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Apple II
credit/thanks to Daniel Ratzlaff for graphics and additional information

Raster Blaster, by BudgeCo, was released in 1981. If you've ever played the Williams pinball Firepower, it will seem very familiar. Raster Blaster seems to be an electronic version of Firepower (even the multiball!). Raster Blaster is the first pinball simulation. Below is a scan of the box cover (se end of page for actual screenshots).

raster blaster box cover scan Bill Budge, creator of Raster Blaster: "Raster Blaster was also an Apple II game. I did it in my spare time while working as a graphics engineer at Apple Computer. I had seen an arcade pinball, and had learned enough about hi-resolution graphics to realize that a very nice simulation could be done on the Apple. For the first couple of weeks, I built the basic simulation and built a board database by hand. Nobody quite understood what I was doing. Then one night I got the ball bouncing around on the board and it became apparent how cool it would look (by 1981 standards at least) I got the rest going pretty quickly. I made myself some bitmap editing tools (which were included in PCS) and made it look pretty. Flippers took a while to implement. They're definitely the most complicated thing for me. I also had some trouble with collision detection, with balls getting stuck to walls, or slipping through. Eventually I got it pretty solid. I had my own company to market the game and we sold quite a few without much effort."

Bill Budge's Pinball Construction Set (Electronic Arts) was released in 1983. Interesting note, PCS came with some sample tables already constructed. Two of them looked very similar to Midnight Magic and Night Mission... Sometimes also refered to as Pinball Construction Kit (though I'm not sure that is correct).
Bill Budge, creator of Raster Blaster:

"I wrote it in 1982 ... I was inspired by the Xerox Parc work on GUI's. I had to solve a lot of problems to build all of that on an Apple II ... It's descended from Raster Blaster, which I wrote in 1981. I rewrote the pinball simulation to make it more robust, and added the GUI editor. It was originally written for the Apple II, but I ported it to Atari 800 and Macintosh, and EA hired programmers to port it to IBM PC and Commodore 64. I totally rewrote the whole thing in 1993 for Sega Genesis Virtual Pinball. It's the same idea, with a better simulation, better graphics and sound, and a simpler interface."

Night Mission Pinball (SubLogic) and David's Midnight Magic (Broderbund) were both released in 1982. They are of course the same as the C64 versions.

screenshots (from original apple II version)


Midnight Magic Raster Blaster Nightmission Pinball Construction Set Pinball Construction Set Logo
Midnight Magic
Raster Blaster
Nightmission
Pinball Construction Set
Pinball Construction Set Logo