com.sun.j3d.utils.behaviors.mouse
Class MouseRotate
java.lang.Object
|
+--javax.media.j3d.SceneGraphObject
|
+--javax.media.j3d.Node
|
+--javax.media.j3d.Leaf
|
+--javax.media.j3d.Behavior
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+--com.sun.j3d.utils.behaviors.mouse.MouseBehavior
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+--com.sun.j3d.utils.behaviors.mouse.MouseRotate
- public class MouseRotate
- extends MouseBehavior
MouseRotate is a Java3D behavior object that lets users control the
rotation of an object via a mouse.
To use this utility, first create a transform group that this
rotate behavior will operate on. Then,
MouseRotate behavior = new MouseRotate();
behavior.setTransformGroup(objTrans);
objTrans.addChild(behavior);
behavior.setSchedulingBounds(bounds);
The above code will add the rotate behavior to the transform
group. The user can rotate any object attached to the objTrans.
Fields inherited from class com.sun.j3d.utils.behaviors.mouse.MouseBehavior |
buttonPress,
currXform,
flags,
invert,
INVERT_INPUT,
MANUAL_WAKEUP,
mouseCriterion,
mouseEvents,
reset,
transformGroup,
transformX,
transformY,
wakeUp,
x,
x_last,
y,
y_last |
Fields inherited from class javax.media.j3d.Node |
ALLOW_AUTO_COMPUTE_BOUNDS_READ,
ALLOW_AUTO_COMPUTE_BOUNDS_WRITE,
ALLOW_BOUNDS_READ,
ALLOW_BOUNDS_WRITE,
ALLOW_COLLIDABLE_READ,
ALLOW_COLLIDABLE_WRITE,
ALLOW_LOCAL_TO_VWORLD_READ,
ALLOW_PICKABLE_READ,
ALLOW_PICKABLE_WRITE,
ENABLE_COLLISION_REPORTING,
ENABLE_PICK_REPORTING |
Method Summary |
double |
getXFactor()
Return the x-axis movement multipler. |
double |
getYFactor()
Return the y-axis movement multipler. |
void |
initialize()
Initializes the behavior. |
void |
processStimulus(java.util.Enumeration criteria)
All mouse manipulators must implement this. |
void |
setFactor(double factor)
Set the x-axis amd y-axis movement multipler with factor. |
void |
setFactor(double xFactor,
double yFactor)
Set the x-axis amd y-axis movement multipler with xFactor and yFactor
respectively. |
void |
setupCallback(MouseBehaviorCallback callback)
The transformChanged method in the callback class will
be called every time the transform is updated |
void |
transformChanged(Transform3D transform)
Users can overload this method which is called every time
the Behavior updates the transform
Default implementation does nothing |
Methods inherited from class javax.media.j3d.Node |
cloneNode,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
duplicateNode,
getBounds,
getBoundsAutoCompute,
getCollidable,
getLocalToVworld,
getLocalToVworld,
getParent,
getPickable,
setBounds,
setBoundsAutoCompute,
setCollidable,
setPickable |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
MouseRotate
public MouseRotate(TransformGroup transformGroup)
- Creates a rotate behavior given the transform group.
- Parameters:
transformGroup
- The transformGroup to operate on.
MouseRotate
public MouseRotate()
- Creates a default mouse rotate behavior.
MouseRotate
public MouseRotate(int flags)
- Creates a rotate behavior.
Note that this behavior still needs a transform
group to work on (use setTransformGroup(tg)) and
the transform group must add this behavior.
- Parameters:
flags
- interesting flags (wakeup conditions).
initialize
public void initialize()
- Description copied from class: MouseBehavior
- Initializes the behavior.
- Overrides:
- initialize in class MouseBehavior
getXFactor
public double getXFactor()
- Return the x-axis movement multipler.
getYFactor
public double getYFactor()
- Return the y-axis movement multipler.
setFactor
public void setFactor(double factor)
- Set the x-axis amd y-axis movement multipler with factor.
setFactor
public void setFactor(double xFactor,
double yFactor)
- Set the x-axis amd y-axis movement multipler with xFactor and yFactor
respectively.
processStimulus
public void processStimulus(java.util.Enumeration criteria)
- Description copied from class: MouseBehavior
- All mouse manipulators must implement this.
- Overrides:
- processStimulus in class MouseBehavior
- Tags copied from class: Behavior
- Parameters:
criteria
- an enumeration of triggered wakeup criteria for this
behavior
transformChanged
public void transformChanged(Transform3D transform)
- Users can overload this method which is called every time
the Behavior updates the transform
Default implementation does nothing
setupCallback
public void setupCallback(MouseBehaviorCallback callback)
- The transformChanged method in the callback class will
be called every time the transform is updated