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Ostatnie wie╢ci o FLF 1.5

11-04-2002 Valique

W czasie test≤w nowej wersji Front Line Force wynik│ problem z serwerem linuksowym, jednak zosta│ naprawiony i tw≤rcy zmierzaj▒ siΩ ju┐ z kolejnymi. W tej chwili jest naprawiany bug engine'u HL-a zwi▒zany z niew│a╢ciwym wy╢wietlaniem tekstur.

Opublikowana zosta│a r≤wnie┐ lista zmian, kt≤re pojawi▒ siΩ w wersji 1.5. Kliknij "wiΩcej", aby przeczytaµ cytat ze strony domowej moda na temat tych zmian.

  • 9 new maps:
    • flf_ebonysword, a secret army facility provides the background for intense fights to control the Genetics Lab
    • flf_cheyenne, security has been compromised at NORAD's Cheyenne Mountain Army base
    • flf_qcity, control of this wartorn town is essential to protect the flanks of Operation Sogem
    • flf_sogem, use the keycard to retreive data from the 2 surviving computers - NEW GAMEPLAY MODE
    • flf_cky, this countryside's serene calm will soon be upset as forces battle for control of the Power House and the Yard
    • flf_toledo, this quiet Spanish town's strategically located Obelisk and Marquee are points of severe contention
    • flf_mountain, our 2 sides fight for control of this isolated mountain airfield
    • flf_biohazard, a previously anonymous middle eastern village has suddenly been drawn into the limelight
    • flf_afghan, you'll have to put up a fight to win control of this isolated Afghanistan town
  • New Key Capture gameplay mode - Certain Capture Points require a keycard that spawns in on the map, fight for control of the mobile keycard and the stationary CP's! (flf_sogem)
  • 1.1.0.8 Voice Communication Support
  • HUD improvements (Capture Bar countdown, client-side radar and more!)
  • Improvements to search & destroy gameplay - HUD support added via scripting language (flf_chion)
  • Complete weapon rebalance - move faster, die slower - this isn't your grandma's FLF!
  • Bug fixes, bug fixes, and some more bug fixes (especially crash fixes! this is the most stable FLF ever!)


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