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Microsoft Pinball Arcade Original Publishing Date (y/m/d): 1998-09-17 Developer: Microsoft Publisher: Microsoft Microsoft with no real previous releases of pinball simulations (except for a extremely lousy educational title heart pinball included in a child's game) decides to start full out. Microsoft in cooperation with the russian company Mir-Dialogue has created a pinball package including 7 tables from real life and which also show the historical evolution of pinball. The tables differs quite a lot from each other and you actually get a kind of idea of the pinball evolution, even though there is probably numerous of tables many pinball enthusiasts feel should also have been released in this package. The common first problem when wanting to simulate real pinball tables is the licensing business, luckily Gottlieb liked the idea of this pinball package and agreed to have some of their tables simulated. Then comes the second problem, doing it right! Microsoft Pinball Arcade is stated for a release in November 1998 on CD-ROM for Win95, Win98 and WinNT.
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Anyway, you are supposed to simply try to get the balls into these different pockets, the pocket score different so you try to get the ball into the most scoring one! Getting a ball into a pocket colored as the ball doubles the score for the pocket. Managing to get the ball to stay on the baffle (small metallic plate at the top of the table) doubles all scores, though the ball must still be on the baffle after the last ball has been shot. All these small simple score increasing bits adds up to a lot of challenge and you soon realise there actually is lots of skill involved in this table, no longer is it just pulling the plunger back and hope the ball lands where you want. I'm pretty confused with myself for so happily liking this simple table! :)
The table features rollovers, bumpers and some kind of strange ball saver thingie. This ball saver thing is a metal barrier which can be raised (not just whenever you want ofcourse) between the two flippers and thus make it quite impossible for the ball to drain. Nice little table though I didn't play it for much more than to see those two boxers knock each other out/down over and over again...
The flippers should also be noted in this table, they are of the smaller size, I don't think the "standard" size of a flipper had yet been figured out (SC is from '63), they still look a little different in different pinballs. And in this table they are about half the size of a normal lengthen flipper today. Gottlieb did a couple of these types of pinballs I belive. It is a little different playing with those small flippers.
Let's get back till my first mention, the cueball! Look at the screenshot for an idea of how the ball is placed (to hard to describe, a metallic wire thing keeps the cueball in place in the middle of the table). Anyway you try to hit the Cueball with your ball and make the Cueball hit against two drop targets that registers the "hit". Doing this enough times awards different things. The flippers for this table look quite normal though somehow they don't feel normal to use, I don't really know what this pinball is like to play in reality so I can't comment so much on that. The flippers feel too flippery! Every single sound you hear in this pinball is a recording from the corresponding real table. When you for example hear a ball bounce against a pin in baffle ball that is how it sound in reality! The sounds samples are quite good though I personally wonder where one turns down the sound for the magnetic err "chargers" for the flippers in slick chick (commonly when you press a flipper button some magnet is activated and makes the flipper move), you hear a dim (loud) buzzzzzing when you press the flipper buttons in that table. SC isn't the only table where you notice this, in Spirit of 76 you can if you listen hear the buzz though not as noticeable. But it is quite atmospheric I guess and probably well motivated (maybe the real table sound like that). The preview I played didn't feature a lot of music, I suppose that will come later when the pinball is finally released. Commonly the graphics are good, shiny and all, a bit to shiny sometimes imo. I wouldn't have minded if baffle ball had locked a bit more "torn" or "worn" (thoug this isn't clothes). But then for example spirit of 76 looks pretty good with the right oldish look. I also mentioned on Haunted House the weird middle area below the table surface, well I don't know if it was me but it took some getting used to it being there (felt a little Escher like first). Mostly you don't think so much of the graphics, it looks right so you take it for beeing right. Well the final version has yet to be released and it would be silly to rate anything right now. The physics are good, yes. Would be wrong to say anything else. But how good? I don't know if it was my machine or just me, but I didn't love the way a ball can move away after a hard shot from the flipper (that is its movement reaction was quite natural but it looked to fast etc, ofcourse this was on slick chick with its cute miniflippers). You always have control over the ball if you want, well at least in the tables where that is possible, it is quite impossible to have some kind of control over the ball in for example Humpty Dumpty, you can aim a shot ofcourse if the ball comes against the flipper though you wont catch it so easily or so. Quite impressing is the way the ball moves on slick chick, lots of bumpers on that, yet you have the impression the ball bumps around naturally (well I think so! :). The balls movement on Cueball still has me a little confused, it felt somewhat hard to aim there. All these tables are so different, I'm happy with baffle ball (have I said that?), though I still without pinpointing think some more work could be done here and there on the different tables physics (which include flipper and ball movement)! To end up I would still say that commonly I'm quite happy with the physics. So no, if you thought so, this pinball wont challenge timeshock! in the sence of realism even though it simulates real tables but this pinball brings so many other things that timeshock! maybe miss! Funny, but when timeshock! is a great simulation (it is a simulation because of its realism level) this is a simulation in the sence of simulating something that exist, thus you who are interested in this package are probably also curious about the real tables, therefore I think anyone who owns or are a fan of the simulated tables in this package will probably just love the package and no kind of pinball fan will probably have a boring time with it. The choice of tables is actually quite good, ok so maybe you would have wanted some other companies in here but now that wasn't possible due to well various reasons, I think you will find tables you don't like and like in it. And as I said, any fan of the real pinball will probably have some fun seeing their favorite simulated (who wouldn't). That is one reason simulations of real pinballs is always fun to see, the second is that well pinball simulations ultimate goal is well simulations of real pinballs? You can't help notice some work has been put into the tables. I hope I'm not sounding all to positive right now since I don't want to give out false hopes, I like this pinball package and I think there is others that will (ok that is positive but I'm bad at negative stuff unless there is some major overall or lots of small thing that I have to complain on). This is a good pinball package and I'm looking forward to the final release (even though it probably wont top rank as the most realistic sim with best physics etc) and it absolutely wont be downrated by me. This package is great in the way you can see with your own eyes how 61 years change something like pinballs. This is evolution, this is pinball!
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btw. I'm really looking forward to the day when simulations of real pinballs are just like real pinballs, you have your own little pinball table at home that you put the cd-rom in and then you just play, seeing the simulated table trough the glass cabinet which acts like some kind of monitor. The future is coming or already exist, in any case, pinball will be there! :) |