javax.media.j3d
Class PickRay
java.lang.Object
|
+--javax.media.j3d.PickShape
|
+--javax.media.j3d.PickRay
- public final class PickRay
- extends PickShape
PickRay is an infinite ray pick shape. It can
be used as an argument to the picking methods in BranchGroup and Locale.
- See Also:
BranchGroup.pickAll(javax.media.j3d.PickShape)
,
Locale.pickAll(javax.media.j3d.PickShape)
Constructor Summary |
PickRay()
Constructs an empty PickRay. |
PickRay(Point3d origin,
Vector3d direction)
Constructs an infinite ray pick shape from the specified
parameters. |
Method Summary |
void |
get(Point3d origin,
Vector3d direction)
Retrieves the parameters from this PickRay. |
void |
set(Point3d origin,
Vector3d direction)
Sets the parameters of this PickRay to the specified values. |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
PickRay
public PickRay()
- Constructs an empty PickRay. The origin and direction of the
ray are initialized to (0,0,0).
PickRay
public PickRay(Point3d origin,
Vector3d direction)
- Constructs an infinite ray pick shape from the specified
parameters.
- Parameters:
origin
- the origin of the ray.direction
- the direction of the ray.
set
public void set(Point3d origin,
Vector3d direction)
- Sets the parameters of this PickRay to the specified values.
- Parameters:
origin
- the origin of the ray.direction
- the direction of the ray.
get
public void get(Point3d origin,
Vector3d direction)
- Retrieves the parameters from this PickRay.
- Parameters:
origin
- the Point3d object into which the origin will be copied.direction
- the Vector3d object into which the direction
will be copied.