Creates a camera without a target.
Free Cameras view the area in the direction that the camera is aimed. Free cameras are easier to use when the camera's position is animated along a trajectory, as in a walkthrough of a building or when the camera is attached to a moving vehicle. Free cameras can bank as they travel along the path, which Target Cameras cannot.
Free Cameras have one parameter in addition to the common camera parameters:
Target Distance: Sets a point to use as an invisible target so that you can orbit a free camera.
The kind of viewport you click determines the Free Camera's initial direction.
The camera is now part of the scene.