Infernos let you use lens flare to create explosions, fire, and smoke effects and add a bit of noise to any part of the lens flare. This noise comes in three types: Gaseous, Electric, and Fiery. You set Inferno effects in the Preferences section for each part of the lens flare. The lens flare part, such as glow, must also be active for Inferno to work correctly.
Gaseous: A loose and soft pattern, often used for clouds and smoke.
Fiery: Fractal patterns with bright, well defined areas, often used for fires.
Electric: Long, well defined tendrils that can be used to produce arcing electricity, when animated. By adjusting the quality of the pattern to 0, you can create the effect of water reflection.
Gas Qlty: When this button is enabled and the type of inferno effect is gaseous, the quality setting of the gas is locked and cannot be changed.
Lock Effect: Locks the inferno effect to the lens flare. When the lens flare moves across the screen, the inferno effect moves with it.
Lock Noise: Locks the noise patterns into the lens flare. When the lens flare is animated and moving across the screen, the noise pattern follows the flare.
Motion: Animates the Inferno effect if it is not locked. Use this spinner to set the speed of the inferno animation.
Direction: Specifies the direction, in degrees, of the inferno effect motion.
Note: The Motion and Direction spinners control the motion of the fractal pattern in the X and Y directions. You can control the Z direction using the Speed option under Inferno Parameters.
Quality: Specifies the overall quality of the fractal noise patterns in the inferno effect. Higher values result in more iterations of the fractals, more detail in the effect, and slightly longer render times.
ReSeed: The number that the fractal routines use as a starting point. Set this spinner to any number to create different fractal effects. The Reseed button randomly selects a new number.
Size: Specifies the overall size of the fractal patterns. Smaller numbers produce small, grainy fractals. Higher numbers produce larger patterns.
Speed: Sets the overall speed of the turbulence in the fractal patterns as they are animated. Higher numbers produce faster turbulence in the pattern.
Base: Specifies the brightness of the colors in the inferno effect. Higher values result in brighter color ranges and brighter infernos. Lower values result in dark, softer effects.
Amplitude: With the Base spinner, controls the maximum brightness for each portion of the fractal inferno patterns. Higher values result in fractal patterns with brighter colors. Lower values result in the same patterns, with muted colors.
Bias: Shifts the colors of the effect towards one end of the color range or the other. At a setting of 50, Bias has no effect. Above 50, the colors are brighter, and below 50, they are darker and softer.
Edge: Controls the contrast between the light and dark areas of the fractal patterns. High values produce a high contrast and more well defined fractal patterns. Low values result in less defined, subtler effects.
Inferno Radial Density: Controls the density of the inferno effect in a radial fashion from the center of the effect to the edge. If you set the right side of the gradient to black and the left side to white, the inferno effect will appear to die out as it moves towards the edges.