javax.media.j3d
Class BackgroundSound
java.lang.Object
|
+--javax.media.j3d.SceneGraphObject
|
+--javax.media.j3d.Node
|
+--javax.media.j3d.Leaf
|
+--javax.media.j3d.Sound
|
+--javax.media.j3d.BackgroundSound
- public class BackgroundSound
- extends Sound
A BackgroundSound node defines an unattenuated, nonspatialized sound
source that has no position or direction. It has the same attributes as a
Sound node. This type of sound is simply added to the sound mix without
modification and is useful for playing a mono or stereo music track, or an
ambient sound effect. Unlike a Background (visual) node, more than one
BackgroundSound node can be simultaneously enabled and active.
Fields inherited from class javax.media.j3d.Sound |
ALLOW_CHANNELS_USED_READ,
ALLOW_CONT_PLAY_READ,
ALLOW_CONT_PLAY_WRITE,
ALLOW_DURATION_READ,
ALLOW_ENABLE_READ,
ALLOW_ENABLE_WRITE,
ALLOW_INITIAL_GAIN_READ,
ALLOW_INITIAL_GAIN_WRITE,
ALLOW_IS_PLAYING_READ,
ALLOW_IS_READY_READ,
ALLOW_LOOP_READ,
ALLOW_LOOP_WRITE,
ALLOW_PRIORITY_READ,
ALLOW_PRIORITY_WRITE,
ALLOW_RELEASE_READ,
ALLOW_RELEASE_WRITE,
ALLOW_SCHEDULING_BOUNDS_READ,
ALLOW_SCHEDULING_BOUNDS_WRITE,
ALLOW_SOUND_DATA_READ,
ALLOW_SOUND_DATA_WRITE,
DURATION_UNKNOWN,
INFINITE_LOOPS,
NO_FILTER |
Fields inherited from class javax.media.j3d.Node |
ALLOW_AUTO_COMPUTE_BOUNDS_READ,
ALLOW_AUTO_COMPUTE_BOUNDS_WRITE,
ALLOW_BOUNDS_READ,
ALLOW_BOUNDS_WRITE,
ALLOW_COLLIDABLE_READ,
ALLOW_COLLIDABLE_WRITE,
ALLOW_LOCAL_TO_VWORLD_READ,
ALLOW_PICKABLE_READ,
ALLOW_PICKABLE_WRITE,
ENABLE_COLLISION_REPORTING,
ENABLE_PICK_REPORTING |
Constructor Summary |
BackgroundSound()
Constructs a new BackgroundSound node using the default parameters
for Sound nodes. |
BackgroundSound(MediaContainer soundData,
float initialGain)
Constructs a BackgroundSound node object using only the provided
parameter values for sound data and sample gain. |
BackgroundSound(MediaContainer soundData,
float initialGain,
int loopCount,
boolean release,
boolean continuous,
boolean enable,
Bounds region,
float priority)
Constructs a BackgroundSound object accepting all the parameters
associated with a Sound node. |
Method Summary |
Node |
cloneNode(boolean forceDuplicate)
Creates a new instance of the node. |
void |
duplicateNode(Node originalNode,
boolean forceDuplicate)
Copies all node information from originalNode into
the current node. |
Methods inherited from class javax.media.j3d.Sound |
getContinuousEnable,
getDuration,
getEnable,
getInitialGain,
getLoop,
getNumberOfChannelsUsed,
getPriority,
getReleaseEnable,
getSchedulingBoundingLeaf,
getSchedulingBounds,
getSoundData,
isPlaying,
isPlayingSilently,
isReady,
setContinuousEnable,
setEnable,
setInitialGain,
setLoop,
setPriority,
setReleaseEnable,
setSchedulingBoundingLeaf,
setSchedulingBounds,
setSoundData,
updateNodeReferences |
Methods inherited from class javax.media.j3d.Node |
cloneTree,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
getBounds,
getBoundsAutoCompute,
getCollidable,
getLocalToVworld,
getLocalToVworld,
getParent,
getPickable,
setBounds,
setBoundsAutoCompute,
setCollidable,
setPickable |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
BackgroundSound
public BackgroundSound()
- Constructs a new BackgroundSound node using the default parameters
for Sound nodes.
BackgroundSound
public BackgroundSound(MediaContainer soundData,
float initialGain)
- Constructs a BackgroundSound node object using only the provided
parameter values for sound data and sample gain. The remaining fields
are set to the default values for a Sound node.
- Parameters:
soundData
- sound data associated with this sound source nodeinitialGain
- amplitude scale factor applied to sound source
BackgroundSound
public BackgroundSound(MediaContainer soundData,
float initialGain,
int loopCount,
boolean release,
boolean continuous,
boolean enable,
Bounds region,
float priority)
- Constructs a BackgroundSound object accepting all the parameters
associated with a Sound node.
- Parameters:
soundData
- sound data associated with this sound source nodeinitialGain
- amplitude scale factor applied to sound sourceloopCount
- number of times loop is loopedrelease
- flag denoting playing sound data to endcontinuous
- denotes that sound silently plays when disabledenable
- sound switched on/offregion
- activation boundspriority
- playback ranking value
cloneNode
public Node cloneNode(boolean forceDuplicate)
- Creates a new instance of the node. This routine is called
by
cloneTree
to duplicate the current node.
- Overrides:
- cloneNode in class Node
- Parameters:
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.- See Also:
Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(javax.media.j3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
duplicateNode
public void duplicateNode(Node originalNode,
boolean forceDuplicate)
- Copies all node information from
originalNode
into
the current node. This method is called from the
cloneNode
method which is, in turn, called by the
cloneTree
method.
For any NodeComponent
objects
contained by the object being duplicated, each NodeComponent
object's duplicateOnCloneTree
value is used to determine
whether the NodeComponent
should be duplicated in the new node
or if just a reference to the current node should be placed in the
new node. This flag can be overridden by setting the
forceDuplicate
parameter in the cloneTree
method to true
.
NOTE: Applications should not call this method directly.
It should only be called by the cloneNode method.
- Overrides:
- duplicateNode in class Node
- Parameters:
originalNode
- the original node to duplicate.forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.- Throws:
- ClassCastException - if originalNode is not an instance of
Sound
- See Also:
Node.cloneTree()
,
Node.cloneNode(boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)