Sets preferences relating to animation.
The Animation preferences panel contains the following options:
When you move to a frame, 3D Studio MAX displays white brackets around objects that have transform keys at that frame, including cameras and lights. These key brackets only appear in wireframe viewport displays.
All Objects/Selected Objects/None: Specifies which objects will display key brackets.
Use Current Transform: Displays brackets only on those frames containing a key for the transform button currently active in the toolbar (Move, Rotate, or Scale).
If no transform button is active, a bracket appears when you're on a frame containing any of the three transforms.
Position/Rotation/Scale: Specifies which type of transform will display a bracket. If only Rotation is selected, brackets appear only on those frames containing Rotation keys. These check boxes become active when Use Current Transform is clear.
Local Center During Animate: Locks the center method to local (because when animating, that’s the only center possible to animate around). If you want to animate around a non-local center, use a dummy object.
Lets you use a MIDI device to control the time slider. Select On to use the MIDI device specified in the MIDI Time Slider Control Setup dialog, displayed with the Setup button.
Assign: Displays a dialog listing all sound plug-ins installed in the system. Select a new one to replace the current one.
Sets the default values for animation controllers capable of supporting default settings, for example, the TCB and Bezier controllers.
Set Defaults: Displays a dialog listing all controllers that have default values to be set. The Set button becomes available when you select a controller class from the list. Choose this button to display a dialog, provided by the plug-in controller, that lets you set default values.
Restore to Factory Settings: Prompts to verify if you want to reset all controllers to their default settings. If you choose yes, the defaults are reset for all controllers currently in the system.
This changes the default and activates all the transform center buttons. You can now animate around the selection, coordinate center, or local pivot.
The Set Controller Defaults dialog appears.
A dialog containing the default settings supported by the selected controller type appears, for example, the In and Out tangents for a Bezier controller.
Once you click OK in this dialog, the controller defaults are changed. You cannot cancel from the Set Controller Defaults dialog.
Changes to the controller default settings are written to your 3dsmax.ini file and become the defaults for all newly assigned controllers and all new scenes.
If you decide that you want to revert to the original 3D Studio MAX defaults for all controllers, you can click the Restore to Factory Settings button in the Preference Settings dialog.