GENERATE/PREV.gifGENERATE/NEXT.gif

Box

The Box button on the Creation command panel produces the simplest of the primitives. Cube is the only variation of Box. However, you can vary the scale and proportion to make many different kinds of rectangular objects, from large, flat panels and slabs to long columns and small blocks.

GENERATE/BOXPARAM2.gif  

Reference

Box Parameters

The defaults produce a box with one segment on each side.

Length, Width, Height: Set these interactively during creation to specify the length, width, and height of the Box object. These fields act also as readouts while you drag the sides of the box. After creation, you can revise these values. Default=0,0,0.

Length, Width, Height Segments: Set these to specify the number of divisions along each axis of the object. Can be set before or after creation. By default, each side of the box is a single segment. When you reset these values, the new values become the default during a session. Default=1,1,1.

Generate Mapping Coordinates: Check this to automically generate coordinates for applying mapped materials to the box.Default=clear.

How To

To create a box:

  1. On the Object Type rollout, click Box.
  2. In any viewport, drag to define a rectangular base, then release to set length and width.
  3. Move the mouse up or down to define the height.
  4. Click to set the finished height and create the box.

To create a box with a square base:

To create a cube:

  1. On the Creation Method rollout, click Cube.
  2. In any viewport, drag to define the size of the cube.
  3. As you drag, a cube emerges with the pivot point at the center of its base.
  4. Release to set the dimension of all sides.
  5. You can adjust parameters to vary the length of one or more sides of the finished cube.