SvenCo-Op - mod umo┐liwiaj▒cy rozgrywkΩ multiplayer w trybie co-operative - doczeka│ siΩ finalnej wersji 2.0. Zawiera ona do╢µ du┐o zmian w stosunku do poprzedniej wersji, g│≤wnie nowe mapy oraz bugfixy. Szczeg≤│y po klikniΩciu 'wiΩcej'. Pliki mo┐na natomiast pobraµ st▒d:
Cytat ze strony moda Sven Co-op:
Map Changes:
New Maps (those released previously have been updated for 2.0F)
AssaultMesa2
BlackOps (based off Operation Retribution Part 6)
GManTowers
Hostage2a
Incoming
Infiltrate
SvenCoopRPG2
Updated Maps
Grunts2
MegaMonsterMassacre
Stadium3
SvenCoop2
Wired
Tweaked Maps
Hostage
HPlanet
ProjectGCoop
SvenCoop1
Misc. Changes:
- All Blue Shift High-Definition Pack incompatibility problems fixed (just remember to download the Blue Shift update if you have the HD Pack installed).
- Couple of minor improvements to Valve SP Map support
- MP3 Playlist Editor updated
- Various model fixes/improvements
- Commandmenu updated
- etc. etc.
Code Changes:
New Features
- Added RoboGrunt (and friendly variation). They take little damage from bullets, spark at low health, self-destruct after death, etc.
- Added Male Assassin, Sniper Assassin (with armour-piercing rounds), Martial Arts Assassin, and friendly variation of each.
- Added repelling robogrunts and male assassins.
- Added the Gonome (second stage Zombie from Opposing Force)
- Added Otis the security guard (and hostile variation).
- Added Soldier Zombies and Barney Zombies (allows several different zombie damage values in the one map).
- Added voice communication
- Medic/Grenade calls added (press a button to shout for a medic, or to warn other players).
- Baby Garg's 'kick' attack added. Check footgarg.bsp for a demonstration ;). Baby Garg AI improved.
- Heavy Weapons Grunt's AI improved. Now attacks multiple targets without his gun spinning down. His friendly skin, and model replacement, works for him now, too.
- Vastly improved the in-game MP3 player code. Should work for virtually everyone, now. Added volume control.
- Added telefragging for trigger_teleports. New CVAR: mp_telefrag. Defaults to On (1).
- Dynamic collision boxes added for some monsters, so hitboxes are the right size for model-replaced monsters.
- Visible weapon-dropping added (you drop the actual weapon instead of a backpack). Works with model-replacement.
- 'Random' setting for Osprey-supplied grunts added (dropped grunts have random weapons). Shotgun grunts hold fire 'til they reach the ground.
- Added displaying of monster type when player is killed by monster. It displays the monster class, but better than the generic "monster".
- Added support of "hud_capturemouse" for popup vote menus.
- Turrets, Miniturrets, and Sentries can now be set to Player Allied.
Lag-reducing features:
- Number of hornets Alien Grunts fire reduced to 2 per burst (damage increased in skill.cfg)
-
Number of speedballs Alien Controllers fire halved, damage and accuracy increased.
-
Disabled flyer_flocks except in LAN games.
-
HWGrunt's firing effects reduced
New skill.cfg settings:
- sk_grunt_buckshot* (Human and Robo Grunt Shotgun Damage)
- sk_massassin_sniper* (Male Assassin Sniper Damage)
- sk_otis_health* / sk_otis_bullet* (Otis health/damage)
- sk_hornet_pdmg* (Player Hornetgun Damage)
- sk_barnacle_health* (Barnacle health)
Zombies:
- sk_zombie_barney_health* / sk_zombie_barney_dmg_one_slash* / sk_zombie_barney_dmg_both_slash*
- sk_zombie_soldier_health* / sk_zombie_soldier_dmg_one_slash* / sk_zombie_soldier_dmg_both_slash*
Bug Fixes
- Tons of general stability improvements. Fixes for memory overwrites, array out of bounds, variable/pointer initialization, etc.
- "Out of sfx_t" crash fixed (There are some things map makers can do to achieve the crash in their maps... there's no way for us to prevent that. An occurrence of the error should be reported to the mapper as a bug. If all goes well, though, you may never experience it again).
- "SZ_GetSpace: overflow on SVC_RuleInfo" fixed. This also fixes the problems with Gamespy detecting SvenCo-op servers, getting Server Info in the HL game browser, etc.
- Fixed spawning issues that occasionally caused players to spawn at spawnpoints set to 'Off'.
- .SKL file problems fixed. SKL files must now be named mapname_skl.cfg
- Fixed "Error: No EXPORT: grenade:Cluster think (06654eee)" when using Banana Bomb.
- Fixed "Uzi stops respawning on servers with weaponstay off"
- Fixed "Can't find landmark" message that seemingly prevented transitions from working for some people.
- Fixed Map votes/console votes occasionally crashing servers.
- Fixed "SV_StartSound:garg/gar_attack1.wav not precached" error messages.
- Fixed mp_voteallow 0
- Fixed BabyGarg 'pausing' problem.
- Fixed env_render bug
- Fixed model-replacement for Crossbow and HWGrunt.
- Animation blending now works in chasecam mode
- Tons of MP3 player fixes.
- Fixed "No such sentence group XX_XXXX" error messages. Should only appear in Dev mode.
- Fixed long map messages and submitid messages. Now 256 characters max. (Was 80)
- Removed HEV suit pickup sounds. Fixes crash when using "giveall" when player doesn't have HEV suit.
- Fixed Barnacle dying instantly when hit by grenade or crowbar, regardless of health.
- Fixed Snark AI.
- Monsterpoints added for turrets.
- Fixed Autoturret fire sound (hopefully).
- Removed some cheats and unused code that weren't supposed to be in there at all.
- 6th weapon slot removed.
Tweaks & Changes
- Max Briefing/MOTD size increased to 3072 characters.
- Players can now drop weapons when weaponstay is on. Can't pick up a weapon type for 60 seconds after dropping that type (though you can pick up the weapon you just dropped).
- SKL files must now be named mapname_skl.cfg
- Banana Bomb improved considerably.
- Improved Uzi reloading system
- Houndeye AI tweaked to make them tougher.
- Big Momma gibs now used for gibbed Big Mommas.
- Improved monster door-opening code.
- Updated Commandmenu
- HUD changed to blue.
- Medkit heal sound changed.
- Electric crowbar turns off in water.
- Added shake effect when Apache crashes.
- Doubled BabyGarg yaw (turn) speed to increase difficulty.
- RPG laser pointer off by default.
- Deaths from Telefragging no longer count on the scoreboard.
- Improved client-side weapons.
- Bullsquids no longer fight each other (for a few different reasons).
- New WON ID list added.
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