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java.lang.Object | +--javax.media.j3d.SceneGraphObject | +--javax.media.j3d.NodeComponent | +--javax.media.j3d.Geometry
Geometry is an abstract class that specifies the geometry component information required by a Shape3D node. Geometry objects describe both the geometry and topology of the Shape3D nodes that reference them. Geometry objects consist of four generic geometric types:
Each of these geometric types defines a visible object or set of objects. A Geometry object is used as a component object of a Shape3D leaf node.
Field Summary | |
static int |
ALLOW_INTERSECT
Specifies that this Geometry allows intersect operation. |
Constructor Summary | |
Geometry()
Constructs a new Geometry object. |
Methods inherited from class javax.media.j3d.NodeComponent |
cloneNodeComponent,
cloneNodeComponent,
duplicateNodeComponent,
duplicateNodeComponent,
getDuplicateOnCloneTree,
setDuplicateOnCloneTree |
Methods inherited from class javax.media.j3d.SceneGraphObject |
clearCapability,
duplicateSceneGraphObject,
getCapability,
getUserData,
isCompiled,
isLive,
setCapability,
setUserData,
updateNodeReferences |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
Field Detail |
public static final int ALLOW_INTERSECT
Constructor Detail |
public Geometry()
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