Jak podaje serwis Planet Half-Life, mod Fire Arms obchodzi│ wczoraj swoje drugie urodziny - dok│adnie 2 lata temu ukaza│a siΩ wersja RC 1.0 tego moda.
W oczekiwaniu na wersjΩ 2.6, zesp≤│ FA zamie╢ci│ na swojej stronie manual, kt≤ry zawiera m.in. spis zmian w nadchodz▒cej wersji. Oto niekt≤re z nich:
- 8-10 nowych wysokiej jako╢ci map z interesuj▒cymi zadaniami
- 6 zaktualizowanych map z nowymi teksturami i d╝wiΩkami
- poprawki broni
- nowy 'particle system' wprowadzaj▒cy r≤┐ne efekty ╢rodowiskowe
- system przeciwdzia│ania bunny-hopping'owi
- zoptymalizowany kod sieciowy
- poprawki b│Ωd≤w z wersji 2.5
Pe│na lista zmian w jΩzyku angielskim:
- 8-10 new high-quality maps (all tested extensively for balancing) with new and interesting objectives.
- 6 updated maps with new areas and all new textures and sounds.
- many, many, many FA 2.5 bug fixes
- balanced weapons.
- visible armour (when you select armour addons, it shows on your model)
- ability to shoot helmets off other team
- new particle system with debris specific to texture types (ie: shooting dirt will give off dirt particles and leave a dirt type of bullet hole, water will give ripple effects) and 3D explosions (with the option of turning them off, half on or fully on for different levels of systems).
- new stamina system (you only lose stamina when you jump or sprint - having no stamina prevents you from jumping/sprinting).
- anti-bunny-hopping measures (jumping more than twice successfully will reduce stamina ALOT).
- new sprint function (hold button for a quick burst of speed, no shooting while sprinting)
- new recoil system (each weapon has a set recoil depending on what stance you are in - standing/running/jumping/crouching/prone).
- anti-recoil cheat protection.
- new accuracy system (you accuracy is worse depending on these stances: standing/walking/running/prone-still/prone-moving/crouched-still/crouched-moving/jumping/swimming).
- 2 new player models with new skins, sub skins for leaders and medics.
- the ability to change your player models facial skin (white / oritental / black / hispanic / camoflauge).
- new player animations that are specifc to your gun and your stance. Adds alot of demension to the game.
- new weapon models for all 32 weapons.
- new weapons: cuncussion grenade (blinds victims and gives off a hissing noise), new pkm heavy machine gun, new ssg3000 sniper riffle and new uzi.
- new scope models for zooming in.
- new gun-specific crosshairs.
- new model for mortar bombs, explosions and sounds (you see it coming now.)
- bullet casings eject from certain guns now (you can turn this off, half-on or fully on for different levels of systems).
- all new sounds for all weapon firing, reloading, etc.
- all new radio voices
- voice comm. technology incorporated.
- spectator mode incorporated
- HL logging incorporated
- new menu graphics, sounds and .avi
- new hud graphics, with the ability to change the colour of you hud sprites (7 different colours)
- added menu for llama voting (to vote llamas out of the game).
- new merge-clips feature (merge two half-empty clips into a full clip).
- new skill specific features for certain weapons (stealth gives some weapons the option of a silencer which can be added or removed, and marksmanship gives some weapons a scope).
- optimized net code.
- Ifeel mouse support (vibrating mouse - works when being shot, reloading, shooting, falling, etc).
|