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Curve Point

Creates a dependent point that lies on a curve or relative to it.

Reference

The point can either be on the curve or off the curve. If it is on the curve, the U Position is the only control of its location. The U Position specifies a location along the curve (based on the curve’s local U axis). There are three ways to displace the point’s location relative to the U position:

Offset moves the point according to a relative (object space) X,Y,Z location.

Normal moves the point along the direction of the curve’s normal. (Negative values move it opposite to the normal.)

Tangent moves the point along the tangent of the U Position.

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Offset, normal, and tangent displacement of a curve point

Trimming

This area lets you trim the parent curve.

Trim Curve: When on, trims the parent curve against the curve point’s U position. When off (the default), the parent isn’t trimmed.

Flip Trim: When on, trims in the opposite direction.

How To

To create a dependent curve point:

When you turn on the Curve Point button, or while a curve point sub-object is selected, the Curve Point rollout appears.