Transcription: you know, Underworld, in my opinion, and hey, I get to say this because it was my fault, so I can blame myself. In my opinion, Underworld's big problem was we had this tech system, and then we had this map system, and then we had this combat system, and then we had this exploration system, they're all very discrete. And I think System Shock does a much better job of making that one integrated immersive experience where it's all there on screen all the time. You never have to break the fiction, you never have to break the pacing. It's just one continuous thing. of said a couple years ago, hey, ...