javax.media.j3d
Class BoundingLeaf
java.lang.Object
|
+--javax.media.j3d.SceneGraphObject
|
+--javax.media.j3d.Node
|
+--javax.media.j3d.Leaf
|
+--javax.media.j3d.BoundingLeaf
- public class BoundingLeaf
- extends Leaf
The BoundingLeaf node defines a bounding region object that can be
referenced by other nodes to define a region of influence
(Fog and Light nodes), an activation region (Background, Clip,
and Soundscape nodes), or a scheduling region (Sound and
Behavior nodes). The bounding region is defined in the local
coordinate system of the BoundingLeaf node. A reference to a
BoundingLeaf node can be used in place
of a locally defined bounds object for any of the aforementioned regions.
This allows an application to specify a bounding region in one coordinate system
(the local coordinate system of the BoundingLeaf node) other than the local
coordinate system of the node that references the bounds. For an example of how
this might be used, consider a closed room with a number of track lights. Each
light can move independent of the other lights and, as such, needs its own local
coordinate system. However, the bounding volume is used by all the lights in the
boundary of the room, which doesn't move when the lights move. In this example,
the BoundingLeaf node allows the bounding region to be defined in the local
coordinate system of the room, rather than in the local coordinate system of a
particular light. All lights can then share this single bounding volume.
Field Summary |
static int |
ALLOW_REGION_READ
Specifies that this BoundingLeaf node allows read access to its
bounding region object. |
static int |
ALLOW_REGION_WRITE
Specifies that this BoundingLeaf node allows write access to its
bounding region object. |
Fields inherited from class javax.media.j3d.Node |
ALLOW_AUTO_COMPUTE_BOUNDS_READ,
ALLOW_AUTO_COMPUTE_BOUNDS_WRITE,
ALLOW_BOUNDS_READ,
ALLOW_BOUNDS_WRITE,
ALLOW_COLLIDABLE_READ,
ALLOW_COLLIDABLE_WRITE,
ALLOW_LOCAL_TO_VWORLD_READ,
ALLOW_PICKABLE_READ,
ALLOW_PICKABLE_WRITE,
ENABLE_COLLISION_REPORTING,
ENABLE_PICK_REPORTING |
Constructor Summary |
BoundingLeaf()
Constructs a BoundingLeaf node with a null (empty) bounding region. |
BoundingLeaf(Bounds region)
Constructs a BoundingLeaf node with the specified bounding region. |
Method Summary |
Node |
cloneNode(boolean forceDuplicate)
Used to create a new instance of the node. |
Bounds |
getRegion()
Retrieves this BoundingLeaf's bounding region. |
void |
setRegion(Bounds region)
Sets this BoundingLeaf node's bounding region. |
Methods inherited from class javax.media.j3d.Node |
cloneTree,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
duplicateNode,
getBounds,
getBoundsAutoCompute,
getCollidable,
getLocalToVworld,
getLocalToVworld,
getParent,
getPickable,
setBounds,
setBoundsAutoCompute,
setCollidable,
setPickable |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
ALLOW_REGION_READ
public static final int ALLOW_REGION_READ
- Specifies that this BoundingLeaf node allows read access to its
bounding region object.
ALLOW_REGION_WRITE
public static final int ALLOW_REGION_WRITE
- Specifies that this BoundingLeaf node allows write access to its
bounding region object.
BoundingLeaf
public BoundingLeaf()
- Constructs a BoundingLeaf node with a null (empty) bounding region.
BoundingLeaf
public BoundingLeaf(Bounds region)
- Constructs a BoundingLeaf node with the specified bounding region.
- Parameters:
region
- the bounding region of this leaf node
setRegion
public void setRegion(Bounds region)
- Sets this BoundingLeaf node's bounding region.
- Parameters:
region
- the bounding region of this leaf node- Throws:
- CapabilityNotSetException - if appropriate capability is
not set and this object is part of live or compiled scene graph
getRegion
public Bounds getRegion()
- Retrieves this BoundingLeaf's bounding region.
- Returns:
- the bounding region of this leaf node
- Throws:
- CapabilityNotSetException - if appropriate capability is
not set and this object is part of live or compiled scene graph
cloneNode
public Node cloneNode(boolean forceDuplicate)
- Used to create a new instance of the node. This routine is called
by
cloneTree
to duplicate the current node.
- Overrides:
- cloneNode in class Node
- Parameters:
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.- See Also:
Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(javax.media.j3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)