines
100 dimb$(2,2,2),w$(2,2,2),vz$(2,2,2),y$(27),q(12),a1$(27),c2$(27),l1(43),h1(43)
110 dimt1(43),l2(16),h2(16),t2(16),l3(27),h3(27),t3(27)
120 lv=1:v=53248:si=54272:fl=si:fh=si+1:ws=si+4:as=si+5:hs=si+6:ls=si+24
130 gosub 4740
140 :
150 rem --- titelbild ---
160 printspc(12)"[158] matthias scherf "
170 printspc(17)"[153]presents"
180 printspc(10)" [146] [146] [146] [146]"
190 printspc(12)" [146] [146] [146] [146]"
200 printspc(12)" [146] [146] [146]"
210 printspc(12)" [146] [146] [146] [146]"
220 printspc(12)" [146] [146] [146]";
230 print" [146]"
240 printspc(6)" [146] [159] [146] [146] [158]";
250 print" [146] [154] [146]"
260 printspc(6)" [146] [159] [146] [146] [158]";
270 print" [146] [146] [154] [146]"
280 printspc(6)" [146] [159] [146] [146] [158]";
290 print" [146] [154] [146]"
300 printspc(6)" [146] [159] [146] [146] [158]";
310 print" [146] [154] [146]"
320 printspc(6)" [146] [159] [146] [146] [158]";
330 print" [146] [146] [154] [146]"
340 printspc(6)" [146] [159] [146] [146] [158]";
350 print" [146] [146] [154] [146]"
360 printspc(6)" [146] [159] [146] [158]";
370 print" [146] [154] [146]"
380 print"[152] das grosse knobelspiel f^r kluge leute":gosub 3800
390 print"[145][156] f 1 [146] [152]instructions [156] f 3 [146] [152]play game"
400 get a$:ifa$=""then400
410 ifasc(a$)=134then860
420 ifasc(a$)<>133then400
430 printchr$(147):fori=0to5:print:next
440 :
450 rem --- spielanleitung ---
460 printspc(4)"ziel dieses spiels ist es,einen":print
470 printspc(16)"[159]w^rfel":print
480 printspc(3)"aus [158]sechs teilen zusammenzusetzen:"
490 gosub 800
500 print"[154]1.schritt:w*hlen sie durch die tasten":print
510 print"1 - 6 ein teil aus.":print
520 print"anordnung: 1 2"
530 print" 3 4"
540 print" 5 6":print
550 print"[154]2.schritt:bestimmen sie die lage des":print
560 print"teils,indem sie zuerst eingeben,ob sie ":print
570 print"das teil [159]k[158]ippen oder [159]d[158]rehen wollen.":print
580 print"anschliessend dann die richtung:":print
590 print"[159]l[158]inks,[159]r[158]echts,[159]v[158]orne,[159]h[158]inten.":print
600 print"beispiel:[159] dl [158]= drehen nach links.":print
610 print"taste [159]e[158] beendet den vorgang!"
620 gosub800
630 print"[147][154]3.schritt:in diesem w^rfelkasten :":gosub1470:poke 646,5
640 fori=1to10:print:next
650 print"(sicht von oben) wird das teil einge-":print
660 print"tragen:je weiter unten sich das teil ":print
670 print"befindet,desto dunkler erscheint es.":print
680 print"bewegen sie das teil im w^rfel durch":print
690 print"taste b-fixieren sie es mit taste f!"
700 gosub800
710 print"[154]4.schritt:w*hlen sie das n*chste teil":print
720 print"aus..."
730 print:print"es gibt drei verschiedene schwierig-":print
740 print"keitsstufen!":print:print"und nun...":print
750 printspc(14)"[150]viel gl^ck!":print:print
760 print"p.s. sollten sie aus einer situation":print
770 printspc(5)"keinen ausweg mehr sehen,":print
780 printspc(5)"so dr^cken sie [159]q.":print:print:print
790 goto 390
800 printchr$(19):fori=0to20:print:next:printspc(18)"[150]press f1 to continue"
810 get a$:ifa$=""then810
820 ifasc(a$)<>133then810
830 printchr$(147);:return
840 :
850 rem --- levelauswahl ---
860 printchr$(147)
870 on lv gosub4000,4190,4340
880 goto1090
890 :
900 rem --- kommentar spiel verloren ---
910 printchr$(147)
920 tr(lv)=tr(lv)+1
930 print"tja,tut mir leid-ist wohl doch nicht so":print
940 print"einfach wie es aussieht?!":print
950 print"aber es ist ja erst ihr";tr(lv);"[157].ter versuch.":print:print
960 print"also nicht verzagen!!-auf ein neues!!":
970 gosub 800:goto870
980 :
990 rem --- kommentar spiel gewonnen ---
1000 printchr$(147):tr(lv)=tr(lv)+1
1010 print"herzlichen gl^ckwunsch!":print
1020 print"sie haben den w^rfel im";tr(lv);"[157].ten":print
1030 print"versuch geschafft!":print
1040 iflv=3then gosub 800:goto 4540
1050 print"und hier - der n*chste kandidat:..."
1060 gosub 800:lv=lv+1:goto870
1070 :
1080 rem --- zeichnen der teile ---
1090 poke53280,0:poke53281,0:printchr$(147)
1100 gosub1470:poke 646,5
1110 for an=0to5:h=0
1120 fore=0to2:fora=0to2:forr=1to3
1130 h=h+1:d$=mid$(a$(an),h,1)
1140 ifd$="1"thengosub1530
1150 next:next:next:next
1160 :
1170 :
1180 rem --- auswahl eines teils ---
1190 print"teil nummer 1-6 : $"
1200 get tn$:iftn$=""then 1200
1210 iftn$="q"thenz4=0:goto3140
1220 tn=val(tn$):iftn<1ortn>6then1190
1230 fori=0tozr:ifiv(i)=tnthen1190
1240 next:an=tn-1:poke 1042,asc(tn$):gosub1930
1250 :
1260 rem --- teil drehen ---
1270 k(an)=1788:h=0
1280 for e=0to2:fora=0to2:forr=1to3
1290 h=h+1:d$=mid$(a$(an),h,1)
1300 ifd$="1"then gosub1530
1310 next:next:next:gosub1570
1320 :
1330 print"drehrichtung : $ ":b$=""
1340 get dr$:ifdr$=""then 1340
1350 ifdr$="e"thenpoke1039,5:gosub2000:goto2080
1360 ifdr$="q"thenz4=0:goto3140
1370 dr=asc(dr$)
1380 if dr=20then1330
1390 if dr>90ordr<65then1340
1400 b$=b$+dr$:print "";spc(14+len(b$))dr$;
1410 iflen(b$)=1thenprint"$":goto1340
1420 forb=1to6:ifbf$(b)<>b$thennext:goto 1330
1430 on b gosub1660,1690,1720,1750,1770,1810
1440 goto 1280
1450 :
1460 rem --- zeichnen des wuerfelkastens ---
1470 print"[155]"
1480 fori=0to5:poke1117+i,36:poke55389+i,15:poke1397+i,35:poke 55669+i,15
1490 poke1156+40*i,38:poke 55428+40*i,15:poke1163+40*i,37:poke55435+40*i,15:next
1500 return
1510 :
1520 rem --- zeichenen der elementarwuerfel ---
1530 po=k(an)+2*r+39*a-80*e:sys(49152)po
1540 return
1550 :
1560 rem --- teile-daten in 3-d string zerlegen ---
1570 h=0
1580 for g=0to2:fori=0to2:fort=0to2
1590 h=h+1:w$(g,i,t)=mid$(a$(an),h,1):b$(g,i,t)=w$(g,i,t)
1600 next:next:next
1610 h=0
1620 return
1630 :
1640 rem --- drehen des teils nach... ---
1650 rem +++ vorne (k) +++
1660 forg=0to2:fori=0to2:a=2-i:fort=0to2
1670 b$(a,g,t)=w$(g,i,t):next:next:next:a$(an)="":goto1840
1680 rem +++ rechts (d) +++
1690 forg=0to2:fori=0to2:a=2-i:fort=0to2
1700 b$(g,t,a)=w$(g,i,t):nextt:nexti:nextg:a$(an)="":goto1840
1710 rem +++ rechts (k) +++
1720 forg=0to2:fori=0to2:fort=0to2:z=2-t
1730 b$(z,i,g)=w$(g,i,t):next:next:next:a$(an)="":goto 1840
1740 rem +++ hinten (k) +++
1750 forg=0to2:a=2-g:fori=0to2:fort=0to2
1760 b$(i,a,t)=w$(g,i,t):next:next:next:a$(an)="":goto1840
1770 rem +++ links (d)+++
1780 forg=0to2:fori=0to2:fort=0to2:z=2-t
1790 b$(g,z,i)=w$(g,i,t):nextt:nexti:nextg:a$(an)="":goto1840
1800 rem +++ links (k) +++
1810 forg=0to2:a=2-g:fori=0to2:fort=0to2:z=2-t
1820 b$(t,i,a)=w$(g,i,t):next:next:next:a$(an)="":goto 1840
1830 :
1840 forg=0to2:fori=0to2:fort=0to2:a$(an)=a$(an)+b$(g,i,t):next:next:next
1850 :
1860 rem --- loeschroutine 1 ---
1870 fori=0to8:fort=0to9
1880 pokek(an)-200+i+40*t,32
1890 next:next
1900 return
1910 :
1920 rem --- loeschroutine 2 ---
1930 fori=0to7:fort=0to8
1940 pokek(an)-3*40+t+40*i,32
1950 next:next:pokek(an)+4,tn+48:poke54272+k(an)+4,1
1960 zr=zr+1:iv(zr)=tn
1970 return
1980 :
1990 rem --- zerlegen in 3-d string ---
2000 h=0
2010 for g=0to2:fori=0to2:fort=0to2
2020 h=h+1:b$(g,i,t)=mid$(a$(an),h,1)
2030 next:next:next
2040 h=0:print"bitte warten sie einen moment!"
2050 return
2060 :
2070 rem --- teil verschiebbar nach...? ---
2080 :
2090 rem +++ r e c h t s +++
2100 for a=2to1step-1:c=c+1:for i=0to2:fort=0to2
2110 ifb$(i,t,a)="0"thennext:next:q(c)=1:next:goto2140
2120 ifc/2<>int(c/2)thenc=c+1
2130 rem +++ l i n k s +++
2140 for a=0to1:c=c+1:fori=0to2:fort=0to2
2150 ifb$(i,t,a)="0"thennext:next:q(c)=1:next:goto2180
2160 ifc/2<>int(c/2)thenc=c+1
2170 rem +++ v o r n e +++
2180 for a=2to1step-1:c=c+1:for i=0to2:fort=0to2
2190 ifb$(i,a,t)="0"thennext:next:q(c)=1:next:goto2220
2200 ifc/2<>int(c/2)thenc=c+1
2210 rem +++ h i n t e n +++
2220 for a=0to1:c=c+1:fori=0to2:fort=0to2
2230 ifb$(i,a,t)="0"thennext:next:q(c)=1:next:goto2260
2240 ifc/2<>int(c/2)thenc=c+1
2250 rem +++ o b e n +++
2260 for a=2to1step-1:c=c+1:for i=0to2:fort=0to2
2270 ifb$(a,i,t)="0"thennext:next:q(c)=1:next:goto2300
2280 ifc/2<>int(c/2)thenc=c+1
2290 rem +++ u n t e n +++
2300 for a=0to1:c=c+1:fori=0to2:fort=0to2
2310 ifb$(a,i,t)="0"thennext:next:q(c)=1:next:goto2330
2320 ifc/2<>int(c/2)thenc=c+1
2330 :
2340 rem --- ermitteln aller 'dualstrings',der neuen teile, ---
2350 rem ----------- die die verschiebungen ergaben -----------
2360 :
2370 fort=1to12:ifq(t)=1thenrz=rz+1:ve(rz)=t
2380 nextt:y$(0)=a$(an):zi=0:goto3030
2390 ifve(zi)>4andos=0thenov=zi-1:os=1
2400 ifok<>0then2420
2410 ifve(zi)>8thenop=ov+z3:ok=1
2420 onve(zi)goto 2450,2500,2550,2600,2650,2700,2750,2800,2860,2900,2940,2980
2430 :
2440 rem +++ rechts (1) +++
2450 for a=0to2:fore=0to2:fort=0to1
2460 vz$(a,e,t+1)=b$(a,e,t)
2470 next:next:next:goto3020
2480 :
2490 rem +++ rechts (2) +++
2500 for a=0to2:fore=0to2
2510 vz$(a,e,2)=b$(a,e,0)
2520 next:next:goto3020
2530 :
2540 rem +++ links (1) +++
2550 for a=0to2:fore=0to2:fort=1to2
2560 vz$(a,e,t-1)=b$(a,e,t)
2570 next:next:next:goto3020
2580 :
2590 rem +++ links (2) +++
2600 for a=0to2:fore=0to2
2610 vz$(a,e,0)=b$(a,e,2)
2620 next:next:goto3020
2630 :
2640 rem +++ vorne (1) +++
2650 fora=0toov:z3=z3+1
2660 y$(ov+z3)=right$(y$(a),3)+left$(y$(a),24)
2670 nexta:goto3030
2680 :
2690 rem +++ vorne (2) +++
2700 fora=0toov:z3=z3+1
2710 y$(ov+z3)=right$(y$(a),6)+left$(y$(a),21)
2720 next:goto3030
2730 :
2740 rem +++ hinten (1) +++
2750 fora=0toov:z3=z3+1
2760 y$(ov+z3)=right$(y$(a),24)+left$(y$(a),3)
2770 nexta:goto3030
2780 :
2790 rem +++ hinten (2) +++
2800 fora=0toov:z3=z3+1
2810 y$(ov+z3)=right$(y$(a),21)+left$(y$(a),6)
2820 next:goto3030
2830 nexta
2840 :
2850 rem +++ oben (1) +++
2860 fort=0toop:z2=z2+1
2870 y$(op+z2)="000000000"+left$(y$(t),18):next:goto3040
2880 :
2890 rem +++ oben (2) +++
2900 fort=0toop:z2=z2+1
2910 y$(op+z2)="000000000000000000"+left$(y$(t),9):next:goto3040
2920 :
2930 rem +++ unten (1) +++
2940 fort=0toop:z2=z2+1
2950 y$(op+z2)=right$(y$(t),18)+"000000000":next:goto3040
2960 :
2970 rem +++ unten (2) +++
2980 fort=0toop:z2=z2+1
2990 y$(op+z2)=right$(y$(t),9)+"000000000000000000":next:goto3040
3000 :
3010 rem +++ rueckfuehrung auf 1-d string +++
3020 fora=0to2:fore=0to2:forr=0to2:y$(zi)=y$(zi)+vz$(a,e,r):next:next:next
3030 fora=0to2:fore=0to2:forr=0to2:vz$(a,e,r)="0":next:next:next
3040 :
3050 zi=zi+1:ifzi<=rzthen2390
3060 sl=ov+z2+z3:if sl=0 then sl=rz
3070 :
3080 rem --- passt das teil in den wuerfelkasten ? ---
3090 fori=0tosl
3100 fort=1to27
3110 ifmid$(y$(i),t,1)="1"andmid$(w$,t,1)="1"then3130
3120 next:z4=z4+1:a1$(z4)=y$(i)
3130 next i
3140 if z4<>0 then 3200
3150 gosub 3510
3160 print"das war wohl nichts...";:gosub 3860
3170 print"press any key!":goto 3750
3180 :
3190 rem --- neue gesamtwuerfeldaten erstellen ---
3200 fori=1toz4:c2$(i)=""
3210 fort=1to27
3220 ifmid$(a1$(i),t,1)="0"andmid$(w$,t,1)="0"thenc2$(i)=c2$(i)+"0":goto3240
3230 c2$(i)=c2$(i)+"1"
3240 nextt:nexti:g=0
3250 :
3260 rem --- teil in den kasten eintragen ---
3270 h=0:g=1:gosub 3600
3280 fora=0to2:fore=0to2:forr=0to2:h=h+1
3290 d$=mid$(c2$(g),h,1)
3300 ifd$="1"thengosub3660
3310 next:next:next
3320 :
3330 rem --- abfrage der position ---
3340 print"b = bewegen f = fixieren!"
3350 get ge$:ifge$=""then3350
3360 ifge$="f"then w$=c2$(g):gosub1870:goto3440
3370 ifge$="b"then 3400
3380 ifge$="q"then z4=0:goto3140
3390 goto 3350
3400 g=g+1:ifg>z4theng=1
3410 gosub3600:h=0:goto3280
3420 :
3430 rem --- inhalt des wuerfelkastens zeichnen ---
3440 k(an)=1304:z=0:gosub 1870
3450 for e=0to2:fora=0to2:forr=1to3:z=z+1
3460 d$=mid$(w$,z,1)
3470 ifd$="1"thengosub1530
3480 next:next:next
3490 :
3500 rem --- loeschroutine 3 ---
3510 fori=0to32:poke1024+i,32:next
3520 :
3530 rem --- loeschen der variablen ---
3540 fori=0to27:y$(i)="":a1$(i)="":c2$(i)="":next:fori=0to12:q(i)=0:next
3550 c=0:rz=0:ov=0:ok=0:os=0:op=0:z2=0:z3=0:zi=0:sl=0:z=0
3560 if z4=0 then return
3570 z4=0:goto3730
3580 :
3590 rem --- loeschroutine 4 ---
3600 fori=0to5:fort=0to5
3610 poke1157+t+40*i,32
3620 next:next
3630 return
3640 :
3650 rem --- zeichnen des teils in den wuerfelkasten ---
3660 pv=1157+2*r+80*e
3670 fori=0to1:fort=0to1
3680 pokepv+i+40*t,224-a*64
3690 next:next
3700 return
3710 :
3720 rem --- wuerfel fertig ? ---
3730 ifzr<6then goto1190
3740 print"herzlichen gl^ckwunsch! ";:gosub 3920:print"press any key!"
3750 get ge$:ifge$=""then3750
3760 ifzr=6thenzr=0:goto 1000
3770 zr=0:goto 910
3780 :
3790 rem --- titelmelodie ---
3800 poke ls,15:poke as,0:poke hs,15*16
3810 fori=0to43:poke fh,l1(i):poke fl,h1(i):poke ws,17
3820 for t=1tot1(i)*(1/16)*1500:next:for t=1to2:poke ws,0:next:poke ws,17
3830 next:poke ws,0:poke as,0:poke hs,0:return
3840 :
3850 rem --- melodie wuerfel nicht geschafft ---
3860 poke ls,15:poke as,0:poke hs,15*16
3870 fori=0to15:poke fh,l2(i):poke fl,h2(i):poke ws,17
3880 for t=1tot2(i)*(1/8)*1300:next:for t=1to2:poke ws,0:next:poke ws,17
3890 next:poke ws,0:poke as,0:poke hs,0:return
3900 :
3910 rem --- melodie wuerfel geschafft ---
3920 poke ls,15:poke as,0:poke hs,15*16
3930 fori=0to26:poke fh,l3(i):poke fl,h3(i):poke ws,17
3940 for t=1tot3(i)*(1/8)*1000:next:for t=1to2:poke ws,0:next:poke ws,17
3950 next:poke ws,0:poke as,0:poke hs,0:return
3960 :
3970 rem --- daten fuer die wuerfelteile ---
3980 :
3990 rem --- level 1... ---
4000 a$(0)="111011001000000000000000000"
4010 a$(1)="011010000001000000000000000"
4020 a$(2)="110110000011000000000000000"
4030 a$(3)="011000000000000000000000000"
4040 a$(4)="111100000001000000000000000"
4050 a$(5)="111000000001000000000000000"
4060 :
4070 rem --- daten fuer die farben ---
4080 f(1)=1:f(2)=1:f(3)=10:f(4)=10:f(5)=2:f(6)=10:f(7)=10:f(8)=2
4090 fori=0to8:poke870+i,f(i):next
4100 :
4110 rem --- extended colour-modus ---
4120 gosub 4490
4130 pokev+34,1
4140 pokev+35,10
4150 pokev+36,2
4160 return
4170 :
4180 rem --- level 2... ---
4190 a$(0)="001011000001000000000000000"
4200 a$(1)="111001000000000000000000000"
4210 a$(2)="010011000110000000000000000"
4220 a$(3)="011011000010000000000000000"
4230 a$(4)="011010000001000000000000000"
4240 a$(5)="001111000001000000000000000"
4250 f(1)=1:f(2)=1:f(3)=13:f(4)=13:f(5)=5:f(6)=13:f(7)=13:f(8)=5
4260 fori=0to8:poke870+i,f(i):next
4270 gosub 4490
4280 pokev+35,13
4290 pokev+36,5
4300 pokev+34,1
4310 return
4320 :
4330 rem --- level 3 ---
4340 a$(0)="001011000001000000000000000"
4350 a$(1)="010011000110000000000000000"
4360 a$(2)="001111000001000000000000000"
4370 a$(3)="001011000001000000000000000"
4380 a$(4)="111010000001000000000000000"
4390 a$(5)="111100000000000000000000000"
4400 f(1)=1:f(2)=1:f(3)=14:f(4)=14:f(5)=6:f(6)=14:f(7)=14:f(8)=6
4410 fori=0to8:poke870+i,f(i):next
4420 gosub 4490
4430 pokev+34,1
4440 pokev+35,14
4450 pokev+36,6
4460 return
4470 :
4480 rem --- koordinatendaten ---
4490 pokev+17,peek(v+17)or4*16
4500 k(0)=1205:k(1)=1214:k(2)=1525:k(3)=1534:k(4)=1845:k(5)=1854:k(6)=1304
4510 w$="000000000000000000000000000":return
4520 :
4530 rem --- eine urkunde fuer den sieger... ---
4540 print chr$(147)
4550 print"geben sie ihren namen ein:":print
4560 input n$
4570 print chr$(147)
4580 print spc(10)"u r k u n d e"
4590 print spc(10)"#############":print
4600 print"der/die knobler/in [158]";n$:print:poke 646,5
4610 print"hat es geschafft,alle drei w^rfel ":print
4620 print"zusammenzusetzen.":print:print
4630 printn$;" ben\tigte f^r den":print
4640 poke646,10:print"ersten w^rfel ";tr(1);"versuch(e)":print
4650 poke646,13:print"zweiten w^rfel ";tr(2);"versuch(e)":print
4660 poke646,14:print"dritten w^rfel ";tr(3);"versuch(e)":print:gosub 3800
4670 fori=0to3:print:next:poke 646,4
4680 print"want to play again (y/n) ?"
4690 get a$:ifa$=""then4690
4700 ifasc(a$)=89then poke v+17,27:run
4710 print chr$(147):poke 53280,14:poke 53281,6:poke 646,14:end
4720 :
4730 rem --- maschinenprogramm 1 (zeichensatzverschiebung) ---
4740 fori=0to71:readq:poke4300+i,q:next
4750 data173,14,220,41,254,141,14,220,165,1,41,251,133,1,169,8,133,34,133
4760 data36,169,216,133,35,169,8,133,37,162,8,160,0,177,34,145,36,136,208
4770 data249,230,35,230,37,202,208,240,165,1,9,4,133,1,173,24,208,41,240,9
4780 data2,141,24,208,173,14,220,9,1,141,14,220,96,255
4790 :
4800 sys4300
4810 :
4820 :
4830 rem --- aendern einiger zeichen... ---
4840 fori=0to5:readx:fort=0to7:readz:poke x+t,z:next:next
4850 fori=0to7:poke2328+i,peek(2840+i):next
4860 fori=0to7:poke2336+i,peek(2848+i):next
4870 fori=0to7:poke2344+i,192:next
4880 fori=0to7:poke2352+i,3:next
4890 fori=1to26:fort=0to7:readz:poke2048+t+8*i,z:next:next
4900 fori=1to10:fort=0to7:readz:poke2424+t+8*i,z:next:next
4910 :
4920 rem --- lesen der melodie-daten ---
4930 fori=0to43:readl1(i),h1(i),t1(i):next
4940 fori=0to15:readl2(i),h2(i),t2(i):next
4950 fori=0to26:readl3(i),h3(i),t3(i):next
4960 :
4970 rem --- maschinenprogramm 2 (elementarwuerfel zeicnen) ---
4980 fori=49152to49480:readx:pokei,x:next
4990 :
5000 rem --- einlesen von poke-daten fuer den wuerfel ---
5010 fori=860to868:readx:pokei,x:next
5020 :
5030 rem --- einlesen aller moeglichen dreh-u. kippbefehle ---
5040 fori=1to6:read bf$(i):next:return
5050 :
5060 rem --- zeichendaten ---
5070 data2048,255,254,252,248,240,224,192,128
5080 data2272,198,56,198,230,230,230,60,0
5090 data2384,198,56,108,254,230,230,230,0
5100 data2288,198,0,230,230,230,230,254,0
5110 data2312,120,120,120,120,120,0,120,0
5120 data2552,254,206,14,60,48,0,56,0
5130 data126,126,102,230,254,230,230,0:rem a
5140 data252,236,236,254,230,230,254,0:rem b
5150 data254,206,206,192,198,198,254,0:rem c
5160 data252,230,230,230,230,230,252,0:rem d
5170 data254,192,192,254,224,224,254,0:rem e
5180 data254,224,224,126,96,96,96,0 :rem f
5190 data254,238,224,238,230,230,254,0:rem g
5200 data198,198,198,254,230,230,230,0:rem h
5210 data24,24,24,24,28,28,28,0 :rem i
5220 data252,12,12,12,206,206,254,0 :rem j
5230 data102,108,120,112,248,236,230,0:rem k
5240 data96,96,96,224,224,224,254,0 :rem l
5250 data198,238,214,206,206,206,206,0:rem m
5260 data230,246,246,254,222,206,206,0:rem n
5270 data254,198,198,206,206,206,254,0:rem o
5280 data254,198,198,254,224,224,224,0:rem p
5290 data254,198,198,206,206,206,254,7:rem q
5300 data252,204,204,254,206,206,206,0:rem r
5310 data254,198,192,254,6,230,254,0 :rem s
5320 data254,48,48,56,56,56,56,0 :rem t
5330 data198,198,198,206,206,206,254,0:rem u
5340 data206,206,206,206,252,120,48,0 :rem v
5350 data206,206,206,206,214,238,198,0:rem w
5360 data198,238,124,16,124,238,198,0 :rem x
5370 data206,206,206,56,56,56,56,0 :rem y
5380 data254,14,14,48,48,240,254,0 :rem z
5390 data126,102,102,230,230,230,254,0:rem 0
5400 data120,24,24,56,56,56,56,0 :rem 1
5410 data254,198,6,254,224,224,254,0 :rem 2
5420 data254,198,6,30,6,198,254,0 :rem 3
5430 data192,192,204,204,254,28,28,0 :rem 4
5440 data254,192,192,254,14,206,254,0 :rem 5
5450 data252,204,192,254,230,230,254,0:rem 6
5460 data254,198,12,24,56,56,56,0 :rem 7
5470 data126,102,102,254,230,230,254,0:rem 8
5480 data254,230,230,254,14,28,56,0 :rem 9
5490 :
5500 rem --- melodiedaten ---
5510 data52,39,1,46,118,1,43,219,2,43,219,1,39,18,1,34,207,2,34,207,1,32,219
5520 data1,29,69,2,27,160,2,29,69,2,46,118,1,43,219,1,39,18,2,39,18,1
5530 data34,207,1,32,219,2,32,219,1,29,69,1,26,20,2,24,157,2,26,20,2,43,219,1
5540 data39,18,1,34,207,2,34,207,1,32,219,1,29,69,2,29,69,1,26,20,1
5550 data23,59,2,21,237,2,23,59,2,39,18,1,34,207,1,32,219,1,34,207,1,39,18,1
5560 data43,219,1,46,118,1,52,39,1,58,138,1,65,181,1,69,157,8
5570 data15,129,4,19,137,3,15,129,1,23,59,8,17,103,4,20,178,3,17,103,1,26,20,8
5580 data20,178,4,26,20,3,20,178,1,31,3,4,20,178,4,23,59,4,23,59,4,15,129,5
5590 data39,18,1,32,219,1,26,20,2,26,20,2,26,20,2,29,69,2,34,207,2,34,207,1
5600 data29,69,1,24,157,2,24,157,2,24,157,2,26,20,2,39,18,2,39,18,1,32,219,1
5610 data26,20,2,26,20,2,26,20,2,26,69,2,34,207,2,34,207,1,29,69,1,24,157,2
5620 data24,157,2,24,157,2,26,20,4
5630 :
5640 rem --- daten fuer maschinenspracheprogramm 2 ---
5650 data32,138,173,32,247,183,164,20,140,232,3,164,21,140,233,3,160,0,166
5660 data20,224,0,240,90,202,134,20,200,192,4,240,102,32,142,192,76,27,192
5670 data200,32,68,192,200,192,7,240,91,32,142,192,76,42,192,200,32,68,192
5680 data200,192,10,240,98,32,142,192,76,57,192,166,20,24,138,105,38,170,134
5690 data20,176,47,32,183,192,152,72,166,21,224,216,176,64,185,69,3,160,0,145
5700 data20,104,168,96,162,0,134,20,166,21,232,134,21,166,20,76,149,192,166
5710 data21,202,134,21,162,255,134,20,76,27,192,166,21,232,134,21,76,79,192
5720 data136,76,38,192,136,76,53,192,166,20,224,255,232,240,207,134,20,76,79
5730 data192,185,81,3,76,93,192,166,21,224,216,144,1,96,24,173,233,3,105,212
5740 data133,21,173,232,3,133,20,76,16,192,166,21,224,216,176,39,185,91,3,153
5750 data69,3,185,101,3,153,81,3,152,170,160,0,177,20,72,138,168,104,170,224
5760 data192,240,13,224,64,240,31,224,224,240,49,224,160,240,62,96,173,103
5770 data3,153,81,3,185,91,3,170,224,0,208,241,169,224,153,69,3,76,228,192
5780 data185,91,3,170,224,0,208,225,169,64,153,69,3,173,110,3,153,81,3,76,228
5790 data192,185,91,3,170,224,64,208,203,173,110,3,153,81,3,76,228,192,185,91
5800 data3,170,224,64,208,10,173,105,3,153,81,3,185,91,3,170,224,0,208,172
5810 data169,128,153,69,3,173,110,3,153,81,3,76,228,192,76,231,192
5820 :
5830 data64,96,192,160,160,224,160,160,0
5840 :
5850 datakv,dr,kr,kh,dl,kl