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SpeakGame()
Generates a sound by the speaker
Syntax:
SpeakGame( nLapsus ) -> Nil
nLapsus : The sound's duration. This value determines the
the frecuency of the same sound too.
Description:
Generates a sound by the speaker accessing to this at low level
and determining the frecuency of it.
Return:
Nothing.
Example:
SpeakGame( 10000 )
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