com.sun.j3d.utils.geometry
Class Box

java.lang.Object
  |
  +--javax.media.j3d.SceneGraphObject
        |
        +--javax.media.j3d.Node
              |
              +--javax.media.j3d.Group
                    |
                    +--com.sun.j3d.utils.geometry.Primitive
                          |
                          +--com.sun.j3d.utils.geometry.Box

public class Box
extends Primitive

Box is a geometry primitive created with a given length, width, and height. It is centered at the origin. By default, it lies within the bounding box, [-1,-1,-1] and [1,1,1]. When a texture is applied to a box, it is map CCW like on a Cylinder. A texture is mapped CCW from the back of the body. The top and bottom faces are mapped such that the texture appears front facing when the faces are rotated 90 toward the viewer.


Field Summary
static int BACK
          Used to designate the back side of the box when using getShape().
static int BOTTOM
          Used to designate the bottom side of the box when using getShape().
static int FRONT
          Used to designate the front side of the box when using getShape().
static int LEFT
          Used to designate the left side of the box when using getShape().
static int RIGHT
          Used to designate the right side of the box when using getShape().
static int TOP
          Used to designate the top side of the box when using getShape().
 
Fields inherited from class com.sun.j3d.utils.geometry.Primitive
ENABLE_APPEARANCE_MODIFY, ENABLE_GEOMETRY_PICKING, GENERATE_NORMALS, GENERATE_NORMALS_INWARD, GENERATE_TEXTURE_COORDS, GEOMETRY_NOT_SHARED
 
Fields inherited from class javax.media.j3d.Group
ALLOW_CHILDREN_EXTEND, ALLOW_CHILDREN_READ, ALLOW_CHILDREN_WRITE, ALLOW_COLLISION_BOUNDS_READ, ALLOW_COLLISION_BOUNDS_WRITE
 
Fields inherited from class javax.media.j3d.Node
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
 
Constructor Summary
Box()
          Constructs a default box of 1.0 in all dimensions.
Box(float xdim, float ydim, float zdim, Appearance ap)
          Constructs a box of a given dimension and appearance.
Box(float xdim, float ydim, float zdim, int primflags, Appearance ap)
           
Box(float xdim, float ydim, float zdim, int primflags, Appearance ap, int numTexUnit)
          Constructs a box of a given dimension, flags, and appearance.
 
Method Summary
 Node cloneNode(boolean forceDuplicate)
          Used to create a new instance of the node.
 void duplicateNode(Node originalNode, boolean forceDuplicate)
          Copies all node information from originalNode into the current node.
 Shape3D getShape(int partId)
          Gets one of the faces (Shape3D) from the box that contains the geometry and appearance.
 void setAppearance(Appearance ap)
          Sets appearance of the box.
 
Methods inherited from class com.sun.j3d.utils.geometry.Primitive
cacheGeometry, getAppearance, getCachedGeometry, getNumTriangles, getNumVertices, getPrimitiveFlags, setAppearance, setAppearance, setNumTriangles, setNumVertices, setPrimitiveFlags
 
Methods inherited from class javax.media.j3d.Group
addChild, getAllChildren, getAlternateCollisionTarget, getChild, getCollisionBounds, insertChild, moveTo, numChildren, removeChild, setAlternateCollisionTarget, setChild, setCollisionBounds
 
Methods inherited from class javax.media.j3d.Node
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, getBounds, getBoundsAutoCompute, getCollidable, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
 
Methods inherited from class javax.media.j3d.SceneGraphObject
clearCapability, duplicateSceneGraphObject, getCapability, getUserData, isCompiled, isLive, setCapability, setUserData, updateNodeReferences
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

FRONT

public static final int FRONT
Used to designate the front side of the box when using getShape().
See Also:
getShape(int)

BACK

public static final int BACK
Used to designate the back side of the box when using getShape().
See Also:
getShape(int)

RIGHT

public static final int RIGHT
Used to designate the right side of the box when using getShape().
See Also:
getShape(int)

LEFT

public static final int LEFT
Used to designate the left side of the box when using getShape().
See Also:
getShape(int)

TOP

public static final int TOP
Used to designate the top side of the box when using getShape().
See Also:
getShape(int)

BOTTOM

public static final int BOTTOM
Used to designate the bottom side of the box when using getShape().
See Also:
getShape(int)
Constructor Detail

Box

public Box()
Constructs a default box of 1.0 in all dimensions.

Box

public Box(float xdim,
           float ydim,
           float zdim,
           Appearance ap)
Constructs a box of a given dimension and appearance.
Parameters:
xdim - X-dimension size.
ydim - Y-dimension size.
zdim - Z-dimension size.
ap - Appearance

Box

public Box(float xdim,
           float ydim,
           float zdim,
           int primflags,
           Appearance ap,
           int numTexUnit)
Constructs a box of a given dimension, flags, and appearance.
Parameters:
xdim - X-dimension size.
ydim - Y-dimension size.
zdim - Z-dimension size.
primflags - primitive flags.
ap - Appearance

Box

public Box(float xdim,
           float ydim,
           float zdim,
           int primflags,
           Appearance ap)
Method Detail

getShape

public Shape3D getShape(int partId)
Gets one of the faces (Shape3D) from the box that contains the geometry and appearance. This allows users to modify the appearance or geometry of individual parts.
Overrides:
getShape in class Primitive
Parameters:
partId - The part to return.
Returns:
The Shape3D object associated with the partID. If an invalid partId is passed in, null is returned.

setAppearance

public void setAppearance(Appearance ap)
Sets appearance of the box. This will set each face of the box to the same appearance. To set each face's appearance separately, use getShape(partId) to get the individual shape and call shape.setAppearance(ap).
Overrides:
setAppearance in class Primitive

cloneNode

public Node cloneNode(boolean forceDuplicate)
Used to create a new instance of the node. This routine is called by cloneTree to duplicate the current node. cloneNode should be overridden by any user subclassed objects. All subclasses must have their cloneNode method consist of the following lines:

     public Node cloneNode(boolean forceDuplicate) {
         UserSubClass usc = new UserSubClass();
         usc.duplicateNode(this, forceDuplicate);
         return usc;
     }
 
Overrides:
cloneNode in class Group
Parameters:
forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
See Also:
Node.cloneTree(), Node.duplicateNode(javax.media.j3d.Node, boolean), NodeComponent.setDuplicateOnCloneTree(boolean)

duplicateNode

public void duplicateNode(Node originalNode,
                          boolean forceDuplicate)
Copies all node information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.

For any NodeComponent objects contained by the object being duplicated, each NodeComponent object's duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true.

Overrides:
duplicateNode in class Node
Parameters:
originalNode - the original node to duplicate.
forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
See Also:
Node.cloneTree(), Node.cloneNode(boolean), NodeComponent.setDuplicateOnCloneTree(boolean)