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Posted by Sal Orlando on July 31, 1998 at 03:19:51:
In Reply to: Re: BRUSA Mac? posted by Adrian Barritt on July 30, 1998 at 08:27:46:
Subject: Re: BRUSA Mac?


Thanks for answering Ade.

I respect and appreciate your candor, but I must admit I'll be really sad if I don't get to play any new ProPinball games. I know many people will be; everyone I have talked to has absolutely loved the game.

Does this imply that Mac sales for Timeshock haven't been profitable? I would be totally perplexed by that since I think it's the type of game which can really appeal to anyone. It has depth and realism for the hardcore gamer, and excitement and quick fun for the casual gamer. I see no reason why it couldn't sell a million copies...seriousy. Did you have a Mac demo? That could be a significant part of the problem. Even if it is a really large file, CDs like MacAddict or Inside Mac Games would help distribute it.

Hm...maybe you could strike a deal to get it bundled with the iMac...or at least a Demo/Rebate coupon. There's definitely money to be made. If Empire doesn't want to publish it (and don't get me started on Macplay...) do you have the option to licence the rights to another publisher? I'd bet Aspyr (who just inked a major retail distribution deal publishing aGora, battle girl, and Tomb Raider II) would snap it right up.
Not to mention MacSoft. Perhaps Mark Adams of Westlake Interactive needs something to do after Unreal is done...

Gee, am I blathering enough here yet? ;)
Can you tell how bad I want to play this game?

Thanks again, and good luck!

sal <-- just trying to avoid being 'borg'-ified whilst hoping for a 'cunning development' ;)






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