javax.media.j3d
Class DecalGroup
java.lang.Object
|
+--javax.media.j3d.SceneGraphObject
|
+--javax.media.j3d.Node
|
+--javax.media.j3d.Group
|
+--javax.media.j3d.OrderedGroup
|
+--javax.media.j3d.DecalGroup
- public class DecalGroup
- extends OrderedGroup
The DecalGroup node is an ordered group node used for defining decal
geometry on top of other geometry. The DecalGroup node specifies that
its children should be rendered in index order and that they generate
coplanar objects. Examples of this include: painted decals or text on
surfaces, a checkerboard layered on top of a table, etc.
The first child, at index 0, defines the surface on top of which all
other children are rendered. The geometry of this child must encompass
all other children, otherwise incorrect rendering may result. The
polygons contained within each of the children must be facing the same
way. If the polygons defined by the first child are front facing, then
all other surfaces should be front facing. In this case, the polygons
are rendered in order. The renderer can use knowledge of the coplanar
nature of the surfaces to avoid
Z-buffer collisions. If the main surface is back facing then all other
surfaces should be back facing, and need not be rendered (even if back
face culling is disabled).
Note that using the DecalGroup node does not guarantee that Z-buffer
collisions are avoided. An implementation of Java 3D may fall back to
treating DecalGroup node as an OrderedGroup node.
Fields inherited from class javax.media.j3d.Node |
ALLOW_AUTO_COMPUTE_BOUNDS_READ,
ALLOW_AUTO_COMPUTE_BOUNDS_WRITE,
ALLOW_BOUNDS_READ,
ALLOW_BOUNDS_WRITE,
ALLOW_COLLIDABLE_READ,
ALLOW_COLLIDABLE_WRITE,
ALLOW_LOCAL_TO_VWORLD_READ,
ALLOW_PICKABLE_READ,
ALLOW_PICKABLE_WRITE,
ENABLE_COLLISION_REPORTING,
ENABLE_PICK_REPORTING |
Constructor Summary |
DecalGroup()
Constructs and initializes a new DecalGroup node object. |
Method Summary |
Node |
cloneNode(boolean forceDuplicate)
Used to create a new instance of the node. |
Methods inherited from class javax.media.j3d.Group |
addChild,
getAllChildren,
getAlternateCollisionTarget,
getChild,
getCollisionBounds,
insertChild,
moveTo,
numChildren,
removeChild,
setAlternateCollisionTarget,
setChild,
setCollisionBounds |
Methods inherited from class javax.media.j3d.Node |
cloneTree,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
cloneTree,
duplicateNode,
getBounds,
getBoundsAutoCompute,
getCollidable,
getLocalToVworld,
getLocalToVworld,
getParent,
getPickable,
setBounds,
setBoundsAutoCompute,
setCollidable,
setPickable |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
DecalGroup
public DecalGroup()
- Constructs and initializes a new DecalGroup node object.
cloneNode
public Node cloneNode(boolean forceDuplicate)
- Used to create a new instance of the node. This routine is called
by
cloneTree
to duplicate the current node.
- Overrides:
- cloneNode in class OrderedGroup
- Parameters:
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.- See Also:
Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(javax.media.j3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)