W tym artykule znajdziesz listΩ prawie wszystkich komend kosoli Half-Life'a.
Mo┐e to byµ czasami przydatne. Komendy zas│uguj▒ce na uwagΩ (np. ze wzglΩdu na ich przydatno╢µ) maj▒ kr≤tki opis. Komendy-kody opisane s▒ w artykule o podstawach.
addip
alias - umo┐liwia tworzenie w│asnych komend przy u┐yciu istniej▒cych
allowupload
appenddemo
autosave
begin
bind - komenda s│u┐▒ca powi▒zywaniu klawiszy z r≤┐nymi funkcjami
cancelselect
cd
cdkey - wy╢wietla tw≤j CD-KEY
centerview
changelevel - przej╢cie do kolejnej mapy
changelevel2 - przej╢cie do poprzedniej mapy
cl_allow_download
cl_allow_upload
cl_bitcounts
cl_messages
cl_print_custom
cl_usr
cl_view
clear - czy╢ci konsolΩ
clearlist
cmd
cmdlist
connect - │▒czy z serwerem
contimes
crc
customrsrclist
cvarlist
demos - wy╢wietla listΩ istniej▒cych nagra± demo
disconnect - roz│▒cza z serwerem
download
dropclient
echo - wy╢wietla tekst na ekranie
endmovie
entities
envmap
escape
exec - uruchamia zewnΩtrzny skrypt (przyk│adowe u┐ycie w artykule 'Uruchamianie
skryptu zoom)
exit - wychodzi z gry (tak, jak 'quit')
firstperson - prze│▒cza w widok FPP (je╢li nie jest aktualnie w│▒czony)
flush
fly - latanie (kt≤re i tak nie dzia│a)
force_centerview
fullinfo
gl_dump
gl_log
gl_texels
gl_texturemode
god - w│▒czenie nie╢miertelno╢ci
heartbeat
hideconsole
hpkextract
hpklist
hpkremove
hpkval
impulse - np. impulse 101 - daje wybran▒ (lub wszystkie) bro±
info
interp
invnext - nastΩpna bro±
invprev - poprzednia bro±
joyadvancedupdat
keys
kick - wyrzuca gracza z gry (multiplayer)
kill - zabija ciΩ
killserver
list
listdemo
listip
load - │aduje zapisany stan gry
logos
map - otwiera wybran▒ mapΩ (szersze wyja╢nienie w spisie map)
maps
maxplayers
mcache
mem_prediction
messagemode - wys│anie wiadomo╢ci
messagemode2
motd
netbad
netmax
new
nextdl
noclip - przechodzenie przez ╢ciany
notarget - nie jeste╢ celem dla potwork≤w - nie atakuj▒ ciΩ
path
pause - w│▒cza pauzΩ
ping - sprawdza czas wymiany pakiet≤w z wybranym serwerem (dobrze mieµ nie wiΩkszy
ni┐ 100)
pingservers
play
playdemo - odtwarza demo
playvol
pointfile
prespawn
ptrack
quit - wychodzi z gry
rcon
reconnect
record - nagrywanie dema
reload - ponowne za│adowanie zapisanego stanu gry
removedemo - usuniΩcie dema
removeip
resourcelist
resources
restart - uruchamia ponownie mapΩ
retry
revertprofile
s_disable_a3d
s_enable_a3d
save - zapisuje stan gry
say - wysy│a wiadomo╢µ
say_team - wysy│a wiadomo╢µ tylko twojej dru┐ynie (teamplay)
screenshot - robi zrzut ekranu
setdemoinfo
setinfo
setmaster
shortname
sizedown - zmniejsza ekran (tylko w trybie software)
sizeup - zwiΩksza ekran (tylko w trybie software)
skipdl
skipul
slist
slot1 - wybranie pierwszej kategorii broni
slot2 - wybranie drugiej kategorii broni
slot3 - trzeciej
slot4 - czwartej
slot5 - pi▒tej
snapshot - robi zrzut ekranu (podobnie do screenshot)
snapto
soundfade
soundinfo
soundlist
spawn
speak
startdemos
startmovie
status - wy╢wietla r≤┐ne aktualne informacje
stop
stopdemo - zatrzymuje demo
stopsound
stuffcmds
sv_allow_downloa
sv_allow_upload
sv_print_custom
svaddchannel
svclearchannels
svremovechannel
swapdemo
tell
thirdperson - prze│▒cza w widok TPP
timedemo - polecenie statystyczne - uruchamia ┐▒dane demo i zapisuje statystykΩ
timerefresh
toggleconsole - w│./wy│. konsoli
unbind - usuwa powi▒zanie klawisza
unbindall - usuwa powi▒zania wszystkich klawiszy
upload
uprate
user
users
version - wy╢wietla aktualn▒ wersjΩ gry, serwera
vid_describemode - wy╢wietla informacje o ┐▒danym trybie graficznym
viewframe
viewmodel
viewnext
viewprev
wait
wc
writeip
writeprofile - zapisuje profil obecnego u┐ytkownika
Komendy do powi▒zania z klawiszami (o ich funkcji mo┐na siΩ przewa┐nie domy╢liµ po nazwie :)
+attack
+attack2
+back
+camdistance
+camin - zbli┐enie kamery w widoku TPP
+cammousemove - obracanie kamer▒ za pomoc▒ myszki w widoku TPP
+camout - oddalenie kamery w widoku TPP
+campitchdown
+campitchup
+camyawleft
+camyawright
+duck - kucanie
+forward
+jump
+klook - rozgl▒danie siΩ za pomoc▒ klawiatury
+left
+lookdown
+lookup
+mlook - rozgl▒danie siΩ za pomoc▒ myszki
+movedown
+moveleft
+moveright
+moveup
+reload - prze│adowanie broni
+right
+showscores
+speed
+strafe
+use
-attack
-attack2
-back
-camdistance
-camin
-cammousemove
-camout
-campitchdown
-campitchup
-camyawleft
-camyawright
-duck
-forward
-jump
-klook
-left
-lookdown
-lookup
-mlook
-movedown
-moveleft
-moveright
-moveup
-reload
-right
-showscores
-speed
-strafe
-use
Po zmiennych s▒ podane ich domy╢lne warto╢ci
_snd_mixahead : 0.100, a
_vid_default_mode : 0, a
_vid_default_mode_win : 3, a
_vid_wait_override : 0, a
_windowed_mouse : 0, a
ambient_fade : 100
ambient_level : 0.300
bgmbuffer : 4096
bgmvolume : 1, a
bottomcolor : 1, a, i
brightness : 0, a - zmienia jasno╢µ w grze
c_maxdistance : 200
c_maxpitch : 90
c_maxyaw : 135
c_mindistance : 30
c_minpitch : 0
c_minyaw : -135
cam_command : 0
cam_contain : 0
cam_idealdist : 64
cam_idealpitch : 0
cam_idealyaw : 90
cam_snapto : 0
chase_active : 0
chase_back : 100
chase_right : 0
chase_up : 16
cl_allowdownload : 1
cl_allowupload : 1
cl_anglespeedkey : 0.670
cl_appendmixed : 0
cl_backspeed : 400, a
cl_bob : 0.010
cl_bobcycle : 0.800
cl_bobup : 0.500
cl_download_ingame : 1
cl_download_max : 0
cl_downloadinterval : 1
cl_forwardspeed : 400, a - zmienia prΩdko╢µ chodzenia (nie biegania!) do przodu/ty│u
cl_gaitestimation : 1
cl_hightrack : 0
cl_himodels : 1
cl_movespeedkey : 0.300
cl_nodelta : 0
cl_nolerp : 0
cl_nopred : 0
cl_pitchdown : 89
cl_pitchspeed : 225
cl_pitchup : 89
cl_predict_players : 1
cl_resend : 3
cl_rollangle : 2
cl_rollspeed : 200
cl_shownet : 0
cl_showsizes : 0
cl_sidespeed : 400
cl_skycolor_b : 379
cl_skycolor_g : 682
cl_skycolor_r : 1123
cl_skyname : 2, a
cl_skyvec_x : -0.707
cl_skyvec_y : 0
cl_skyvec_z : -0.707
cl_slist : 10
cl_solid_players : 1
cl_spectator_password : 0
cl_stats : 0
cl_timeout : 305, a
cl_upload_max : 0
cl_upspeed : 320
cl_waterdist : 4
cl_yawspeed : 210
clientport : 27005 - zmienia port klienta serwera
cmdline : 0, sv
con_notifytime : 1
coop : 0, sv
crosshair : 0, a - w│./wy│. celownika
deathmatch : 0, sv
decalfrequency : 30
default_fov : 90
developer : 0 - w│./wy│. wy╢wietlania komunikat≤w na ekranie
direct : 0.900
displaysoundlist : 0
edgefriction : 2, sv
fakelag : 200
fakeloss : 10
filterban : 1
fps_lan : 72
fps_modem : 30
fps_single : 72
gamma : 3, a
gl_affinemodels : 0
gl_alphamin : 0.250
gl_clear : 0
gl_cull : 1
gl_d3dflip : 0
gl_dither : 1, a
gl_flipmatrix : 0, a
gl_keeptjunctions : 1
gl_lightholes : 1
gl_max_size : 256
gl_monolights : 0, a
gl_nobind : 0
gl_nocolors : 0
gl_overbright : 1, a
gl_palette_tex : 1
gl_picmip : 0
gl_playermip : 0
gl_polyoffset : 4, a - zmienia odleg│o╢µ decals≤w od solid≤w (zmie± warto╢µ, je╢li
krew, dziury po kulach czy inne decalsy s▒ 'zmieszane' ze ╢cian▒ lub niewidoczne)
gl_reporttjunctions : 0
gl_round_down : 3
gl_smoothmodels : 1
gl_spriteblend : 1
gl_texsort : 0
gl_wateramp : 0
gl_zmax : 4096
gl_ztrick : 1
graphheight : 64
graphhigh : 512
graphmean : 1
graphmedian : 128
hisound : 1, a
host_framerate : 0
host_killtime : 0
host_speeds : 0 - wy╢witla informacje hosta (m.in. liczbΩ klatek na sekundΩ)
hostname : 0 - zmiana nazwy serwera
hostport : 0 - zmiana portu hosta
hud_deathnotice_time : 6
hud_drawhistory_time : 5 - czas wy╢wietlania sprite'≤w na ekranie
hud_saytext_time : 5 - czas wy╢wietlania wiadomo╢ci od gracza na ekranie
ip : 0
ip_clientport : 0
ip_hostport : 0
ipx_clientport : 0
ipx_hostport : 0
joyadvanced : 0
joyadvaxisr : 0
joyadvaxisu : 0
joyadvaxisv : 0
joyadvaxisx : 0
joyadvaxisy : 0
joyadvaxisz : 0
joyforwardsensitivity : -1
joyforwardthreshold : 0.150
joyname : 0
joypitchsensitivity : 1
joypitchthreshold : 0.150
joysidesensitivity : -1
joysidethreshold : 0.150
joystick : 0
joywwhack1 : 0
joywwhack2 : 0
joyyawsensitivity : -1
joyyawthreshold : 0.150
lambert : 1.500
lcd_x : 0
lcd_yaw : 0
lightgamma : 2.500 - zmienia poziom gamma (co╢, jak jasno╢µ) w grze
loadas8bit : 0
lookspring : 0, a
lookstrafe : 0, a
m_filter : 0
m_forward : 1, a
m_pitch : 0.022, a
m_side : 0.800, a
m_yaw : 0.022, a
mapcyclefile : 0
model : 0, i - zmienia tw≤j model
motd_display_time : 6
Komendy do gry multiplayer:
mp_autocrosshair : 1, sv
mp_falldamage : 0, sv
mp_flashlight : 0, sv
mp_footsteps : 1, sv
mp_forcerespawn : 1, sv
mp_fraglimit : 0, sv
mp_friendlyfire : 0, sv
mp_teamplay : 0, sv
mp_timelimit : 0, sv
mp_weaponstay : 0, sv
name : 0, a, i - zmienia twoje imiΩ
netchokeloop : 1
netusage : 0
noip : 0
noipx : 1
nosound : 0
password : 0, i - zmienia has│o serwera
pausable : 1, sv
pm_nocomplex : 0
pm_nostucktouch : 0
pm_nostudio : 0
pm_pushfix : 0
pm_worldonly : 0
port : 27015
precache : 1
pushlatency : -500
r_decals : 1 - ilo╢µ wy╢wietlanych decals≤w
r_drawentities : 1
r_drawviewmodel : 1
r_dynamic : 1
r_fullbright : 0
r_lightmap : 0
r_mirroralpha : 1
r_mmx : 0
r_netgraph : 1
r_norefresh : 0
r_novis : 0
r_shadows : 0 - we wcze╢niejszych wersjach gry w│▒cza│o cienie postaci
r_speeds : 0 - wy╢wietla r≤┐ne informacje (m.in. liczbΩ klatek na sekundΩ, wymiana pakiet≤w)
r_traceglow : 0
r_wadtextures : 0
r_wateralpha : 1
rate : 2500, a, i
rcon_address : 0
rcon_password : 0
rcon_port : 0
registered : 0
room_delay : 0.065
room_dlylp : 0
room_feedback : 0.100
room_left : 0.010
room_lp : 0
room_mod : 0
room_off : 0
room_refl : 0
room_rvblp : 1
room_size : 0
room_type : 1
s_2dvolume : 1
s_a3d : 0
s_automax_distance : 30, a
s_automin_distance : 2, a
s_blipdir : 0
s_bloat : 2, a
s_buffersize : 65536
s_distance : 60, a
s_doppler : 0, a
s_eax : 0
s_geometry : 1
s_leafnum : 0, a
s_materials : 0
s_max_distance : 1000, a
s_min_distance : 5, a
s_numpolys : 200, a
s_occ_epsilon : 1
s_occfactor : 0.250
s_occlude : 1
s_polykeep : 1000000000, a
s_polysize : 10000000, a
s_refdelay : 4, a
s_refgain : 0.400, a
s_reflect : 1
s_reverb : 1
s_rolloff : 1, a, i
s_showtossed : 0
s_usepvs : 1
s_verbwet : 0.250, a
scr_centertime : 2
scr_connectmsg : 0
scr_connectmsg1 : 0
scr_connectmsg2 : 0
scr_conspeed : 600
scr_ofsx : 0
scr_ofsy : 0
scr_ofsz : 0
scr_printspeed : 8
sensitivity : 11, a - zmienia czu│o╢µ myszki
serverprofile : 0
showdrop : 0
showpackets : 0
showpause : 1
showram : 0
showtriggers : 0
Poni┐sze komendy definiuj▒ stopie± uszkodze± od broni, poziom zdrowia przeciwnik≤w, energiΩ w bateriach HEV
i inne rzeczy na kolejnych poziomach trudno╢ci.
sk_12mm_bullet1 : 8
sk_12mm_bullet2 : 10
sk_12mm_bullet3 : 10
sk_9mmAR_bullet1 : 3
sk_9mmAR_bullet2 : 4
sk_9mmAR_bullet3 : 5
sk_9mm_bullet1 : 5
sk_9mm_bullet2 : 5
sk_9mm_bullet3 : 8
sk_agrunt_dmg_punch1 : 10
sk_agrunt_dmg_punch2 : 20
sk_agrunt_dmg_punch3 : 20
sk_agrunt_health1 : 60
sk_agrunt_health2 : 90
sk_agrunt_health3 : 120
sk_apache_health1 : 150
sk_apache_health2 : 250
sk_apache_health3 : 400
sk_barney_health1 : 35
sk_barney_health2 : 35
sk_barney_health3 : 35
sk_battery1 : 15
sk_battery2 : 15
sk_battery3 : 10
sk_bigmomma_dmg_blast1 : 100
sk_bigmomma_dmg_blast2 : 120
sk_bigmomma_dmg_blast3 : 160
sk_bigmomma_dmg_slash1 : 50
sk_bigmomma_dmg_slash2 : 60
sk_bigmomma_dmg_slash3 : 70
sk_bigmomma_health_factor1 : 1
sk_bigmomma_health_factor2 : 1.500
sk_bigmomma_health_factor3 : 2
sk_bigmomma_radius_blast1 : 250
sk_bigmomma_radius_blast2 : 250
sk_bigmomma_radius_blast3 : 275
sk_bullsquid_dmg_bite1 : 15
sk_bullsquid_dmg_bite2 : 25
sk_bullsquid_dmg_bite3 : 25
sk_bullsquid_dmg_spit1 : 10
sk_bullsquid_dmg_spit2 : 10
sk_bullsquid_dmg_spit3 : 15
sk_bullsquid_dmg_whip1 : 25
sk_bullsquid_dmg_whip2 : 35
sk_bullsquid_dmg_whip3 : 35
sk_bullsquid_health1 : 40
sk_bullsquid_health2 : 40
sk_bullsquid_health3 : 120
sk_controller_dmgball1 : 3
sk_controller_dmgball2 : 4
sk_controller_dmgball3 : 5
sk_controller_dmgzap1 : 15
sk_controller_dmgzap2 : 25
sk_controller_dmgzap3 : 35
sk_controller_health1 : 60
sk_controller_health2 : 60
sk_controller_health3 : 100
sk_controller_speedball1 : 650
sk_controller_speedball2 : 800
sk_controller_speedball3 : 1000
sk_gargantua_dmg_fire1 : 3
sk_gargantua_dmg_fire2 : 5
sk_gargantua_dmg_fire3 : 5
sk_gargantua_dmg_slash1 : 10
sk_gargantua_dmg_slash2 : 30
sk_gargantua_dmg_slash3 : 30
sk_gargantua_dmg_stomp1 : 50
sk_gargantua_dmg_stomp2 : 100
sk_gargantua_dmg_stomp3 : 100
sk_gargantua_health1 : 800
sk_gargantua_health2 : 800
sk_gargantua_health3 : 1000
sk_hassassin_health1 : 30
sk_hassassin_health2 : 50
sk_hassassin_health3 : 50
sk_headcrab_dmg_bite1 : 5
sk_headcrab_dmg_bite2 : 10
sk_headcrab_dmg_bite3 : 10
sk_headcrab_health1 : 10
sk_headcrab_health2 : 10
sk_headcrab_health3 : 20
sk_healthcharger1 : 50
sk_healthcharger2 : 40
sk_healthcharger3 : 25
sk_healthkit1 : 15
sk_healthkit2 : 15
sk_healthkit3 : 10
sk_hgrunt_gspeed1 : 400
sk_hgrunt_gspeed2 : 600
sk_hgrunt_gspeed3 : 800
sk_hgrunt_health1 : 50
sk_hgrunt_health2 : 50
sk_hgrunt_health3 : 80
sk_hgrunt_kick1 : 5
sk_hgrunt_kick2 : 10
sk_hgrunt_kick3 : 10
sk_hgrunt_pellets1 : 3
sk_hgrunt_pellets2 : 5
sk_hgrunt_pellets3 : 6
sk_hornet_dmg1 : 4
sk_hornet_dmg2 : 5
sk_hornet_dmg3 : 8
sk_houndeye_dmg_blast1 : 10
sk_houndeye_dmg_blast2 : 15
sk_houndeye_dmg_blast3 : 15
sk_houndeye_health1 : 20
sk_houndeye_health2 : 20
sk_houndeye_health3 : 30
sk_ichthyosaur_health1 : 200
sk_ichthyosaur_health2 : 200
sk_ichthyosaur_health3 : 400
sk_ichthyosaur_shake1 : 20
sk_ichthyosaur_shake2 : 35
sk_ichthyosaur_shake3 : 50
sk_islave_dmg_claw1 : 8
sk_islave_dmg_claw2 : 10
sk_islave_dmg_claw3 : 10
sk_islave_dmg_clawrake1 : 25
sk_islave_dmg_clawrake2 : 25
sk_islave_dmg_clawrake3 : 25
sk_islave_dmg_zap1 : 10
sk_islave_dmg_zap2 : 10
sk_islave_dmg_zap3 : 15
sk_islave_health1 : 30
sk_islave_health2 : 30
sk_islave_health3 : 60
sk_leech_dmg_bite1 : 2
sk_leech_dmg_bite2 : 2
sk_leech_dmg_bite3 : 2
sk_leech_health1 : 2
sk_leech_health2 : 2
sk_leech_health3 : 2
sk_miniturret_health1 : 40
sk_miniturret_health2 : 40
sk_miniturret_health3 : 50
sk_monster_arm1 : 1
sk_monster_arm2 : 1
sk_monster_arm3 : 1
sk_monster_chest1 : 1
sk_monster_chest2 : 1
sk_monster_chest3 : 1
sk_monster_head1 : 3
sk_monster_head2 : 3
sk_monster_head3 : 3
sk_monster_leg1 : 1
sk_monster_leg2 : 1
sk_monster_leg3 : 1
sk_monster_stomach1 : 1
sk_monster_stomach2 : 1
sk_monster_stomach3 : 1
sk_nihilanth_health1 : 800
sk_nihilanth_health2 : 800
sk_nihilanth_health3 : 1000
sk_nihilanth_zap1 : 30
sk_nihilanth_zap2 : 30
sk_nihilanth_zap3 : 50
sk_player_arm1 : 1
sk_player_arm2 : 1
sk_player_arm3 : 1
sk_player_chest1 : 1
sk_player_chest2 : 1
sk_player_chest3 : 1
sk_player_head1 : 3
sk_player_head2 : 3
sk_player_head3 : 3
sk_player_leg1 : 1
sk_player_leg2 : 1
sk_player_leg3 : 1
sk_player_stomach1 : 1
sk_player_stomach2 : 1
sk_player_stomach3 : 1
sk_plr_357_bullet1 : 40
sk_plr_357_bullet2 : 40
sk_plr_357_bullet3 : 40
sk_plr_9mmAR_bullet1 : 5
sk_plr_9mmAR_bullet2 : 5
sk_plr_9mmAR_bullet3 : 5
sk_plr_9mmAR_grenade1 : 100
sk_plr_9mmAR_grenade2 : 100
sk_plr_9mmAR_grenade3 : 100
sk_plr_9mm_bullet1 : 8
sk_plr_9mm_bullet2 : 8
sk_plr_9mm_bullet3 : 8
sk_plr_buckshot1 : 5
sk_plr_buckshot2 : 5
sk_plr_buckshot3 : 5
sk_plr_crowbar1 : 10
sk_plr_crowbar2 : 10
sk_plr_crowbar3 : 10
sk_plr_egon_narrow1 : 6
sk_plr_egon_narrow2 : 6
sk_plr_egon_narrow3 : 6
sk_plr_egon_wide1 : 14
sk_plr_egon_wide2 : 14
sk_plr_egon_wide3 : 14
sk_plr_gauss1 : 20
sk_plr_gauss2 : 20
sk_plr_gauss3 : 20
sk_plr_hand_grenade1 : 100
sk_plr_hand_grenade2 : 100
sk_plr_hand_grenade3 : 100
sk_plr_rpg1 : 100
sk_plr_rpg2 : 100
sk_plr_rpg3 : 100
sk_plr_satchel1 : 150
sk_plr_satchel2 : 150
sk_plr_satchel3 : 150
sk_plr_tripmine1 : 150
sk_plr_tripmine2 : 150
sk_plr_tripmine3 : 150
sk_plr_xbow_bolt_client1 : 10
sk_plr_xbow_bolt_client2 : 10
sk_plr_xbow_bolt_client3 : 10
sk_plr_xbow_bolt_monster1 : 50
sk_plr_xbow_bolt_monster2 : 50
sk_plr_xbow_bolt_monster3 : 50
sk_scientist_heal1 : 25
sk_scientist_heal2 : 25
sk_scientist_heal3 : 25
sk_scientist_health1 : 20
sk_scientist_health2 : 20
sk_scientist_health3 : 20
sk_sentry_health1 : 40
sk_sentry_health2 : 40
sk_sentry_health3 : 50
sk_snark_dmg_bite1 : 10
sk_snark_dmg_bite2 : 10
sk_snark_dmg_bite3 : 10
sk_snark_dmg_pop1 : 5
sk_snark_dmg_pop2 : 5
sk_snark_dmg_pop3 : 5
sk_snark_health1 : 2
sk_snark_health2 : 2
sk_snark_health3 : 2
sk_suitcharger1 : 75
sk_suitcharger2 : 50
sk_suitcharger3 : 35
sk_turret_health1 : 50
sk_turret_health2 : 50
sk_turret_health3 : 60
sk_zombie_dmg_both_slash1 : 25
sk_zombie_dmg_both_slash2 : 40
sk_zombie_dmg_both_slash3 : 40
sk_zombie_dmg_one_slash1 : 10
sk_zombie_dmg_one_slash2 : 20
sk_zombie_dmg_one_slash3 : 20
sk_zombie_health1 : 50
sk_zombie_health2 : 50
sk_zombie_health3 : 100
skill : 3 - zmiana poziomu trudno╢ci
skin : 0, a, i - zmiana skina
snd_noextraupdate : 0
snd_show : 0
spectator : 0, i
suitvolume : 1, a
Komendy serwera
sv_accelerate : 10, sv
sv_aim : 1, sv
sv_airaccelerate : 10, sv
sv_airmove : 1, sv
sv_allowdownload : 1, sv
sv_allowupload : 1, sv
sv_bounce : 1, sv
sv_challengetime : 15
sv_cheats : 0, sv
sv_clienttrace : 1, sv
sv_clipmode : 0, sv
sv_friction : 4, sv
sv_gravity : 800, sv - zmiana wsp≤│czynnika grawitacji
sv_idealpitchscale : 0.800
sv_language : 0
sv_masterprint : 1
sv_masterprinttime : 5
sv_maxspectators : 8, sv
sv_maxspeed : 320, sv
sv_maxvelocity : 2000
sv_netsize : 0
sv_newunit : 0
sv_password : 0
sv_showcmd : 0
sv_skyname : 2
sv_spectalk : 1, sv
sv_spectator_password : 0
sv_spectatormaxspeed : 500, sv
sv_stepsize : 18, sv
sv_stopspeed : 100, sv
sv_timeout : 65, sv
sv_upload_maxsize : 0, sv
sv_wateraccelerate : 10, sv
sv_wateramp : 0
sv_waterfriction : 1, sv
sv_zmax : 4096
sys_ticrate : 0.050
team : 0, a, i
team1_color : 0
team1_model : 0
team1_name : 0
team1_skin : 0
team2_color : 0
team2_model : 0
team2_name : 0
team2_skin : 0
texgamma : 2
topcolor : 1, a, i
traceralpha : 0.500
tracerblue : 0.400
tracergreen : 0.800
tracerlength : 0.800
traceroffset : 30
tracerred : 0.800
tracerspeed : 6000
v_centermove : 0.150
v_centerspeed : 500
v_dark : 0
v_idlescale : 0
v_ipitch_cycle : 1
v_ipitch_level : 0.300
v_iroll_cycle : 0.500
v_iroll_level : 0.100
v_iyaw_cycle : 2
v_iyaw_level : 0.300
v_kickpitch : 0.600
v_kickroll : 0.600
v_kicktime : 0.500
vid_config_x : 800, a
vid_config_y : 600, a
vid_d3d : 0
vid_mode : 0
vid_nopageflip : 0, a
vid_stretch_by_2 : 1, a
vid_wait : 0
viewsize : 120, a
violence_ablood : 1
violence_agibs : 1
violence_hblood : 1
violence_hgibs : 1
volume : 1, a
waterroom_type : 14
zoom_sensitivity_ratio : 1.200
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