home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Boot Disc 12
/
boot-disc-1997-08.iso
/
Crmgddon
/
readme.txt
< prev
next >
Wrap
Text File
|
1997-05-13
|
13KB
|
281 lines
CARMAGEDDON DEMO BETA
SOUND SETUP
-----------
You must run SETUP.EXE to determine what sound card resides in your machine.
RUNNING THE GAME
----------------
Run CARMDEMO.BAT to start playing the demo.
NOTE: If the game seems at all 'glitchy' while running in a DOS box under
Windows 95, then it might be an idea to run it directly from DOS.
SYSTEM SPECS
------------
Computer Type:
IBM PC & 100% compatibles running Windows 95 or MS-DOS 6.2 or later.
Intel Pentium Processor required (P90 minimum).
Quad speed CD-ROM drive with MSCDEX 2.25 and above.
Multi-player network game requires IPX network.
Memory Requirements:
8Mb RAM
16Mb RAM is STRONGLY recommended
(WARNING! With 8 Megs of RAM you will have to deal with:
Limited sounds, Limited peds - only one type,Invisible Mines,
No Car Damage, No grid start,
The default settings for detail levels are lower limited textures,
No cockpit view, & No action replay.)
Graphics Supported:
VGA
Sound Devices Supported:
Supports Soundblaster series & 100% compatibles.
Please note that this is a timed demo, and so you only have a few minutes of
driving time. This only happens in the demo; in the full game, you can drive
around for as long as you like, provided that you can accumulate the time!
The plot. Are you kidding? You want a plot?? Just go and read a good book,
why don't ya? Drive around, hit things, run people over, taunt the cops, then
try and outrun 'em. Knock over traffic lights, fall off very tall buildings,
turn the other vehicles into burning wrecks, do donuts. Hey, have some fun.
There are three ways of completing a race in Carmageddon:
1/ Destroy all five opponent cars by ramming them.
2/ Kill EVERY SINGLE pedestrian on the track - not that you've got enough
time for that in the demo (BUY THE GAME, BUY THE GAME, BUY THE GAME).
3/ Go through all the Checkpoints, thus completing a lap of the track. Yawn!
Feel free to ignore the rules and do whatever you want - it'll be fun anyway.
Don't be afraid to veer from the race course, as you never know what you may
find!
CONTROLS
--------
The basic default controls are:
Accelerate: Numeric Keypad 8
Brake & Reverse: Numeric Keypad 2
Turn Left: Numeric Keypad 4
Turn Right: Numeric Keypad 6
Handbrake: SPACE BAR
Repair vehicle: Backspace Key
Use the credits that you've earned to repair your car in mid race!
The damage display in the bottom right hand corner of the screen shows the
current state of your vehicle. As various components get damaged they will
flash green, then red, and finally turn black.
Recover vehicle: Insert Key
When you find yourself lying on your roof with no way of turning over,
for a small price you can be recovered. Or if you fall off a building that
you wish you hadn't, just recover to a previous safe position.
Gear Down: 'Z' key
To achieve doing donuts, hold the 'Gear Down' key (ie 'Z') while in first
gear. Accelerate and start turning! Keep the 'Gear Down' key pressed as
this disables traction control, and keeps the car in first gear.
Enter/Exit Cockpit: 'C' key
In external camera mode the cursor keys can be used to pan the camera around
your car, as well as zoom in and out. Press both the left and right arrows
to center the camera view.
Enter/Exit Action Replay: 'Enter' key (on keypad)
Action Replay mode is just like having video footage of what you've been up
to so far. The amount of footage that you can replay depends on how much
RAM your machine has. Once you enter Action Replay mode, you will see a
row of icons at the bottom of the screen. If you've ever used a VCR before
in this (or any) lifetime, then it should be pretty self explanatory.
The various rewind/play/fastforward buttons can be activated by either using
the mouse, or with the following keys on the keyboard:
Fast forward: Numeric Keypad 6
Frame advance: Numeric Keypad 3
Play/pause: Numeric Keypad 5
Frame advance backwards: Numeric Keypad 1
Rewind: Numeric Keypad 4
Switch between playing forwards and backwards: Numeric Keypad 0
Go to very beginning of footage: Numeric Keypad 7
Go to the very end of the footage: Numeric Keypad 9
Change camera: Numeric Keypad *(star)
* Standard camera: normal game view.
* Panning camera: stationary camera points. TV coverage style.
* Action camera: gives gruesome closeups of all your best moments.
The red and green bar above the row of icons shows you what point you are at
through the footage.
Tip: To get the best performance out of your PC, shut down Windows 95
and get yourself to a DOS prompt. Run the game from there - you
will now have some memory to play with in Action Replay. (This is
especially true if you are running Windows 95 on a 16Meg machine)
You can reconfigure the controls by selecting 'Options' from the Main Menu,
and then choosing 'Controls'. Note that if you have installed the demo to
your hard disk then any changes you make to the controls are permanent, i.e.
if you quit out of the game, and then run it again, you will still have the
changes that you made.
FEATURES OF THE FULL GAME
-------------------------
* A 30%+ frame rate speed increase with the incorporation of much improved
graphics engine.
* Over 30 different races, set in many fully explorable environments.
* 30 bizarre vehicles from blade infested dragsters to supercharged APCs.
* Over 40 wild and wacky pickups, everything from jelly suspension to pinball mode.
* Network mode for 6 players, with 5 different multiplayer game modes.
* Hi res (SVGA)
* Improve your engine power, armour and offensive capabilities in the Parts
Shop.
* Drive other cars, including those driven by your opponents - if you can
steal them.
TROUBLESHOOTING
---------------
If you are having trouble with the rendered intro then it might be an idea to
remove the file MIX_INTR.SMK which can be found in the directory:
\DEMODATA\32X20X8\ANIM,
as this feature has not yet been fully tested.
At the time this disk goes to press, the memory requirements for the game
require that you have at least 7.5Mb of your free extended memory. This can
be a little hard to get on an 8Mb machine.
To achieve the desired amount try the following;
remove the EMM386 line from your CONFIG.SYS file
remove SMARTDRV.EXE
If you continue to have memory problems you can run the game with the command
line option CARMDEMO -NOSOUND
This reduces the amount of memory the game requires and also speeds up the
frame rate.
If you have an 8Mb machine and insist on running CARMAGEDDON in windows95
then create a shortcut and edit the memory properties of the shortcut to give
8Mb of DPMI memory (this will prevent the utilization of virtual memory which
is slow).
16Mb RAM
--------
If you are running the DOS version of Carmageddon in Windows95 on a 16 Mb
machine and find that it is running in "low mem mode" you will need to right click
on the "Carmdemo.bat" in explorer or file manager and edit the memory properties by
changing the DPMI setting from auto to16384. Another good reason to do this is
that if you do not, then Win95 will start to use Virtual Memory and sloooooow
every thing down.
INTERPLAY CUSTOMER SUPPORT
~~~~~~~~~~~~~~~~~~~~~~~~~~
Please try to have your system information available and be near your
computer if at all possible.
Other ways to get Interplay Support:
in the United States
~~~~~~~~~~~~~~~~~~~~
Interplay Productions Interplay Web Page: http://www.interplay.com
attn: Customer Service Macplay Web Page: http://www.macplay.com
16815 Von Karman internet email: support@interplay.com
Irvine, CA 92606 Macplay: macplay@macplay.com
tel: (714) 553.6678 FTP sites: ftp1.interplay.com
fax: (714) 252.2820 or ftp.interplay.com
attn: Customer Service Interplay BBS: 714-252-2822
BBS telnet: bbs.interplay.com
America Online: keyword INTERPLAY
or email to "IPTECH"
CompuServe: GO GAMBPUB, under INTERPLAY
Prodigy: email to "PLAY99B"
SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This special one-level preview version of Carmageddon (the "Software") is
intended solely for your personal noncommercial home entertainment use.
You may not decompile, reverse engineer, or disassemble the Software,
except as permitted by law. SCi (Sales Curve Interactive) Ltd. retains
all rights and title in the Software including all intellectual property
rights embodied therein and derivatives thereof.
You are granted a revocable, nonassignable limited license to create
derivative works of this Software solely for your own personal
noncommercial home entertainment use and may publicly display such
derivative works to the extent specifically authorized by Interplay in
writing. A copy of this authorization, if any, will be provided on
Interplay's World Wide Web site, located at http://www.interplay.com, or
by contacting the legal department at Interplay at (714) 553-6655.
The Software, including, without limitation, all code, data structures,
characters, images, sounds, text, screens, game play, derivative works
and all other elements of the Software may not be copied (except as
provided below), resold, rented, leased, distributed (electronically
or otherwise), used on pay-per-play, coin-op or other for-charge basis,
or for any commercial purpose. You may make copies of the Software for
your personal noncommercial home entertainment use and to give to friends
and acquaintances on a no cost noncommercial basis. This limited right
to copy the Software expressly excludes any copying or distribution of
the Software on a commercial basis, including, without limitation,
bundling the product with any other product or service and any give
away of the Software in connection with another product or service.
Any permissions granted herein are provided on a temporary basis and
can be withdrawn by Interplay Productions at any time. All rights not
expressly granted are reserved.
Modem and Network Play.
If the Software contains modem or network play, you may play the Software
via modem transmission with another person or persons directly without
transmission through a third party service or indirectly through a third
party service only if such service is an authorized licensee of Interplay.
For the purposes of this license, a "third party service" refers to any
third party service which provides a connection between two or more users
of the Software, manages, organizes, or facilitates game play, translates
protocols, or otherwise provides a service which commercially exploits the
Software, but does not include a third party service which merely provides
a telephonic connection (and nothing more) for modem or network play.
Authorized licensee services are listed on the Interplay Productions
World Wide Web Site located at http://www.interplay.com. This limited
right to transmit the Software expressly excludes any transmission of
the Software or any data streams thereof on a commercial basis, including,
without limitation, transmitting the Software by way of a commercial
service (excepting those specific commercial services licensed by
Interplay) which translates the protocols or manages or organizes game
play sessions. If you would like information about obtaining a pay-for-
play or commercial license to the Software, please call Interplay
Productions at (714) 553-6655. Nothing in this paragraph is intended
to prevent you from downloading the Software from Interplay's Web site
or from commercial service providers authorized by Interplay to provide
the Software to you.
Acceptance of License Terms.
By downloading or acquiring and then retaining this Software, you assent
to the terms and restrictions of this limited license. If you acquired
the Software and do not accept the terms of this limited license, you
must return the Software together with all packaging, manuals and
other material contained therein to the store where you acquired the
Software for a full refund and if you downloaded the Software, you
must delete it.
Copyright.
Interplay is the sole Publisher and distributor in North America and
Canada. Licensed by SCI (Sales Curve Interactive) Ltd. and developed
by Stainless Software Ltd. Other trademarks and copyrights are
property of their respective owners, (c) 1997.