Serwis Half-Life | Day Of Defeat | Counter-Strike | Resublimation | Worldcraft Dostosuj wygl▒d :: Cz│onek sieci Halflife.pl 

Firearms 2.65 ju┐ jest!

19-09-2002 Szyman

Pierwsze pliki zapowiadanego Firearms'a 2.65 ju┐ s▒ - na razie jedynie wersje serwerowe pod Linux, lecz na resztΩ plik≤w nie trzeba bΩdzie d│ugo czekaµ (kilka godzin). G│≤wne zmiany w tej wersji dotycz▒ kalibracji broni oraz poprawek b│Ωd≤w. Pe│ny wykaz zmian jest dostΩpny po klikniΩciu 'wiΩcej'. Same pliki mo┐na pobraµ st▒d:

UPDATE: DostΩpne s▒ ju┐ tak┐e pliki klienckie pod Windows:

  • AK-47 accuracy decreased.
  • AK-47 accuracy improvement time fixed.
  • AK-47 damage decreased.
  • AK-47 recoil increased.
  • AK-47 value increased by one credit.
  • Benelli M3 accuracy increased.
  • Claymore mine damage changed to be more realistic. The majority of the damage is now done in front of the mine.
  • Claymore mines are no longer usable in mid-air.
  • FA-MAS value increased by one credit.
  • G3A3 recoil increased.
  • Grenade launcher range increased.
  • Grenade launcher range has a slight randomness now.
  • Grenade launcher projectiles now deactivate after coming into contact with a sky brush.
  • Grenade launcher projectiles now use a more network efficient particle effect for their smoke trails.
  • M16 fire mode no longer resets after holstering.
  • M16 accuracy problems fixed.
  • M60 recoil increased.
  • M82 accuracy decreased.
  • M82 firing disabled while the player is moving or in the air.
  • M82 rate of fire decreased.
  • M82 recoil increased.
  • M82 value increased by one credit.
  • MP5 accuracy problems fixed.
  • Steilhandgrenate fuses no longer pause while sprinting.
  • Sterling accuracy decreased.
  • Sterling no longer unnecessarily reloads.
  • 9mm penetration values decreased.
  • Added a new entity - trigger_zone - Used for mappers placing areas where mortars, claymores, and medevacs can be offlimits.
  • Added a new entity - env_spriteshooter - Similar to the env_shooter entity.
  • Added a new keyvalue to the fa_team_item entity, to let mappers specify weapon restrictions applied to the player carrying the object.
  • Added a debug command for use in situations where you are stuck after getting up from prone. Bind to a key via the controls menu.
  • Added a smooth transition for going to and getting up from prone.
  • Added alternative (shorter) reload animations to the M16 for use with the Nomenclature skill (new model included).
  • Added command menu functionality. Bind to a key via the controls menu.
  • Added double magazines to the AK-47 for use with the Nomenclature skill (new model included).
  • Added dynamic lighting effects to all explosions.
  • Added dynamic lighting to muzzleflash effects. This does not effect suppressed weapons.
  • Added medevac helicopter effects.
  • Added particle based spark effects for metal and concrete bullet impacts.
  • Added reinforcement information to the scoreboard.
  • Added snow footstep sounds.
  • Bullet impacts no longer effect a player's movement. Removed for many reasons.
  • Changed the fa_sd_object entity to SOLID_BSP type, rather than SOLID_BBOX type, for better clipping detection.
  • Changed M60/PKM/Claymore tracers to the client side.
  • Disabled firing while crawling in prone.
  • Disabled the use of the knife while prone. The only possible fix for the 'flying knife' bug.
  • Enhanced the end of game screen with 'Best Player' (from both teams), 'Most Kills' and 'Most Deaths' information.
  • Fixed all known problems with changing teams.
  • Fixed all known prone bbox, hull, and hitbox issues.
  • Fixed bbox abnormalities with dead and wounded players.
  • Fixed crouch bbox and hitbox abnormalities.
  • Fixed Fatigue sound playing underwater.
  • Fixed helmet removal effects for players who have no helmet.
  • Fixed prone players blocking other player's paths.
  • Fixed prone players not triggering certain entities.
  • Fixed prone players staying prone while swimming.
  • Fixed Search and Destroy object explosions occurring in the wrong place.
  • Fixed the idle animations on the ammobox.
  • Fixed use key movement exploit.
  • Fixed various player model animation abnormalities.
  • Fixed view height of prone, crouched and standing players to avoid the 'helmet cam' exploit.
  • Reduced the amount of 'bad' network traffic by 90% after a map change and when players start to join.
  • Removed all friendly fire damage from ammobox explosions, regardless of server settings.

  • Tego newsa obejrza│o 50 os≤b.
    Szukaj:  

    Rogacz (rogacz@halflife.pl)   2002-09-21 10:01:21
    super, szczegolnie poprawiony model M-16 i animacja "przelaczania" z ognia podstawowego na granatnik
    Rogacz (rogacz@halflife.pl)   2002-09-22 12:31:13
    dobra ... odpalcie tego moda tylko zeby zobaczyc animacje przeladowywania AK-47 z "nomenclature"


    Dodaj sw≤j komentarz...


    Przy dodawaniu komentarzy pamiΩtaj o Netykiecie!

    Nick:
    E-mail:

    [Strona g│≤wna] [Half-Life] [MODy] [Epizody] [Magazyn] [Edycja] [Download] [E-mail]


    Strona przygotowana przez zesp≤│ Szyman & Valique & Vardzio [Copyright]