This controller is automatically applied when a morph object is created in the Create/Geometry/Compound Objects/Morph Panel. Morph targets are selected and keys are created at different times to morph the original object into the shape of the Morph Targets. See the Morph help topic for more information on creating morphs.
The Barycentric Morph controller represents each key as a series of weights for all targets. One barycentric key represents a new object which is a blending of all targets.
You can adjust each morph key to various percentages of the available morph targets. This lets you create subtle adjustments in the animation.
You can add keys between existing morph keys. The added keys contain interpolated values for all targets.
To access the key properties dialog, enter Track View, select the Morph track, select one of its keys, and click the Properties button to display the Key Info dialog.
Current Key: Specifies the current key that you’re adjusting.
Time: Specifies where, in time, the current key is placed.
Tension/Continuity/Bias: Adjusts the TCB parameters of the key spline interpolation.
TCB Spline: Displays the key interpolation spline.
Targets: Lists all morph targets for the object, along with the percentage of their influence at the current key. Below the window is the total percentage of all targets. You can select any target in this window, and then adjust its percentage of influence using the spinner at right.
Percentage: Sets the percentage of influence for the target selected in the list window. Note that percentage values can be negative as well as greater than 100 percent.
Constrain to 100%: Check this to limit total weight of all targets to 100 percent. As you increase or decrease the percentage of a selected target, the other targets adjust accordingly. The adjustment takes the form of balancing all of the target percentages so that their relative weights remain the same.
When this check box is clear, you can adjust the weight of each target without affecting the others, and create a total that’s greater or less than 100 percent. Totals greater than 100 percent cause the morph object to scale up in size, while totals less than 100 percent cause the morph object to scale down. Note that this check box is global, and not confined to a single key or track.
00 M_face
20 M_twitch 1
40 M_twitch 2
60 M_ahhh
80 M_chooo
Next, access the Morph keys.
Higher percentage values add some of the open-mouthed expression, while negative values actually make the face collapse in on itself.
Continue experimenting at different keyframes. Try turning off the Constrain to 100% check box, and see how the object scales up or down when the total percentage is no 100. Try also adding a key between the existing keys, and adjusting its target percentages.