You can set up 3D Studio MAX to batch-render a series of scenes, even if you do not have a network or a network card installed on the computer you are using.
Using Microsoft’s Loopback Adapter you can setup the Network Renderer to function on a single non-networked computer. Although a Network Card is not required for Network Rendering, you still must set up the TCP/IP protocol to use the batch rendering capabilities of the Network Renderer. To do this, you must first install the MS Loopback Adapter, which allows packets of data to be sent out and returned ("looped back") to a single machine that does not have a network adapter card.
When the MS Loop Back Adapter and the TCP/IP protocol are correctly installed, set up the machine as you would any other machine for Network Rendering. Both the Manager and Server programs must be running and correctly communicating with one another before launching 3D Studio MAX. Then you can use the machine to submit multiple jobs to itself to execute batch renders.
The MS Loopback Adapter Card Setup prompts you for the frame type.
The MS Loopback Adapter should be added to the Network Adapters list.
For the MS Loop Back Adapter to function correctly, you must set up the TCP/IP protocol and reboot your machine. See Configuring TCP/IP.